Kees C. J. Overbeeke

According to our database1, Kees C. J. Overbeeke authored at least 13 papers between 1993 and 2011.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2011
NOOT: a tool for sharing moments of reflection during creative meetings.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2009
Tangibles for toddlers learning language.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Co-reflection: user involvement for highly dynamic design processes.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Designing the melody of interaction through movies, maps, mechanisms, prototypes and presentations.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

The shared worlds of industrial design TU/e and Philips research.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
LinguaBytes.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

Beyond the screen: designing immersive collaborative experiences for children through digital and physical interaction.
Proceedings of the Conference on Designing Interactive Systems, 2008

2004
Rich Interaction: Issues.
Proceedings of the Ambient Intelligence: Second European Symposium, 2004

Interaction frogger: a design framework to couple action and function through feedback and feedforward.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004

2002
Push me, shove me and I show you how you feel: recognising mood from emotionally rich interaction.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

Cubby+: exploring interaction.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

1995
Visual resolution and spatial performance: the trade-off between resolution and interactivity.
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995

1993
Designing in virtual reality: perception-action coupling and form semantics.
Proceedings of the Human-Computer Interaction, 1993


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