Keisuke Kawahara

Orcid: 0000-0003-1542-057X

According to our database1, Keisuke Kawahara authored at least 16 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
59-fJ/bit Si Photonic Crystal Slow-Light Modulator with FinFET-Compatible Driving Voltage.
Proceedings of the Optical Fiber Communications Conference and Exhibition, 2024

2023
A Compact Fully-Differential Distributed Amplifier with Coupled Inductors in 0.18-µm CMOS Technology.
IEICE Trans. Electron., November, 2023

A 0.0058-mm<sup>2</sup> Inductor-Less CMOS Active Balun With Gain and Phase Errors Within -0.1 ± 0.2 dB and -0.18 ± 1.17<sup>°</sup> From DC to 8 GHz.
IEEE Trans. Circuits Syst. I Regul. Pap., 2023

2022
A 50 Gbps 49 mW CMOS Analog Multiplexer for a DAC Bandwidth Tripler.
Proceedings of the 2022 IEEE Radio and Wireless Symposium, 2022

2021
A Broadband Active Balun with Inductor-Less Active Peaking and Imbalance Correction.
Proceedings of the 64th IEEE International Midwest Symposium on Circuits and Systems, 2021

Design of an Area-Efficient Differential Distributed Amplifier Based on the Theory of Differential Transmission Lines.
Proceedings of the IEEE International Symposium on Circuits and Systems, 2021

2017
You as a Puppet: Evaluation of Telepresence User Interface for Puppetry.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Haptic marionette: wrist control technology combined with electrical muscle stimulation and hanger reflex.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

Materialization of motions: tangible representation of dance movements for learning and archiving.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Digital fabrication and manipulation method for underwater display and entertainment.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Gushed Light Field: Video Showcase of Aerosol-Based Fog Display.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Design method for gushed light field: aerosol-based aerial and instant display.
Proceedings of the 8th Augmented Human International Conference, 2017

2016
Gushed Diffusers: Fast-moving, Floating, and Lightweight Midair Display.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Gushed light field: design method for aerosol-based fog display.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Posters, 2016

Yadori: mask-type user interface for manipulation of puppets.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Transformed Human Presence for Puppetry.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016


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