Keith E. Green

Orcid: 0000-0003-3326-2907

Affiliations:
  • Cornell University, Department of Human Centered Design, Ithaca, NY, USA
  • Clemson University Institute for Intelligent Materials, Systems and Environments (iMSE), SC, USA
  • University of Pennsylvania, Pennsylvania, PA, USA (PhD)


According to our database1, Keith E. Green authored at least 70 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
e-MoBo, a Low-Cost, "Robo-Mediator" Helping Therapists Teach Children How to Express Emotions: Insights from Field Testing.
Proceedings of the 33rd IEEE International Conference on Robot and Human Interactive Communication, 2024

Design of Two Morphing Robot Surfaces and Results from a User Study On What People Want and Expect of Them, Towards a "Robot-Room".
Proceedings of the IEEE International Conference on Robotics and Automation, 2024

With Every Breath: Testing the Effects of Soft Robotic Surfaces on Attention and Stress.
Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

2023
"I normally wouldn't talk with strangers": Introducing a Socio-Spatial Interface for Fostering Togetherness Between Strangers.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

A Walk in Nature: Exploring the Creative Potentials of a Generative Design Tool for Soft Robotic Surfaces that Foster a Connection with Nature.
Proceedings of the Creativity and Cognition, 2023

eMoBo: Three Early Interactive Prototypes Supporting Positive Relational Processes between Children and Adults in Residential Care Settings.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Evaluation of communIT, a large-scale, cyber-physical artifact supporting diverse subgroups building community.
J. Smart Cities Soc., 2022

De-scription at early phases of artifact design.
Proceedings of the 25th International Academic Mindtrek conference, 2022

Designing Socially Interactive, Robotic Environments through Pattern Languages.
Proceedings of the 18th International Conference on Intelligent Environments, 2022

A Continuum Robot Surface of Woven, McKibben Muscles Embedded in and Giving Shape to Rooms.
Proceedings of the 2022 International Conference on Robotics and Automation, 2022

SocialStools: A Playful, Socio-Spatial Interface for Fostering Togetherness Across Strangers.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Sapling & the Travelling Forest: A table-top mobile robot platform for child-robot games.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Are robots perceived as good decision makers? A study investigating trust and preference of robotic and human linesman-referees in football.
Paladyn J. Behav. Robotics, 2021

Plant-Human Embodied Biofeedback (pheB): A Soft Robotic Surface for Emotion Regulation in Confined Physical Space.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

"Space Agency": A "Strong Concept" for Designing Socially Interactive, Robotic Environments.
Proceedings of the Social Robotics - 13th International Conference, 2021

How Many Robots Do You Want? A Cross-Cultural Exploration on User Preference and Perception of an Assistive Multi-Robot System.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

How do we feel? User Perceptions of a Soft Robot Surface for Regulating Human Emotion in Confined Living Spaces.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

Design and Evaluation of an Affective, Continuum Robotic Appendage for Child-Robot Interaction.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

Designing and Building communIT.
Proceedings of the MAB20: 5th Media Architecture Biennale 2020, Amsterdam and Utrecht, The Netherlands, 28 June 2021, 2021

Simulating Ocean Wave Movement in a Soft Pneumatic Surface.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2021

2020
Are Space-making Robots, Agents? Investigations on User Perception of an Embedded Robotic Surface.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020

No, Your Other Left! Language Children Use To Direct Robots.
Proceedings of the Joint IEEE 10th International Conference on Development and Learning and Epigenetic Robotics, 2020

Better together: young children's tendencies to help a non-humanoid robot collaborator.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

GROWBOT: a robotic system to help children grow plants.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
CyberPLAYce - A tangible, interactive learning tool fostering children's computational thinking through storytelling.
Int. J. Child Comput. Interact., 2019

A Pattern-Based, Design Framework for Designing Collaborative Environments.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Strange Places: Loci of Design Inspiration.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Motion Planning for a Continuum Robotic Mobile Lamp: Defining and Navigating the Configuration Space.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

Design and Characterization of a Novel Robotic Surface for Application to Compressed Physical Environments.
Proceedings of the International Conference on Robotics and Automation, 2019

Robots in the Home: A Novel Suite of Interactive Devices for Assisting with Disease Prevention and Meal Preparation.
Proceedings of the IEEE Global Humanitarian Technology Conference, 2019

