Kenji Ozawa

Orcid: 0000-0002-5503-6620

According to our database1, Kenji Ozawa authored at least 37 papers between 2006 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2022
Dynamic Distribution Alignment With Dual-Subspace Mapping for Cross-Subject Driver Mental State Detection.
IEEE Trans. Cogn. Dev. Syst., 2022

Noise suppression system using deep learning for smart devices.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

Identification of Switches by Machine Learning of EEG Data When Listening to Switch Sounds.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

Multiple Noise Suppression in the Same Direction Using Virtual Focus and Spectral Subtraction.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022

2021
RAMST-CNN: A Residual and Multiscale Spatio-Temporal Convolution Neural Network for Personal Identification with EEG.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2021

EEGNetT: EEG-based neural network for emotion recognition in real-world applications.
Proceedings of the 3rd IEEE Global Conference on Life Sciences and Technologies, 2021

Effects of reproduction methods and familiarity on the ability to listen to competing words.
Proceedings of the 3rd IEEE Global Conference on Life Sciences and Technologies, 2021

Separation of Sound Sources in the Same Direction via Spectral Estimation with a Virtual Focus.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

2020
A Review of Transfer Learning for EEG-Based Driving Fatigue Detection.
Proceedings of the Human Brain and Artificial Intelligence - Second International Workshop, 2020

Noise Reduction Using a Plane Microphone Array and a Spatiotemporal Sound Pressure Distribution Image.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2020

Separation of Multiple Sound Sources in the Same Direction by Instantaneous Spectral Estimation.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

Noise Suppression Using a Differential-type Microphone Array and Two-dimensional Amplitude and Phase Spectra.
Proceedings of the Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, 2020

2019
Sound Source Separation by Spectral Subtraction Based on Instantaneous Estimation of Noise Spectrum.
Proceedings of the 6th International Conference on Systems and Informatics, 2019

Suppression of Two Noise Sources in the Same Direction by Instantaneous Spectral Subtraction.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019

2018
Sound Source Separation by Instantaneous Estimation-Based Spectral Subtraction.
Proceedings of the 5th International Conference on Systems and Informatics, 2018

Separation of Two Sound Sources in the Same Direction by Image Signal Processing.
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018

2017
Expanded Estimation Model for Instantaneous Presence in Audio-visual Content Incorporating Binaural Information.
J. Inf. Hiding Multim. Signal Process., 2017

Study on relation between level of understanding and difficulty of problem by network visualization of questionnaire for active learning class in basic mathematics training for electrical engineering.
Proceedings of the IEEE/SICE International Symposium on System Integration, 2017

Low-Dimensional Representation of Spectral Envelope Without Deterioration for Full-Band Speech Analysis/Synthesis System.
Proceedings of the 18th Annual Conference of the International Speech Communication Association, 2017

Broadbanding of a NN-based microphone-array system by decomposing into frequency components.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

2016
Effects of the Relation between Reproduced Sound Pressure Levels and Viewing Angles on the Sense of Presence in Audio-visual Content.
J. Inf. Hiding Multim. Signal Process., 2016

Development of an Estimation Model for Instantaneous Presence in Audio-Visual Content.
IEICE Trans. Inf. Syst., 2016

WORLD: A Vocoder-Based High-Quality Speech Synthesis System for Real-Time Applications.
IEICE Trans. Inf. Syst., 2016

Comparative study of passive and active learning classes in basic mathematics training for electrical engineering.
Proceedings of the 2016 IEEE/SICE International Symposium on System Integration, 2016

Superdirective microphone array based on DOA and waveform estimations of noise.
Proceedings of the IEEE 5th Global Conference on Consumer Electronics, 2016

2015
Instantaneous Evaluation of the Sense of Presence in Audio-Visual Content.
IEICE Trans. Inf. Syst., 2015

2014
Muffled and Brisk Speech Evaluation with Criterion Based on Temporal Differentiation of Vocal Tract Area Function.
IEICE Trans. Inf. Syst., 2014

Development of an estimation model for instantaneous presence in audio content.
Proceedings of the IEEE Fourth International Conference on Consumer Electronics Berlin, 2014

Neural network-based microphone array learning of temporal-spatial patterns of input signals.
Proceedings of the IEEE 3rd Global Conference on Consumer Electronics, 2014

2013
Periodicity extraction for voiced sounds with multiple periodicity.
Proceedings of the 14th Annual Conference of the International Speech Communication Association, 2013

2012
Kansei Estimation Models for the Sense of Presence in Audio-Visual Content with Different Audio Reproduction Methods.
Proceedings of the 13th ACIS International Conference on Software Engineering, 2012

2011
Development of Kansei estimation models for the sense of presence in audio-visual content.
Proceedings of the IEEE International Conference on Systems, 2011

2010
Construction trial of a practical education curriculum for game development by industry-university collaboration in Japan.
Comput. Graph., 2010

Classification of Fatigue Bills Based on K-Means by Using Creases Feature.
Proceedings of the Distributed Computing and Artificial Intelligence, 2010

2009
Construction trial of a practical education curriculum for game development by industry/university collaboration.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Content Presence vs. System Presence in Audio Reproduction Systems.
Proceedings of the ISUC 2008, 2008

2006
Cross-Modality Between Haptic and Auditory Roughness with a Force Feedback Device.
J. Robotics Mechatronics, 2006


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