Kelly S. Hale
According to our database1,
Kelly S. Hale
authored at least 20 papers
between 2003 and 2015.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2015
Proceedings of the Foundations of Augmented Cognition, 2015
2014
Proceedings of the Handbook of Virtual Environments, 2014
Proceedings of the Handbook of Virtual Environments, 2014
Proceedings of the Handbook of Virtual Environments, 2014
Proceedings of the Handbook of Virtual Environments, 2014
2013
Proceedings of the Foundations of Augmented Cognition, 2013
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,, 2013
Enhancing HMD-Based F-35 Training through Integration of Eye Tracking and Electroencephalography Technology.
Proceedings of the Foundations of Augmented Cognition, 2013
2011
Proceedings of the Foundations of Augmented Cognition. Directing the Future of Adaptive Systems, 2011
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2011
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2011
Proceedings of the Foundations of Augmented Cognition. Directing the Future of Adaptive Systems, 2011
2009
Proceedings of the Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience, 2009
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2009
Proceedings of the Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience, 2009
2008
Proceedings of the Digital Human Modeling - Trends in Human Algorithms, 2008
2007
Construction and Validation of a Neurophysio-technological Framework for Imagery Analysis.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007
2004
A Paradigm Shift in Interactive Computing: Deriving Multimodal Design Principles from Behavioral and Neurological Foundations.
Int. J. Hum. Comput. Interact., 2004
Deriving Haptic Design Guidelines from Human Physiological, Psychophysical, and Neurological Foundations.
IEEE Computer Graphics and Applications, 2004
2003
What to Expect from Immersive Virtual Environment Exposure: Influences of Gender, Body Mass Index, and Past Experience.
Hum. Factors, 2003