Kellie Vella
Orcid: 0000-0002-1125-5530
According to our database1,
Kellie Vella
authored at least 29 papers
between 2012 and 2024.
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Bibliography
2024
Nature Networks: Designing for nature data collection and sharing from local to global.
Proceedings of the Designing Interactive Systems Conference, 2024
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Wired, wild, wonderful: A scoping review of early childhood nature connections fostered by digital technologies.
Int. J. Child Comput. Interact., December, 2023
Rethinking the Development of Computational Thinking Skills in Young Children through Nature Play.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
Pick Me Up Before You Go-Go: Sociotechnical Strategies for Waste in Music Festival Campsites.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
Proc. ACM Hum. Comput. Interact., 2022
Phenology Probes: Exploring Human-Nature Relations for Designing Sustainable Futures.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022
2021
Exploring technologies to better link physical evidence and digital information for disaster victim identification.
CoRR, 2021
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the ACI'21: Eight International Conference on Animal-Computer Interaction, Bloomington, IN, USA, November 8, 2021
2020
Making friends in online games: gender differences and designing for greater social connectedness.
Behav. Inf. Technol., 2020
Ecology Meets Computer Science: Designing Tools to Reconcile People, Data, and Practices.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
2018
Comput. Hum. Behav., 2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
2017
Understanding initial experiences with Mindmax, an mHealth app that draws on shared interests in sports and video games.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing co-located with the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2015
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Playing Alone, Playing With Others: Differences in Player Experience and Indicators of Wellbeing.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2013
Proceedings of the First International Conference on Gameful Design, 2013
2012
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012