Ken Perlin

Orcid: 0000-0003-0701-4379

Affiliations:
  • New York University, USA


According to our database1, Ken Perlin authored at least 97 papers between 1985 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
A GPU-based hydrodynamic simulator with boid interactions.
Parallel Comput., 2024

Generative Terrain Authoring with Mid-air Hand Sketching in Virtual Reality.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

DrawTalking: Building Interactive Worlds by Sketching and Speaking.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

DrawTalking: Towards Building Interactive Worlds by Sketching and Speaking.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

"Push-That-There": Tabletop Multi-robot Object Manipulation via Multimodal 'Object-level Instruction'.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
Asymmetrical VR for Education.
Proceedings of the ACM SIGGRAPH 2023 Immersive Pavilion, 2023

2022
UrbanRama: Navigating Cities in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2022

The future of experiential computing.
XRDS, 2022

Zero-Shot Multi-Modal Artist-Controlled Retrieval and Exploration of 3D Object Sets.
Proceedings of the SIGGRAPH Asia 2022 Technical Communications, 2022

Designing Effective Playful Collaborative Science Learning in VR.
Proceedings of the Serious Games - Joint International Conference, 2022

TapGazer: Text Entry with Finger Tapping and Gaze-directed Word Selection.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Who is Looking at Whom? Visualizing Gaze Awareness for Remote Small-Group Conversations.
CoRR, 2021

VRGaitAnalytics: Visualizing Dual Task Cost for VR Gait Assessment.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

GazeChat: Enhancing Virtual Conferences with Gaze-aware 3D Photos.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Walking Balance Assessment with Eye-tracking and Spatial Data Visualization.
Proceedings of the SIGGRAPH '21: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Future reality lab: inventing the XR future.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2020
A Virtual Obstacle Course within Diverse Sensory Environments.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

XR for Everyone, Everywhere.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

The Outpost.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

CollaboVR: A Reconfigurable Framework for Creative Collaboration in Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

2019
Exploring Configuration of Mixed Reality Spaces for Communication.
CoRR, 2019

Exploring Configurations for Multi-user Communication in Virtual Reality.
CoRR, 2019

Beyond Photo Realism for Domain Adaptation from Synthetic Data.
CoRR, 2019

Virtual Environments for Rehabilitation of Postural Control Dysfunction.
CoRR, 2019

CAVRN: An Exploration and Evaluation of a Collective Audience Virtual Reality Nexus Experience.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Exploring Configuration of Mixed Reality Spaces for Communication.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Challenges Using Head-Mounted Displays in Shared and Social Spaces.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Active Learning Environments with Robotic Tangibles: Children's Physical and Virtual Spatial Programming Experiences.
IEEE Trans. Learn. Technol., 2018

Chalktalk : A Visualization and Communication Language - As a Tool in the Domain of Computer Science Education.
CoRR, 2018

Manifest the Invisible: Design for Situational Awareness of Physical Environments in Virtual Reality.
CoRR, 2018

Spacetime: Enabling Fluid Individual and Collaborative Editing in Virtual Reality.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Novel Interaction Techniques for Collaboration in VR.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Robotic Haptic Proxies for Collaborative Virtual Reality.
CoRR, 2017

Atypical: A Type System for Live Performances.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

PhyShare: Sharing Physical Interaction in Virtual Reality.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

HOLO-DOODLE: an adaptation and expansion of collaborative holojam virtual reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

FLOCK: a location-based, multi-user VR experience.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Resynthesizing reality: driving vivid virtual environments from sensor networks.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Accelerating Eulerian Fluid Simulation With Convolutional Networks.
Proceedings of the 34th International Conference on Machine Learning, 2017

2016
A Collaborative Untethered Virtual Reality Environment for Interactive Social Network Visualization.
CoRR, 2016

Future Reality: How Emerging Technologies Will Change Language Itself.
IEEE Computer Graphics and Applications, 2016

2015
Eccescopy: to look, is to see.
XRDS, 2015

clayodor: Retrieving Scents through the Manipulation of Malleable Material.
Proceedings of the Ninth International Conference on Tangible, 2015

2014
Real-Time Continuous Pose Recovery of Human Hands Using Convolutional Networks.
ACM Trans. Graph., 2014

The coming age of computer graphics and the evolution of language.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

