Keita Watanabe
Orcid: 0000-0002-0802-749X
According to our database1,
Keita Watanabe
authored at least 48 papers
between 2007 and 2024.
Collaborative distances:
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Bibliography
2024
Ah-Aloud Method to Comprehend Time-Series Emotion Observation During Gameplay: An Initial Investigation with Japanese Speakers.
Proc. ACM Hum. Comput. Interact., 2024
Intuitive Brain-Computer Interface Control Using Onomatopoeia for an Enhanced Gaming Experience.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
2023
Effect of Virtual Hand's Fingertip Deformation on the Stiffness Perceived Using Pseudo-Haptics.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Open Video Game Library: Developing a Video Game Database for Use in Research and Experimentation.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Study of User Training Methods Using Onomatopoeia in Brain Computer Interfaces Based on Mental Imagery.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
External presence in online communication and the impact of introducing proxy agents.
Proceedings of the International Conference on Human-Agent Interaction, 2023
2022
A Wirelessly Powered 4-Channel Neurostimulator for Reconstructing Walking Trajectory.
Sensors, 2022
TeleStick: Video Recording and Playing System Optimized for Tactile Interaction using a Stick.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Common Experience Sample 1.0: Developing a sample for comparing the characteristics of haptic displays.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Angular-based Edge Bundled Parallel Coordinates Plot for the Visual Analysis of Large Ensemble Simulation Data.
Proceedings of the 12th IEEE Symposium on Large Data Analysis and Visualization, 2022
"Ah-aloud": Method for Evaluating Cognitive Processes Occurring During Tasks from Vocal Information.
Proceedings of the 8th International HCI and UX Conference in Indonesia, 2022
2021
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021
2020
Visual Feedback Control of a Rat Ankle Angle Using a Wirelessly Powered Two-Channel Neurostimulator.
Sensors, 2020
Proceedings of the 2nd IEEE Global Conference on Life Sciences and Technologies, 2020
Proceedings of the 9th International Congress on Advanced Applied Informatics, 2020
2019
Frontiers Neuroinformatics, 2019
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
AmbientLetter: Letter Presentation Method for Discreet Notification of Unknown Spelling when Handwriting.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018
Pointing-gestures' Angle Differences between a Standing posture and a Sitting posture.
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018
ProtoHole: Prototyping Interactive 3D Printed Objects Using Holes and Acoustic Sensing.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Adv. Robotics, 2017
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017
Proceedings of the Tenth International Conference on Tangible, 2017
Proceedings of the 2017 IEEE International Conference on Robotics and Automation, 2017
2016
Proceedings of the 2016 IEEE International Conference on Acoustics, 2016
Proceedings of the IEEE 5th Global Conference on Consumer Electronics, 2016
Proceedings of the IEEE 5th Global Conference on Consumer Electronics, 2016
2015
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015
2014
Proceedings of the Eighth International Conference on Tangible, 2014
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014
Proceedings of the IEEE 3rd Global Conference on Consumer Electronics, 2014
Early Detection of Mild Cognitive Impairment and Mild Alzheimer's Disease in Elderly using CBF Activation during Verbally-based Cognitive Tests.
Proceedings of the HEALTHINF 2014, 2014
2013
Toward Personalized Cognitive Training for Elderly with Mild Cognitive Impairment: Cerebral Blood Flow Activation during Verbally-Based Cognitive Activities.
Proceedings of the IEEE International Conference on Systems, 2013
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013
suGATALOG: Fashion Coordination System That Supports Users to Choose Everyday Fashion with Clothed Pictures.
Proceedings of the Human-Computer Interaction. Towards Intelligent and Implicit Interaction, 2013
Early detection of cognitive impairment in the elderly based on Bayesian mining using speech prosody and cerebral blood flow activation.
Proceedings of the 35th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2013
2012
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012
2010
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010
2009
Time-Oriented Interface Design: Picking the Right Time and Method for Information Presentation.
Proceedings of the Human-Computer Interaction. New Trends, 13th International Conference, 2009
2008
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007