Kei Iwasaki

Orcid: 0000-0002-5235-536X

According to our database1, Kei Iwasaki authored at least 67 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

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Legend:

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Links

Online presence:

On csauthors.net:

Bibliography

2024
A Non-parametric Factor Representation and Editing for Measured Anisotropic Spectral BRDFs.
Proceedings of the 50th Graphics Interface Conference, 2024

Separation of Reflection Components for Measured Spectral BRDFs.
Proceedings of the 50th Graphics Interface Conference, 2024

2023
Efficient Visualization of Light Pollution for the Night Sky.
ACM Trans. Graph., December, 2023

2022
Adaptive Irradiance Sampling for Many-Light Rendering of Subsurface Scattering.
IEEE Trans. Vis. Comput. Graph., 2022

Optical Parameter Estimation for Hair and Fur using Differentiable Rendering.
Proceedings of the SIGGRAPH Asia 2022 Technical Communications, 2022

Rendering of Scratched Transparent Materials using Precomputed SV-BSDFs.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

2021
Binary space partitioning visibility tree for polygonal and environment light rendering.
Vis. Comput., 2021

Temporal and spatial anti-aliasing for rendering reflections on water waves.
Comput. Vis. Media, 2021

2020
Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths.
ACM Trans. Graph., 2020

Two-stage Resampling for Bidirectional Path Tracing with Multiple Light Sub-paths.
Comput. Graph. Forum, 2020

2019
Inverse appearance modeling of interwoven cloth.
Vis. Comput., 2019

A method for estimating the errors in many-light rendering with supersampling.
Comput. Vis. Media, 2019

Binary Space Partitioning Visibility Tree for Polygonal Light Rendering.
Proceedings of the SIGGRAPH Asia 2019 Technical Briefs, 2019

Temporal and spatial anti-aliasing for rendering reflection on a water surface.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018
Fabricating reflectors for displaying multiple images.
ACM Trans. Graph., 2018

Sawtooth cycle revisited.
Comput. Animat. Virtual Worlds, 2018

Error estimation for many-light rendering with supersampling.
Proceedings of the SIGGRAPH Asia 2018 Technical Briefs, Tokyo, Japan, December 04-07, 2018, 2018

2017
Visual simulation of clouds.
Vis. Informatics, 2017

Computer simulation of furniture layout when moving from one house to another.
Proceedings of the 33rd Spring Conference on Computer Graphics, 2017

Example-based synthesis of three-dimensional clouds from photographs.
Proceedings of the Computer Graphics International Conference, 2017

2016
An Error Estimation Framework for Many-Light Rendering.
Comput. Graph. Forum, 2016

Measuring microstructures using confocal laser scanning microscopy for estimating surface roughness.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
Incompressibility-preserving deformation for fluid flows using vector potentials.
Vis. Comput., 2015

Adaptive Importance Caching for Many-Light Rendering.
J. WSCG, 2015

An Interactive Editing System for Visual Appearances of Fire and Explosions.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

2014
Poisson-Based Continuous Surface Generation for Goal-Based Caustics.
ACM Trans. Graph., 2014

Interactive cloth rendering of microcylinder appearance model under environment lighting.
Comput. Graph. Forum, 2014

Deformation of 2D flow fields using stream functions.
Proceedings of the SIGGRAPH Asia 2014 Technical Briefs, 2014

Generating various flow fields using principal component analysis.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
A Simplified Plane-parallel Scattering Model for Rendering Densely Distributed Objects such as Foliage.
J. Inf. Process., 2013

Generating flow fields variations by modulating amplitude and resizing simulation space.
Proceedings of the SIGGRAPH Asia 2013, 2013

Replica exchange light transport on relaxed distributions.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Visual simulation of glazed frost.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Efficient Divide-And-Conquer Ray Tracing using Ray Sampling.
Proceedings of the High-Performance Graphics 2013, 2013

2012
Interactive bi-scale editing of highly glossy materials.
ACM Trans. Graph., 2012

Pixel Art with Refracted Light by Rearrangeable Sticks.
Comput. Graph. Forum, 2012

Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian.
Comput. Graph. Forum, 2012

Visual Simulation of Magnetic Fluid Using a Procedural Approach for Spikes Shape.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Application, 2012

Visual simulation of freezing ice with air bubbles.
Proceedings of the SIGGRAPH Asia 2012 Technical Briefs, Singapore, November 28, 2012

Visual Simulation of Magnetic Fluids.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2011
Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media.
Comput. Graph. Forum, 2011

Efficient calculation method of spherical signed distance function for real-time rendering of dynamic scenes.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

Modeling of aurora borealis using the observed data.
Proceedings of the Spring Conference on Computer Graphics, 2011

Real-time Rendering of Endless Cloud Animation.
Proceedings of the 19th Pacific Conference on Computer Graphics and Applications, 2011

2010
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media.
ACM Trans. Graph., 2010

Fast Particle-based Visual Simulation of Ice Melting.
Comput. Graph. Forum, 2010

A Simplified Plane-Parallel Scattering Model and Its Application to Hair Rendering.
Proceedings of the 18th Pacific Conference on Computer Graphics and Applications, 2010

Interactive Lighting and Material Design System for Cyber Worlds.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

2009
Rendering Translucent Materials with Plane-parallel Solution.
J. Inf. Process., 2009

Interactive Rendering of Interior Scenes with Dynamic Environment Illumination.
Comput. Graph. Forum, 2009

An Inverse Problem Approach to BRDF Modeling.
Proceedings of the GRAPP 2009, 2009

2008
GPU-based rendering of point-sampled water surfaces.
Vis. Comput., 2008

2007
Global illumination using precomputed light paths for interactive light condition manipulation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

2006
Precomputed radiance transfer for dynamic scenes with diffuse interreflection.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Real-Time Rendering of Point Based Water Surfaces.
Proceedings of the Advances in Computer Graphics, 2006

2005
InCom: Support System for Informal Communication in 3D Virtual Worlds Generated from HTML Documents.
IEICE Trans. Inf. Syst., 2005

A Method for Fast Rendering of Caustics from Refraction by Transparent Objects.
IEICE Trans. Inf. Syst., 2005

2004
Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Support System for Informal Communication in 3D Web World.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

Real-Time Rendering of Soap Bubbles Taking into Account Light Interference.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces.
Comput. Graph. Forum, 2003

A Volume Rendering Approach for Sea Surfaces Taking into Account Second Order Scattering Using Scattering Maps.
Proceedings of the 3rd Eurographics / IEEE TCVG International Workshop on Volume Graphics, 2003

2002
An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware.
Comput. Graph. Forum, 2002

2001
Efficient Rendering of Optical Effects within Water Using Graphics Hardware.
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001


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