Design and Characterization of a Novel, Continuum-Robot Surface for the Human Environment.
Proceedings of the 15th IEEE International Conference on Automation Science and Engineering, 2019

2018
Designing Intelligent Spaces as if They Were Human: A "Space Agent" Framework.
Proceedings of the 4th International Conference on Universal Village, 2018

CoDAS, a Method for Envisioning Larger-Scaled Computational Artifacts Connecting Communities.
Proceedings of the 4th International Conference on Universal Village, 2018

Design and Evaluation of Two Robotic Furnishings Partnering with Each Other and Their Users to Enable Independent Living.
Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2018

Model for a Rigid, 3D Mechanism Inspired by Pop-Up Origami, and its Application to a Re-configurable, Physical Environmenl.
Proceedings of the 14th IEEE International Conference on Automation Science and Engineering, 2018

<i>Words Become Worlds</i>: The LIT ROOM, a Literacy Support Tool at Room-Scale.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

Can Interactive Systems Be Designed for Conviviality?: A Case Study.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

transFORM - A Cyber-Physical Environment Increasing Social Interaction and Place Attachment in Underused, Public Spaces.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2016
CoPRA: a Design Exemplar for Habitable, Cyber-physical Environment.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The networked, robotic home+ furniture suite: A distributed, assistive technology facilitating aging in place.
Proceedings of the IEEE International Conference on Automation Science and Engineering, 2016

A Tangible, Story-Construction Process Employing Spatial, Computational-Thinking.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
CyberPLAYce, A Cyber-Physical-Spatial Storytelling Tool: Results from an Empirical Study with 8-10-Year-Old Storytellers.
Proceedings of the Learning and Collaboration Technologies, 2015

2014
A Gesture Learning Interface for Simulated Robot Path Shaping With a Human Teacher.
IEEE Trans. Hum. Mach. Syst., 2014

Rethinking the Machines in Which We Live: A Multidisciplinary Course in Architectural Robotics.
IEEE Robotics Autom. Mag., 2014

AWE: an animated work environment for working with physical and digital tools and artifacts.
Pers. Ubiquitous Comput., 2014

A Method for Lifelong Gesture Learning Based on Growing Neural Gas.
Proceedings of the Human-Computer Interaction. Advanced Interaction Modalities and Techniques, 2014

An assistive robotic table for older and post-stroke adults: results from participatory design and evaluation activities with clinical staff.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Learning with CyberPLAYce, a cyber-physical learning environment for elementary students promoting computational expression.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Interaction and architectural space.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

An interactive, cyber-physical read-aloud environment: results and lessons from an evaluation activity with children and their teachers.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
A Mobile Robotic Personal Nightstand with Integrated Perceptual Processes.
CoRR, 2013

Design and Evaluation of a Nonverbal Communication Platform between Assistive Robots and their Users.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013

Giving Form to the Voices of Lay-Citizens: Monumental-IT, an Intelligent, Robotic, Civic Monument.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Designing the LIT KIT, an interactive, environmental, cyber-physical artifact enhancing children's picture-book reading.
Proceedings of the Interaction Design and Children 2013, 2013

The LIT ROOM: advancing literacy in children through a networked suite of architectural robotic artifacts.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Architectural robotics, inevitably.
Interactions, 2012

Use of kinect depth data and Growing Neural Gas for gesture based robot control.
Proceedings of the 6th International Conference on Pervasive Computing Technologies for Healthcare, 2012

A vision of the patient room as an architectural-robotic ecosystem.
Proceedings of the 2012 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2012

Forward kinematic model for continuum robotic surfaces.
Proceedings of the 2012 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2012

Ar-CHI-Tecture: architecture and interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

A networked suite of mixed-technology robotic artifacts for advancing literacy in children.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Morphing robotic environment shaped by and shaping kindergarteners, reaching for the stars.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2010
"Architectural Robotics": An interdisciplinary course rethinking the machines we live in.
Proceedings of the IEEE International Conference on Robotics and Automation, 2010

Embedding robotics in civic monuments for an information world.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Continuum Robots.
Proceedings of the Encyclopedia of Complexity and Systems Science, 2009

AWE: A robotic wall and reconfigurable desk supporting working life in a digital society.
Proceedings of the 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2009

comforTABLE: a robotic environment for aging in place.
Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, 2009

Extending the reggio <i>emilia</i> educational approach to creativity support <i>environments</i>.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

2006
Three robot-rooms: the AWE project.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006


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