Keita Higuchi
Orcid: 0009-0000-6054-8471
According to our database1,
Keita Higuchi
authored at least 35 papers
between 2011 and 2024.
Collaborative distances:
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Bibliography
2024
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024
GHOJA: Human-in-the-Loop Joint Pose Optimization based on Geometric Constraint and Human Common-sense.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Proc. ACM Hum. Comput. Interact., 2023
Interactive Material Annotation on 3D Scanned Models leveraging Color-Material Correlation.
Proceedings of the SIGGRAPH Asia 2023 Technical Communications, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Proceedings of the CEA++@MM 2022: Proceedings of the 1st International Workshop on Multimedia for Cooking, 2022
Proceedings of the CEA++@MM 2022: Proceedings of the 1st International Workshop on Multimedia for Cooking, 2022
2021
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021
2020
ACM Trans. Interact. Intell. Syst., 2020
Support Strategies for Remote Guides in Assisting People with Visual Impairments for Effective Indoor Navigation.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
CoSummary: adaptive fast-forwarding for surgical videos by detecting collaborative scenes using hand regions and gaze positions.
Proceedings of the 24th International Conference on Intelligent User Interfaces, 2019
BBeep: A Sonic Collision Avoidance System for Blind Travellers and Nearby Pedestrians.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Exploring the Role of Tunnel Vision Simulation in the Design Cycle of Accessible Interfaces.
Proceedings of the 15th Web for All Conference, 2018
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018
Generating Spherical Hyperlapse Videos via Recursive Intelligent Sampling for StratoJump.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018
Visualizing Gaze Direction to Support Video Coding of Social Attention for Children with Autism Spectrum Disorder.
Proceedings of the 23rd International Conference on Intelligent User Interfaces, 2018
Dynamic Object Scanning: Object-Based Elastic Timeline for Quickly Browsing First-Person Videos.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 9th Augmented Human International Conference, 2018
2017
Temporal Localization and Spatial Segmentation of Joint Attention in Multiple First-Person Videos.
Proceedings of the 2017 IEEE International Conference on Computer Vision Workshops, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Rapid Prototyping of Accessible Interfaces With Gaze-Contingent Tunnel Vision Simulation.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017
2016
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2016
Can Eye Help You?: Effects of Visualizing Eye Fixations on Remote Collaboration Scenarios for Physical Tasks.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
2014
Proceedings of the 2014 IEEE International Conference on Internet of Things, 2014
Proceedings of the 5th Augmented Human International Conference, 2014
2013
Proceedings of the 2013 IEEE 10th International Conference on Ubiquitous Intelligence and Computing and 2013 IEEE 10th International Conference on Autonomic and Trusted Computing, 2013
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013
Flying head: a head motion synchronization mechanism for unmanned aerial vehicle control.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Flying head: head-synchronized unmanned aerial vehicle control for flying telepresence.
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012
Proceedings of the 3rd Augmented Human International Conference, 2012
2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the 2nd Augmented Human International Conference, 2011