Kenny K. N. Chow
Orcid: 0000-0002-8368-0157
According to our database1,
Kenny K. N. Chow
authored at least 28 papers
between 2010 and 2023.
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Bibliography
2023
Technology-Enabled Interventions for Sustaining Behaviour Change in Adolescents: A Scoping Review for Research Gaps.
Proc. ACM Hum. Comput. Interact., 2023
When Gestures and Words Synchronize: Exploring A Human Lecturer's Multimodal Interaction for the Design of Embodied Pedagogical Agents.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023
2022
Who Shapes the Network of a Pedagogical Space? Clues from the Movements in the Physical Places.
Proceedings of the Advances in Mobile Computing and Multimedia Intelligence, 2022
2021
Crafting animated parables: an embodied approach to representing lifestyle behaviours for reflection.
Digit. Creativity, 2021
Applying Animated Parables to Gamification in Daily Context: An Expert Evaluation Study.
Proceedings of the Interactive Storytelling, 2021
2020
Finding synergy between oral and visual narratives on memorable and meaningful tourism experiences.
J. Inf. Technol. Tour., 2020
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Bukas: Material Messages for Filipino Migrant Workers and Their Transnational Families.
Proceedings of the Interactivity and Game Creation, 2020
Effects of Virtual Reality in the Area of Responsible Decision-Making Training on Adolescents.
Proceedings of the Interactivity and Game Creation, 2020
2019
Proceedings of the Seventh International Workshop on Behavior Change Support Systems co-located with the 14th International Conference on Persuasive Technology, 2019
Designing Representations of Behavioral Data with Blended Causality: An Approach to Interventions for Lifestyle Habits.
Proceedings of the Persuasive Technology: Development of Persuasive and Behavior Change Support Systems, 2019
Should Do, Can Do, Can Know: Sustainability and Other Reflections on One Hundred and One Interaction Design Projects.
Proceedings of the Fifth Workshop on Computing within Limits, 2019
Toward a Language of Blended Causality for Transforming Behavioral Data into Reflective User Experiences.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019
2018
Multimodal Technol. Interact., 2018
Time Off: Designing Lively Representations as Imaginative Triggers for Healthy Smartphone Use.
Proceedings of the Persuasive Technology - 13th International Conference, 2018
Coupling Environmental Affordances with Schematic Meaning: A Matrix for Designing Embodied Interaction in Public Spaces.
Proceedings of the Sixth International Symposium of Chinese CHI, 2018
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
2017
Proceedings of the Tenth International Conference on Tangible, 2017
Piano Staircase: Exploring Movement-Based Meaning Making in Interacting with Ambient Media.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
Proceedings of the Design, User Experience, and Usability: Theory, Methodology, and Management, 2017
Proceedings of the Fifth International Symposium of Chinese CHI, 2017
2016
Provoking Imagination and Emotion Through a Lively Mobile Phone: A User Experience Study.
Interact. Comput., 2016
Lock Up the Lighter: Experience Prototyping of a Lively Reflective Design for Smoking Habit Control.
Proceedings of the Persuasive Technology - 11th International Conference, 2016
2015
Designing and Analyzing Swing Compass: A Lively Interactive System Provoking Imagination and Affect for Persuasion.
Proceedings of the Persuasive Technology - 10th International Conference, 2015
2014
2013
A Digital Humanities Approach to the Design of Gesture-Driven Interactive Narratives.
Proceedings of the 8th Annual International Conference of the Alliance of Digital Humanities Organizations, 2013
2011
Enduring interaction: an approach to analysis and design of animated gestural interfaces in creative computing systems.
Proceedings of the 8th Conference on Creativity & Cognition, 2011
2010
The generative visual renku project: integrating multimedia semantics, animation, and interface design.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010