Ken Pfeuffer
Orcid: 0000-0002-5870-1120Affiliations:
- Aarhus University, Denmark
According to our database1,
Ken Pfeuffer
authored at least 69 papers
between 2010 and 2024.
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Bibliography
2024
Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality.
IEEE Trans. Vis. Comput. Graph., November, 2024
Gaze, Wall, and Racket: Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2024
IEEE Computer Graphics and Applications, 2024
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Proceedings of the Companion Proceedings of the 2024 Conference on Interactive Surfaces and Spaces, 2024
Guiding Handrays in Virtual Reality: Comparison of Gaze- and Object-Based Assistive Raycast Redirection.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality Collaboration.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Revealing the Hidden Effects of Phishing Emails: An Analysis of Eye and Mouse Movements in Email Sorting Tasks.
CoRR, 2023
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
How Unique do we Move? Understanding the Human Body and Context Factors for User Identification.
Proceedings of the Mensch und Computer 2023, 2023
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
Proceedings of the 2023 Symposium on Eye Tracking Research and Applications, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Gaze-Hand Alignment: Combining Eye Gaze and Mid-Air Pointing for Interacting with Menus in Augmented Reality.
Proc. ACM Hum. Comput. Interact., 2022
Proc. ACM Hum. Comput. Interact., 2022
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022
Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-air Sketching in VR.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
"Your Eyes Tell You Have Used This Password Before": Identifying Password Reuse from Gaze and Keystroke Dynamics.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs.
ACM Trans. Comput. Hum. Interact., 2021
Comput. Graph., 2021
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
I'm in Control! Transferring Object Ownership Between Remote Users with Haptic Props in Virtual Reality.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
Looking for Info: Evaluation of Gaze Based Information Retrieval in Augmented Reality.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Did you Understand this?: Leveraging Gaze Behavior to Assess Questionnaire Comprehension.
Proceedings of the 2021 Symposium on Eye Tracking Research and Applications, 2021
Proceedings of the 2021 Symposium on Eye Tracking Research and Applications, 2021
SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
PIANX - A Platform for Piano Players to Alleviate Music Performance Anxiety Using Mixed Reality.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020
Proceedings of the ETRA '20 Adjunct: 2020 Symposium on Eye Tracking Research and Applications, 2020
GazeLockPatterns: Comparing Authentication Using Gaze and Touch for Entering Lock Patterns.
Proceedings of the ETRA '20: 2020 Symposium on Eye Tracking Research and Applications, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019
Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019
Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Behavioural Biometrics in VR: Identifying People from Body Motion and Relations in Virtual Reality.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Visual Attention-Based Access: Granting Access Based on Users' Joint Attention on Shared Workspaces.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018
Open Sesame!: User Perception of Physical, Biometric, and Behavioural Authentication Concepts to Open Doors.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Pers. Ubiquitous Comput., 2017
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016
Partially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink Interaction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
Gaze+touch vs. Touch: What's the Trade-off When Using Gaze to Extend Touch to Remote Displays?
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015
2014
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014
2013
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the Interactive Tabletops and Surfaces, 2012
2010
Proceedings of the Eigth Annual IEEE International Conference on Pervasive Computing and Communications, 2010