Kenichiro Ito
Orcid: 0000-0002-2954-6459
According to our database1,
Kenichiro Ito
authored at least 28 papers
between 2015 and 2024.
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Bibliography
2024
Synchronizing Full-Body Avatar Transforms with WebRTC DataChannel on Educational Metaverse.
Proceedings of the IEEE International Conference on Consumer Electronics, 2024
2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
HMD in General Public for Training: Case Study of Standardized Dementia-Friendly Initiative in Japan.
Proceedings of the IEEE International Conference on Consumer Electronics, 2023
Improving Real-time Communication for Educational Metaverse by Alternative WebRTC SFU and Delegating Transmission of Avatar Transform.
Proceedings of the International Conference on Consumer Electronics - Taiwan, 2023
Virtual Reality Training System Using an Autonomy Agent for Learning Hospitality Skills of a Retail Store.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023
2022
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022
Design and Verification of a Smart Home Management System for Making a Smart Home Composable and Adjustable by the Elderly.
Proceedings of the Human Aspects of IT for the Aged Population. Technology in Everyday Living, 2022
Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022
Attitude to Use Information and Communication Technology in Older Adults Under "Stay Home" to Prevent COVID-19 Infection.
Proceedings of the Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance, 2022
Proceedings of the Human Interface and the Management of Information: Applications in Complex Technological Environments, 2022
Effect of Face Appearance of a Teacher Avatar on Active Participation During Online Live Class.
Proceedings of the Human Interface and the Management of Information: Applications in Complex Technological Environments, 2022
2021
Configuring Interface for IoT: Natural User Interface Study on Senior Adults in Japan.
Proceedings of the 3rd IEEE Global Conference on Life Sciences and Technologies, 2021
Proceedings of the Human Aspects of IT for the Aged Population. Technology Design and Acceptance, 2021
Proceedings of the Human Interface and the Management of Information. Information Presentation and Visualization, 2021
2020
Evaluating Seniors' Virtual Reality Experience Performed at a Local Community Event in Japan.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020
2019
IEEE Consumer Electron. Mag., 2019
Proceedings of the IEEE International Conference on Consumer Electronics, 2019
Design and Implementation of Age-Friendly Activity for Supporting Elderly's Daily Life by IoT.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019
Senior's Acceptance of Head-Mounted Display Using Consumer Based Virtual Reality Contents.
Proceedings of the Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 2019
Immersive Virtual Reality Environment to Test Interface of Advanced Driver Assistance Systems for Elder Driver.
Proceedings of the Human Interface and the Management of Information. Information in Intelligent Systems, 2019
Proceedings of the Advances in Affective and Pleasurable Design, 2019
2018
Proceedings of the IEEE International Conference on Consumer Electronics, 2018
2017
Multilingual Information Service Based on Combination of Smartphone and Digital Signage.
Proceedings of the Advances in Network-Based Information Systems, 2017
2016
Proceedings of the 19th International Conference on Network-Based Information Systems, 2016
Proceedings of the 2016 International Computer Music Conference, 2016
2015
Proceedings of the SIGGRAPH Asia 2015 Head-Up Displays and their Applications, 2015
Proceedings of the 18th International Conference on Network-Based Information Systems, 2015
iSuperColliderKit: A Toolkit for iOS Using an Internal SuperCollider Server as a Sound Engine.
Proceedings of the Looking Back, 2015