Kenneth Chisholm

According to our database1, Kenneth Chisholm authored at least 11 papers between 1982 and 2005.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
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Links

On csauthors.net:

Bibliography

2005
A Study of Machine Learning using the Game of Fox and Geese.
Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), 2005

2003
Routing Using Evolutionary Agents and Proactive Transactions.
Proceedings of the Applications of Evolutionary Computing, 2003

2002
Solving a Real World Routing Problem Using Multiple Evolutionary Agents.
Proceedings of the Parallel Problem Solving from Nature, 2002

Improving Street Based Routing Using Building Block Mutations.
Proceedings of the Applications of Evolutionary Computing, 2002

2001
Street-Based Routing Using an Evolutionary Algorithm.
Proceedings of the Applications of Evolutionary Computing, 2001

2000
Optimising an Evolutionary Algorithm for Scheduling.
Proceedings of the Real-World Applications of Evolutionary Computing, 2000

1984
Persistent Object Management System.
Softw. Pract. Exp., 1984

1983
Algorithms for a Persistent Heap.
Softw. Pract. Exp., 1983

CMS-A Chunk Management System.
Softw. Pract. Exp., 1983

An Approach to Persistent Programming.
Comput. J., 1983

1982
PS-algol: an Algol with a persistent heap.
ACM SIGPLAN Notices, 1982


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