Kenny Mitchell
Orcid: 0000-0003-2420-7447
According to our database1,
Kenny Mitchell
authored at least 77 papers
between 2006 and 2024.
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Bibliography
2024
DanceMark: An Open Telemetry Framework for Latency-Sensitive Real-Time Networked Immersive Experiences.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatars in Mixed Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Auditory Occlusion Based on the Human Body in the Direct Sound Path: Measured and Perceivable Effects.
Proceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures, 2024
2023
IEEE Trans. Vis. Comput. Graph., July, 2023
Games Res. Pract., 2023
Proceedings of the ACM SIGGRAPH 2023 Real-Time Live!, 2023
Proceedings of the 31st ACM International Conference on Multimedia, 2023
2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
2021
Improving VIP viewer gaze estimation and engagement using adaptive dynamic anamorphosis.
Int. J. Hum. Comput. Stud., 2021
Foreword to the Special Section on the Reality-Virtuality Continuum and its Applications (RVCA).
Comput. Graph., 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the SA '20: SIGGRAPH Asia 2020 Technical Communications, 2020
2019
IEEE Trans. Vis. Comput. Graph., 2019
Proc. ACM Comput. Graph. Interact. Tech., 2019
Frontiers Robotics AI, 2019
Comput., 2019
Recycling a Landmark Dataset for Real-time Facial Capture and Animation with Low Cost HMD Integrated Cameras.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Repurposing Labeled Photographs for Facial Tracking with Alternative Camera Intrinsics.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 2019 IEEE International Conference on Image Processing, 2019
JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories.
Proceedings of the Interactive Storytelling, 2019
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019
2018
Proc. ACM Comput. Graph. Interact. Tech., 2018
Comput. Animat. Virtual Worlds, 2018
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018
Proceedings of the Computer Graphics & Visual Computing, 2018
Proceedings of the 15th ACM SIGGRAPH European Conference on Visual Media Production, 2018
2017
Comput. Graph. Forum, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the 10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2017
Proceedings of the 43rd Graphics Interface Conference 2017, 2017
Method for Efficient CPU-GPU Streaming for Walkthrough of Full Motion Lightfield Video.
Proceedings of the 14th European Conference on Visual Media Production (CVMP 2017), 2017
2016
Comput. Graph. Forum, 2016
Comput. Graph. Forum, 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Proceedings of the 13th European Conference on Visual Media Production, 2016
Proceedings of the ACM Symposium on Applied Perception, 2016
Proceedings of the Fourth International Conference on 3D Vision, 2016
2015
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
Proceedings of the 2015 IEEE International Conference on Image Processing, 2015
Proceedings of the 12th European Conference on Visual Media Production, 2015
Proceedings of the 12th European Conference on Visual Media Production, 2015
2014
Error analysis of estimators that use combinations of stochastic sampling strategies for direct illumination.
Comput. Graph. Forum, 2014
Comput. Graph. Forum, 2014
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014
Proceedings of the 11th European Conference on Visual Media Production, 2014
2013
Proceedings of the SIGGRAPH Asia 2013, 2013
Proceedings of the Motion in Games, 2013
Proceedings of the Conference on Visual Media Production 2013, 2013
Proceedings of the Computer Analysis of Images and Patterns, 2013
2012
Proceedings of the SIGGRAPH Asia 2012 Technical Briefs, Singapore, November 28, 2012
2011
ACM Trans. Graph., 2011
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
2010
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006