Kei Iwasaki
Orcid: 0000-0002-5235-536X
According to our database1,
Kei Iwasaki
authored at least 67 papers
between 2001 and 2024.
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Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
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on orcid.org
On csauthors.net:
Bibliography
2024
A Non-parametric Factor Representation and Editing for Measured Anisotropic Spectral BRDFs.
Proceedings of the 50th Graphics Interface Conference, 2024
Proceedings of the 50th Graphics Interface Conference, 2024
2023
ACM Trans. Graph., December, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
Proceedings of the SIGGRAPH Asia 2022 Technical Communications, 2022
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022
2021
Binary space partitioning visibility tree for polygonal and environment light rendering.
Vis. Comput., 2021
Comput. Vis. Media, 2021
2020
Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths.
ACM Trans. Graph., 2020
Comput. Graph. Forum, 2020
2019
Comput. Vis. Media, 2019
Proceedings of the SIGGRAPH Asia 2019 Technical Briefs, 2019
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
2018
Proceedings of the SIGGRAPH Asia 2018 Technical Briefs, Tokyo, Japan, December 04-07, 2018, 2018
2017
Proceedings of the 33rd Spring Conference on Computer Graphics, 2017
Proceedings of the Computer Graphics International Conference, 2017
2016
Measuring microstructures using confocal laser scanning microscopy for estimating surface roughness.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
2015
Vis. Comput., 2015
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015
2014
ACM Trans. Graph., 2014
Interactive cloth rendering of microcylinder appearance model under environment lighting.
Comput. Graph. Forum, 2014
Proceedings of the SIGGRAPH Asia 2014 Technical Briefs, 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
2013
A Simplified Plane-parallel Scattering Model for Rendering Densely Distributed Objects such as Foliage.
J. Inf. Process., 2013
Generating flow fields variations by modulating amplitude and resizing simulation space.
Proceedings of the SIGGRAPH Asia 2013, 2013
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
Proceedings of the High-Performance Graphics 2013, 2013
2012
Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian.
Comput. Graph. Forum, 2012
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Application, 2012
Proceedings of the SIGGRAPH Asia 2012 Technical Briefs, Singapore, November 28, 2012
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012
2011
Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media.
Comput. Graph. Forum, 2011
Efficient calculation method of spherical signed distance function for real-time rendering of dynamic scenes.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011
Proceedings of the Spring Conference on Computer Graphics, 2011
Proceedings of the 19th Pacific Conference on Computer Graphics and Applications, 2011
2010
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media.
ACM Trans. Graph., 2010
Proceedings of the 18th Pacific Conference on Computer Graphics and Applications, 2010
Proceedings of the 2010 International Conference on CyberWorlds, 2010
2009
Comput. Graph. Forum, 2009
An Inverse Problem Approach to BRDF Modeling.
Proceedings of the GRAPP 2009, 2009
2008
2007
Global illumination using precomputed light paths for interactive light condition manipulation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007
Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007
2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Proceedings of the Advances in Computer Graphics, 2006
2005
InCom: Support System for Informal Communication in 3D Virtual Worlds Generated from HTML Documents.
IEICE Trans. Inf. Syst., 2005
IEICE Trans. Inf. Syst., 2005
2004
Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004
A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004
2003
A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces.
Comput. Graph. Forum, 2003
A Volume Rendering Approach for Sea Surfaces Taking into Account Second Order Scattering Using Scattering Maps.
Proceedings of the 3rd Eurographics / IEEE TCVG International Workshop on Volume Graphics, 2003
2002
An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware.
Comput. Graph. Forum, 2002
2001
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001