Kensuke Hisatomi
Orcid: 0000-0001-5619-4471
According to our database1,
Kensuke Hisatomi
authored at least 15 papers
between 1998 and 2022.
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Bibliography
2022
Depth Reduction in Light-Field Head-Mounted Displays by Generating Intermediate Images as Virtual Images.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 61st IEEE Annual Conference of the Society of Instrument and Control Engineers, 2022
2020
Accurate and Practical Calibration of Multiple Pan-Tilt-Zoom Cameras for Live Broadcasts.
IEEE Access, 2020
Viewing Style of Augmented Reality/Virtual Reality Broadcast Contents while Sharing a Virtual Experience.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Development of High-Resolution Virtual Reality System by Projecting to Large Cylindrical Screen.
Proceedings of the 2020 IEEE International Conference on Consumer Electronics (ICCE), 2020
2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
2017
Depth Estimation Using an Infrared Dot Projector and an Infrared Color Stereo Camera.
IEEE Trans. Circuits Syst. Video Technol., 2017
Proceedings of the 2017 International Conference on 3D Vision, 2017
2015
Depth Estimation Based on an Infrared Projector and an Infrared Color Stereo Camera by Using Cross-Based Dynamic Programming with Cost Volume Filter.
Proceedings of the 2015 International Conference on 3D Vision, 2015
2014
Proceedings of the 11th European Conference on Visual Media Production, 2014
2013
Depth estimation by cost volume with spatial-temporal cross-based local multipoint filter using projecting infrared patterns.
Proceedings of the Conference on Visual Media Production 2013, 2013
2011
3D Archive System for Traditional Performing Arts - Application of 3D Reconstruction Method Using Graph-cuts.
Int. J. Comput. Vis., 2011
Depth Estimation from Three Cameras Using Belief Propagation: 3D Modelling of Sumo Wrestling.
Proceedings of the Conference for Visual Media Production, 2011
2009
Method of 3D reconstruction using graph cuts, and its application to preserving intangible cultural heritage.
Proceedings of the 12th IEEE International Conference on Computer Vision Workshops, 2009
1998
Proceedings of IAPR Workshop on Machine Vision Applications, 1998