Kellie Vella

Orcid: 0000-0002-1125-5530

According to our database1, Kellie Vella authored at least 29 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Nature Networks: Designing for nature data collection and sharing from local to global.
Proceedings of the Designing Interactive Systems Conference, 2024

Phenology Circles: A Method to Deepen Relations in More-Than-Human Design Processes.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
Wired, wild, wonderful: A scoping review of early childhood nature connections fostered by digital technologies.
Int. J. Child Comput. Interact., December, 2023

Rethinking the Development of Computational Thinking Skills in Young Children through Nature Play.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023

Pick Me Up Before You Go-Go: Sociotechnical Strategies for Waste in Music Festival Campsites.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Nature Fictions: Designing for a Sustainable Future through Nature Relations.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Collaborative Sense-Making in Genomic Research: The Role of Visualisation.
IEEE Trans. Vis. Comput. Graph., 2022

Using fNIRS to Assess Cognitive Activity During Gameplay.
Proc. ACM Hum. Comput. Interact., 2022

Phenology Probes: Exploring Human-Nature Relations for Designing Sustainable Futures.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

Networked Gardens: Remediating Local Nature Data Through the Internet of Things.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Exploring technologies to better link physical evidence and digital information for disaster victim identification.
CoRR, 2021

Fostering Children's Stewardship of Local Nature Through Game Co-design.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021

Human-Nature Relations in Urban Gardens: Explorations with Camera Traps.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Digital Technologies in Nature.
Proceedings of the ACI'21: Eight International Conference on Animal-Computer Interaction, Bloomington, IN, USA, November 8, 2021

2020
Making friends in online games: gender differences and designing for greater social connectedness.
Behav. Inf. Technol., 2020

Ecology Meets Computer Science: Designing Tools to Reconcile People, Data, and Practices.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
A Sense of Belonging: Pokémon GO and Social Connectedness.
Games Cult., 2019

2018
Greater rewards in videogames lead to more presence, enjoyment and effort.
Comput. Hum. Behav., 2018

Using Applied Games to Engage mHealth Users: A Case Study of MindMax.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

2017
Understanding initial experiences with Mindmax, an mHealth app that draws on shared interests in sports and video games.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

The Impact of Agency and Familiarity in Cooperative Multiplayer Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Motivating Engagement with a Wellbeing App Using Video Games and Gamification.
Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing co-located with the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), 2017

Positive Gaming: Workshop on Gamification and Games for Wellbeing.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Playing Support: Social Connectedness Amongst Male Videogame Players.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

The Social Context of Video Game Play: Challenges and Strategies.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Indicators of wellbeing in recreational video game players.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Playing Alone, Playing With Others: Differences in Player Experience and Indicators of Wellbeing.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2013
Positively playful: when videogames lead to player wellbeing.
Proceedings of the First International Conference on Gameful Design, 2013

2012
Flourishing and video games.
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012


  Loading...