Keita Watanabe

Orcid: 0000-0002-0802-749X

According to our database1, Keita Watanabe authored at least 48 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Ah-Aloud Method to Comprehend Time-Series Emotion Observation During Gameplay: An Initial Investigation with Japanese Speakers.
Proc. ACM Hum. Comput. Interact., 2024

Intuitive Brain-Computer Interface Control Using Onomatopoeia for an Enhanced Gaming Experience.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

2023
Effect of Virtual Hand's Fingertip Deformation on the Stiffness Perceived Using Pseudo-Haptics.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Open Video Game Library: Developing a Video Game Database for Use in Research and Experimentation.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Study of User Training Methods Using Onomatopoeia in Brain Computer Interfaces Based on Mental Imagery.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

External presence in online communication and the impact of introducing proxy agents.
Proceedings of the International Conference on Human-Agent Interaction, 2023

2022
Usage of compressed domain in fast frameworks.
Signal Image Video Process., 2022

A Wirelessly Powered 4-Channel Neurostimulator for Reconstructing Walking Trajectory.
Sensors, 2022

TeleStick: Video Recording and Playing System Optimized for Tactile Interaction using a Stick.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Common Experience Sample 1.0: Developing a sample for comparing the characteristics of haptic displays.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Angular-based Edge Bundled Parallel Coordinates Plot for the Visual Analysis of Large Ensemble Simulation Data.
Proceedings of the 12th IEEE Symposium on Large Data Analysis and Visualization, 2022

"Ah-aloud": Method for Evaluating Cognitive Processes Occurring During Tasks from Vocal Information.
Proceedings of the 8th International HCI and UX Conference in Indonesia, 2022

2021
Spotlight Type Pointing Environment for Librarian.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

2020
Visual Feedback Control of a Rat Ankle Angle Using a Wirelessly Powered Two-Channel Neurostimulator.
Sensors, 2020

Visualization of Remote Touch Panel for Dialysis Patient on Prototype Bed.
Proceedings of the 2nd IEEE Global Conference on Life Sciences and Technologies, 2020

Responsiveness Evaluation of Pointing Operations on Active Learning Environment.
Proceedings of the 9th International Congress on Advanced Applied Informatics, 2020

2019
Unsupervised Detection of Cell-Assembly Sequences by Similarity-Based Clustering.
Frontiers Neuroinformatics, 2019

A 3D Printer Head as a Robotic Manipulator.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

2018
Motion recognition for automatic control of a block machine.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

AmbientLetter: Letter Presentation Method for Discreet Notification of Unknown Spelling when Handwriting.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

PrintMotion: Actuating Printed Objects Using Actuators Equipped in a 3D Printer.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Scene Extraction of Oral Explanation for Interaction in a Pointing System.
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018

Pointing-gestures' Angle Differences between a Standing posture and a Sitting posture.
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018

ProtoHole: Prototyping Interactive 3D Printed Objects Using Holes and Acoustic Sensing.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Development and assessment of a block machine for volleyball attack training.
Adv. Robotics, 2017

Filum: A Sewing Technique to Alter Textile Shapes.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

WireMolding: 3D Modeling Approach Involving Molding with Wire.
Proceedings of the Tenth International Conference on Tangible, 2017

Development of a block machine for volleyball attack training.
Proceedings of the 2017 IEEE International Conference on Robotics and Automation, 2017

2016
SIMD-based datapath with efficient operation structure for motion estimation.
Proceedings of the 2016 IEEE International Conference on Acoustics, 2016

Differences of pointing gestures between a standing posture and a sitting posture.
Proceedings of the IEEE 5th Global Conference on Consumer Electronics, 2016

Evaluation of feedback conditions in the noncontact operation.
Proceedings of the IEEE 5th Global Conference on Consumer Electronics, 2016

2015
Spotlighting for guiding to articles on display.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015

2014
MimiCook: a cooking assistant system with situated guidance.
Proceedings of the Eighth International Conference on Tangible, 2014

Shadow Cooking: Situated Guidance for a Fluid Cooking Experience.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

Remote Touch Pointing for Smart TV Interaction.
Proceedings of the IEEE 3rd Global Conference on Consumer Electronics, 2014

Early Detection of Mild Cognitive Impairment and Mild Alzheimer's Disease in Elderly using CBF Activation during Verbally-based Cognitive Tests.
Proceedings of the HEALTHINF 2014, 2014

2013
Toward Personalized Cognitive Training for Elderly with Mild Cognitive Impairment: Cerebral Blood Flow Activation during Verbally-Based Cognitive Activities.
Proceedings of the IEEE International Conference on Systems, 2013

PhotoLoop: Implicit Approach for Creating Video Narration for Slideshow.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013

suGATALOG: Fashion Coordination System That Supports Users to Choose Everyday Fashion with Clothed Pictures.
Proceedings of the Human-Computer Interaction. Towards Intelligent and Implicit Interaction, 2013

Early detection of cognitive impairment in the elderly based on Bayesian mining using speech prosody and cerebral blood flow activation.
Proceedings of the 35th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2013

2012
CursorCamouflage: multiple dummy cursors as a defense against shoulder surfing.
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012

2010
Social Bookmarking Induced Active Page Ranking.
IEICE Trans. Inf. Syst., 2010

CastOven: a microwave oven with just-in-time video clips.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

2009
Time-Oriented Interface Design: Picking the Right Time and Method for Information Presentation.
Proceedings of the Human-Computer Interaction. New Trends, 13th International Conference, 2009

2008
Game 2.0 and beyond: an interaction design approach to digital game evolution.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

VisualHaptics: generating haptic sensation using only visual cues.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Interactive Design of Memory Sharing Applications for Families.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

WillCam: a digital camera visualizing users. interest.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007


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