Kekoa Proudfoot

According to our database1, Kekoa Proudfoot authored at least 6 papers between 1998 and 2002.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2002
Efficient Partitioning of Fragment Shaders for Multipass Rendering on Programmable Graphics Hardware.
Proceedings of the 2002 ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, 2002

2001
A real-time procedural shading system for programmable graphics hardware.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

The F-Buffer: A Rasterization-Order FIFO Buffer for Multi-Pass Rendering.
Proceedings of the 2001 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2001

Compiling to a VLIW Fragment Pipeline.
Proceedings of the 2001 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2001

1998
Prefetching in a Texture Cache Architecture.
Proceedings of the 1998 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, Lisbon, Portugal, August 31, 1998

Simple Models of the Impact of Overlap in Bucket Rendering.
Proceedings of the 1998 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, Lisbon, Portugal, August 31, 1998


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