Kening Zhu
Orcid: 0000-0001-6740-4921
According to our database1,
Kening Zhu
authored at least 79 papers
between 2009 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
PetPresence: Investigating the Integration of Real-World Pet Activities in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., May, 2024
WhisperCup: A Design Exploration for Improving the Remote Communication between Chinese Parents and Their Adult Children through Digitally-Augmented Everyday Objects.
Proc. ACM Hum. Comput. Interact., 2024
ViboPneumo: A Vibratory-Pneumatic Finger-Worn Haptic Device for Altering Perceived Texture Roughness in Mixed Reality.
CoRR, 2024
ThermOuch: A Wearable Thermo-Haptic Device for Inducing Pain Sensation in Virtual Reality through Thermal Grill Illusion.
Proceedings of the SIGGRAPH Asia 2024 Conference Papers, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
PropelWalker: A Leg-Based Wearable System With Propeller-Based Force Feedback for Walking in Fluids in VR.
IEEE Trans. Vis. Comput. Graph., December, 2023
Deep-learning-based unobtrusive handedness prediction for one-handed smartphone interaction.
Multim. Tools Appl., February, 2023
SoftVibe: Enhancing On-Body Haptic Feedback in VR using Rapid-Prototyping Toolkit with Modularized Flexible Vibrotactile Device.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023
Proceedings of the 3rd International Conference on Human Machine Interaction, 2023
Emoband: Investigating the Affective Perception towards On-wrist Stroking and Squeezing Feedback mediated by Different Textile Materials.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
The Study on the Performance Evaluation of Spatial Governance of Village and Town Business Communities.
Syst., 2022
Understanding and Adapting Bezel-to-Bezel Interactions for Circular Smartwatches in Mobile and Encumbered Scenarios.
Proc. ACM Hum. Comput. Interact., 2022
EFRing: Enabling Thumb-to-Index-Finger Microgesture Interaction through Electric Field Sensing Using Single Smart Ring.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022
Comput. Graph., 2022
Multi-modal Transformer-based Tactile Signal Generation for Haptic Texture Simulation of Materials in Virtual and Augmented Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
Visual-Tactile Cross-Modal Data Generation Using Residue-Fusion GAN With Feature-Matching and Perceptual Losses.
IEEE Robotics Autom. Lett., 2021
Int. J. Hum. Comput. Stud., 2021
Larger Step Faster Speed: Investigating Gesture-Amplitude-based Locomotion in Place with Different Virtual Walking Speed in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Weighted Walking: Propeller-based On-leg Force Simulation of Walking in Fluid Materials in VR.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Emerging Technologies, Tokyo, Japan, December 14, 2021
ThermEarhook: Investigating Spatial Thermal Haptic Feedback on the Auricular Skin Area.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021
2020
ThermAirGlove: A Pneumatic Glove for Thermal Perception and Material Identification in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Toward Inclusive Learning: Designing and Evaluating Tangible Programming Blocks for Visually Impaired Students.
Proceedings of the Human-Computer Interaction. Human Values and Quality of Life, 2020
FingerTalkie: Designing a Low-Cost Finger-Worn Device for Interactive Audio Labeling of Tactile Diagrams.
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020
FrictGAN: Frictional Signal Generation from Fabric Texture Images using Generative Adversarial Network.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Chinese CHI 2020: The eighth International Workshop of Chinese CHI, 2020
ThermalCane: Exploring Thermotactile Directional Cues on Cane-Grip for Non-Visual Navigation.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
A sense of ice and fire: Exploring thermal feedback with multiple thermoelectric-cooling elements on a smart ring.
Int. J. Hum. Comput. Stud., 2019
Embodied Weather: Promoting Public Understanding of Extreme Weather Through Immersive Multi-Sensory Virtual Reality.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Demonstration of ThermAirGlove: A Pneumatic Glove for Material Perception in Virtual Reality through Thermal and Force Feedback.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019
Additive Voronoi Cursor: Dynamic Effective Areas Using Additively Weighted Voronoi Diagrams.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
DupRobo: Interactive Robotic Autocompletion of Physical Block-Based Repetitive Structure.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Emergency-Response Locomotion of Hexapod Robot with Heuristic Reinforcement Learning Using Q-Learning.
Proceedings of the Interactive Collaborative Robotics - 4th International Conference, 2019
HapTwist: Creating Interactive Haptic Proxies in Virtual Reality Using Low-cost Twistable Artefacts.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019
2018
Investigating different modalities of directional cues for multi-task visual-searching scenario in virtual reality.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018
FingerT9: Leveraging Thumb-to-finger Interaction for Same-side-hand Text Entry on Smartwatches.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Interface and Experience Design with AI for VR/AR (DAIVAR'18) and AI/ML for Immersive Simulations (AMISIM'18).
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
2017
Int. J. Mob. Hum. Comput. Interact., 2017
Tripartite Effects: Exploring Users' Mental Model of Mobile Gestures under the Influence of Operation, Handheld Posture, and Interaction Space.
Int. J. Hum. Comput. Interact., 2017
<i>fingerT9</i>: leveraging thumb-to-finger interaction for one-handed text entry on smartwatches.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017
Mirrortablet: exploring a low-cost mobile system for capturing unmediated hand gestures in remote collaboration.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017
Digital Humanities and Techno-Animism in Wearables: A Case-Study-Based Collaborative Design Framework for Digitally-Ensouled Jewellery.
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017
FusePrint: A DIY 2.5D Printing Technique for Good-fit Fabrication with Daily Objects.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Teaching and Learning of Chinese History in Minecraft: A Pilot Case-Study in Hong Kong Secondary Schools.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2016
BezelCursor: Bezel-Initiated Cursor for One-Handed Target Acquisition on Mobile Touch Screens.
Int. J. Mob. Hum. Comput. Interact., 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016
The Development of Internationalized Computational Thinking Curriculum in Hong Kong Primary Education (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016
How Different Input and Output Modalities Support Coding as a Problem-Solving Process for Children.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
IEICE Trans. Inf. Syst., 2014
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014
2013
Designing Interactive Paper-Craft Systems with Selective Inductive Power Transmission.
Interact. Comput., 2013
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012
Proceedings of the 30th ACM International Conference on Design of Communication, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Comput. Entertain., 2011
E-letter: a paper-based instant messaging system using selective wireless power transfer.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
Proceedings of the Ambient Intelligence, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010
2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009