T(ether): spatially-aware handhelds, gestures and proprioception for multi-user 3D modeling and animation.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Mechanical force redistribution: enabling seamless, large-format, high-accuracy surface interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Mechanical force redistribution floor tiles.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Metrics in Simulations and Games for Learning.
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013

2012
The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

ClayVision: the (elastic) image of the city.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
The future of human/computer interfaces.
Proceedings of the 16th International Conference on Intelligent User Interfaces, 2011

2010
A Survey of Procedural Noise Functions.
Comput. Graph. Forum, 2010

State of the Art in Procedural Noise Functions.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

2009
The UnMousePad: an interpolating multi-touch force-sensing input pad.
ACM Trans. Graph., 2009

The UnMousePad: the future of touch sensing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Realistic human body movement for emotional expressiveness.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

IMPAD: an inexpensive multi-touchpressure acquisition device.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Growing up programming: democratizing the creation of dynamic, interactive media.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Four views of procedural character animation for computer games.
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008

Computer graphics achievement award.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Autonomous Digital Actors.
Proceedings of the Motion in Games, First International Workshop, 2008

2006
SIGGRAPH 2006 course notes for the web as a procedural sketchbook.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Game and interactivity in computer science educationVideo presentations are available on the citation page.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Computer graphics and the illusion of life.
Proceedings of the GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, 2006

2005
The Rapunsel Project.
Proceedings of the Virtual Storytelling, 2005

Toward Interactive Narrative.
Proceedings of the Virtual Storytelling, 2005

The web as a procedural sketchbook.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Physical Objects as Bidirectional User Interface Elements.
IEEE Computer Graphics and Applications, 2004

2003
Measuring bidirectional texture reflectance with a kaleidoscope.
ACM Trans. Graph., 2003

Building Virtual Actors Who Can Really Act.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003

Texturing and modeling - a procedural approach, Third Edition.
Morgan Kaufmann series in computer graphics and geometric modeling, Elsevier, ISBN: 978-1-55860-848-1, 2003

2002
Improving noise.
ACM Trans. Graph., 2002

Algorithmic shape modeling with subdivision surfaces.
Comput. Graph., 2002

Better acting in computer games: the use of procedural methods.
Comput. Graph., 2002

Games: the dominant medium of the future.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
Procedural Shape Synthesis on Subdivision Surfaces.
Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2001), 2001

2000
Creating Emotive Responsive Characters Within Virtual Worlds.
Proceedings of the Virtual Worlds, Second International Conference, 2000

An autostereoscopic display.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

Painterly rendering for video and interaction.
Proceedings of the 1st International Symposium on Non-Photorealistic Animation and Rendering, 2000

1999
Nested User Interface Components.
Proceedings of the 12th Annual ACM Symposium on User Interface Software and Technology, 1999

Human-Guided Greedy Search: Combining Information Visualization and Heuristic Search.
Proceedings of the Workshop on New Paradigms in Information Visualization and Manipulation, 1999

1998
Quikwriting: Continuous Stylus-Based Text Entry.
Proceedings of the 11th Annual ACM Symposium on User Interface Software and Technology, 1998

Dis-illusion of life: becoming a digital character animator.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

1997
A zooming sketchpad, a multiscale narrative: Pad++, PadDraw, Gray Matters.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

Layered compositing of facial expression.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

1996
Pad++: A Zoomable Graphical Sketchpad For Exploring Alternate Interface Physics.
J. Vis. Lang. Comput., 1996

Real-time responsive synthetic dancers and musicians.
Proceedings of the ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH 1996, 1996

Improv: A System for Scripting Interactive Actors in Virtual Worlds.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

Improvisational animation.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
Real Time Responsive Animation with Personality.
IEEE Trans. Vis. Comput. Graph., 1995

Live paint: painting with procedural multiscale textures.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

1994
Immersive environments: a physical approach to the computer interface.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
Pad: an alternative approach to the computer interface.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

1989
Hypertexture.
Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989

1986
Synthesizing Realistic Textures by the Composition of Perceptually Motivated Functions (Graphics).
PhD thesis, 1986

1985
An image synthesizer.
Proceedings of the 12th Annual Conference on Computer Graphics and Interactive Techniques, 1985


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