Kenneth Y. T. Lim
Orcid: 0000-0003-3756-6625
According to our database1,
Kenneth Y. T. Lim
authored at least 16 papers
between 2007 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
2008
2010
2012
2014
2016
2018
2020
2022
2024
0
1
2
3
4
5
1
1
3
1
1
2
2
2
1
1
1
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
Exploring the potential of AI in nurturing learner empathy, prosocial values and environmental stewardship.
CoRR, 2024
An Exploratory Study Integrating Deep Learning in Digital Clock Drawing Test on Consumer Platforms for Enhanced Detection of Mild Cognitive Impairment.
Proceedings of the HCI International 2024 Posters, 2024
The Preservation of Heritage in a School Campus with Augmented Reality (AR) and Game-Based Learning.
Proceedings of the 16th International Conference on Computer Supported Education, 2024
2023
Designing and Prototyping of AI-based Real-time Mobile Detectors for Calisthenic Push-up Exercise.
Proceedings of the CENTERIS 2023 - International Conference on ENTERprise Information Systems / ProjMAN - International Conference on Project MANagement / HCist, 2023
An investigation on the effects of different types of odours on stress level of high school students when studying.
Proceedings of the CENTERIS 2023 - International Conference on ENTERprise Information Systems / ProjMAN - International Conference on Project MANagement / HCist, 2023
2022
Personal Spaces and Communal Consequences: Navigating Geographical Tensions With the Socially Responsible Behavior through Embodied Thinking (SORBET) Project.
Frontiers Virtual Real., 2022
Exploring Constraints on Dialogic Interaction in Immersive Environments Arising from COVID-19 Protocols.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
Investigating Aquatic Ecosystems with Computer Vision, Machine Learning and the Internet of Things.
Proceedings of the HCI International 2022 Posters, 2022
2021
Communal Spaces as Ludic Resources of Learning with Augmented Reality and Board Games.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
2020
Semiotics, memory and augmented reality: History education with learner-generated augmentation.
Br. J. Educ. Technol., 2020
Beyond observation and interaction: Augmented Reality through the lens of constructivism and constructionism.
Br. J. Educ. Technol., 2020
Work-in-Progress - The SORBET Project: Designing an Immersive Environment Which Models the Diffusion of Virus Infection to Help Students of Mathematics Learn Probabilities.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020
2017
Br. J. Educ. Technol., 2017
2008
Int. J. Comput. Support. Collab. Learn., 2008
2007
In Stable Orbit: An Initial Assessment of Dispositional Changes Arising from Learning Using the Citizenship Education Videogame Space Station Leonis.
Proceedings of the Supporting Learning Flow through Integrative Technologies, 2007