Keigo Matsumoto

Orcid: 0000-0002-0038-0678

According to our database1, Keigo Matsumoto authored at least 44 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
Virtual Reality Self Co-Embodiment: An Alternative to Mirror Therapy for Post-Stroke Upper Limb Rehabilitation.
IEEE Trans. Vis. Comput. Graph., May, 2024

The Effects of Electrical Stimulation of Ankle Tendons on Redirected Walking with the Gradient Gain.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Effects of Transcranial Direct-Current Stimulation on Hand Redirection.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

ElectricalVRSki: Switching of Ankle Tendon Electrical Stimulation for Dynamic Modulation of Ground Shape Perception.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Effects of Ankle Tendon Electrical Stimulation on Detection Threshold of Redirected Walking.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement.
Proceedings of the SIGGRAPH Asia 2024 Emerging Technologies, 2024

Asymmetric Hit-stop for Multi-user Virtual Reality Applications: Reducing Discomfort with the Movement of Others by Making Hit-stop Invisible.
Proceedings of the Haptics: Understanding Touch; Technology and Systems; Applications and Interaction, 2024

2023
Understanding the effect of a virtual moderator on people's perception in remote discussion using social VR.
Frontiers Virtual Real., March, 2023

Implementation of Deep Joint Source-Channel Coding on 5G Systems for Image Transmission.
Proceedings of the 98th IEEE Vehicular Technology Conference, 2023

TableMorph: Haptic Experience with Movable Tables and Redirection.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023

The Effect of Wearing Knee Supporters on the Applicable Gain of Redirected Walking.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023

Hitchhiking Hands: Remote Interaction by Switching Multiple Hand Avatars with Gaze.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023

Expansion of Detection Thresholds for Hand Redirection using Noisy Tendon Electrical Stimulation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Influence of Electrical Stimulation Intensity on the Perception of Piquancy.
Proceedings of the IEEE World Haptics Conference, 2023

Impact of Quantization Noise on CNN-based Joint Source-Channel Coding and Modulation.
Proceedings of the 20th IEEE Consumer Communications & Networking Conference, 2023

Effects of Wearing Knee-tightening Devices and Presenting Shear Forces to the Knee on Redirected Walking.
Proceedings of the Augmented Humans International Conference 2023, 2023

Effect of Hanger Reflex on Detection Thresholds for Hand Redirection during Forearm Rotation.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023

Effect of Avatar Anthropomorphism on Bodily Awareness and Time Estimation in Virtual Reality.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023

2022
Anodal Electrical Stimulation Enhances the Perceived Piquancy Induced by Chili Peppers and Wasabi.
IEEE Access, 2022

Relationship Between the Sensory Processing Patterns and the Detection Threshold of Curvature Gain.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Wormholes in VR: Teleporting Hands for Flexible Passive Haptics.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

2021
Redirected Walking using Continuous Curvature Manipulation.
IEEE Trans. Vis. Comput. Graph., 2021

Redirection Controller Using Reinforcement Learning.
IEEE Access, 2021

Redirected Walking using Noisy Galvanic Vestibular Stimulation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

2020
Detection Thresholds for Vertical Gains in VR and Drone-based Telepresence Systems.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Evaluate Optimal Redirected Walking Planning Using Reinforcement Learning.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Visual-Auditory Redirection: Multimodal Integration of Incongruent Visual and Auditory Cues for Redirected Walking.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

2019
Unlimited Corridor: A Visuo-haptic Redirection System.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Estimation of Detection Thresholds for Redirected Turning.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Polyvision: 4D Space Manipulation through Multiple Projections.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019

2018
Ascending and Descending in Virtual Reality: Simple and Safe System Using Passive Haptics.
IEEE Trans. Vis. Comput. Graph., 2018

Mobius Walker: Pitch and Roll Redirected Walking.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Adopting the Roll Manipulation for Redirected Walking.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Biomechanical Parameters Under Curvature Gains and Bending Gains in Redirected Walking.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Error Correction in Redirection: Rotational Manipulation for Natural Walking and Control of Walking Paths.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

Visuo-Haptic Redirected Walking Using Handrail.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

2017
Turn physically curved paths into virtual curved paths.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Magic table: deformable props using visuo haptic redirection.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017

Infinite stairs: simulating stairs in virtual reality based on visuo-haptic interaction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Walking up virtual stairs based on visuo-haptic interaction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Walking uphill and downhill: redirected walking in the vertical direction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Selecting Moving Targets in AR using Head Orientation.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

2016
Unlimited corridor: redirected walking techniques using visuo haptic interaction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Curvature manipulation techniques in redirection using haptic cues.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016


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