Keigo Matsumoto
Orcid: 0000-0002-0038-0678
According to our database1,
Keigo Matsumoto
authored at least 44 papers
between 2016 and 2024.
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Bibliography
2024
Virtual Reality Self Co-Embodiment: An Alternative to Mirror Therapy for Post-Stroke Upper Limb Rehabilitation.
IEEE Trans. Vis. Comput. Graph., May, 2024
The Effects of Electrical Stimulation of Ankle Tendons on Redirected Walking with the Gradient Gain.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
ElectricalVRSki: Switching of Ankle Tendon Electrical Stimulation for Dynamic Modulation of Ground Shape Perception.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Effects of Ankle Tendon Electrical Stimulation on Detection Threshold of Redirected Walking.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement.
Proceedings of the SIGGRAPH Asia 2024 Emerging Technologies, 2024
Asymmetric Hit-stop for Multi-user Virtual Reality Applications: Reducing Discomfort with the Movement of Others by Making Hit-stop Invisible.
Proceedings of the Haptics: Understanding Touch; Technology and Systems; Applications and Interaction, 2024
2023
Understanding the effect of a virtual moderator on people's perception in remote discussion using social VR.
Frontiers Virtual Real., March, 2023
Implementation of Deep Joint Source-Channel Coding on 5G Systems for Image Transmission.
Proceedings of the 98th IEEE Vehicular Technology Conference, 2023
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023
Expansion of Detection Thresholds for Hand Redirection using Noisy Tendon Electrical Stimulation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the IEEE World Haptics Conference, 2023
Impact of Quantization Noise on CNN-based Joint Source-Channel Coding and Modulation.
Proceedings of the 20th IEEE Consumer Communications & Networking Conference, 2023
Effects of Wearing Knee-tightening Devices and Presenting Shear Forces to the Knee on Redirected Walking.
Proceedings of the Augmented Humans International Conference 2023, 2023
Effect of Hanger Reflex on Detection Thresholds for Hand Redirection during Forearm Rotation.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023
Effect of Avatar Anthropomorphism on Bodily Awareness and Time Estimation in Virtual Reality.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023
2022
Anodal Electrical Stimulation Enhances the Perceived Piquancy Induced by Chili Peppers and Wasabi.
IEEE Access, 2022
Relationship Between the Sensory Processing Patterns and the Detection Threshold of Curvature Gain.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
2020
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
Visual-Auditory Redirection: Multimodal Integration of Incongruent Visual and Auditory Cues for Redirected Walking.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019
2018
Ascending and Descending in Virtual Reality: Simple and Safe System Using Passive Haptics.
IEEE Trans. Vis. Comput. Graph., 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Biomechanical Parameters Under Curvature Gains and Bending Gains in Redirected Walking.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Error Correction in Redirection: Rotational Manipulation for Natural Walking and Control of Walking Paths.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017
Infinite stairs: simulating stairs in virtual reality based on visuo-haptic interaction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016