Kees C. J. Overbeeke
Affiliations:- Eindhoven University of Technology, Netherlands
According to our database1,
Kees C. J. Overbeeke
authored at least 50 papers
between 1993 and 2018.
Collaborative distances:
Collaborative distances:
Timeline
1995
2000
2005
2010
2015
0
1
2
3
4
5
6
7
8
9
3
3
3
1
3
1
1
1
8
5
5
1
2
2
3
2
1
1
2
1
1
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
On csauthors.net:
Bibliography
2018
Fun with Your Alarm Clock: Designing for Engaging Experiences Through Emotionally Rich Interaction.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018
2012
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012
2011
Embodying complexity through movement sonification: case study on empowering the speed-skater.
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011
Freed: a system for creating multiple views of a digital collection during the design process.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the 8th Conference on Creativity & Cognition, 2011
2009
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Designing the melody of interaction through movies, maps, mechanisms, prototypes and presentations.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
An interactive support tool to convey the intended message in asynchronous presentations.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple Disabilities.
Adv. Hum. Comput. Interact., 2008
E-scale: unity of location and time, increasing bandwidth and enhancing physical learning does matter.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008
Tangible Light Interaction - How light portrays the tangible action of things and spaces around us.
Proceedings of the Ambient Intelligence Perspectives, 2008
Proceedings of the 7th International Conference on Interaction Design and Children, 2008
Beyond the screen: designing immersive collaborative experiences for children through digital and physical interaction.
Proceedings of the Conference on Designing Interactive Systems, 2008
2007
Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction.
Pers. Ubiquitous Comput., 2007
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007
2005
Fun with Your Alarm Clock: Designing for Engaging Experiences Through Emotionally Rich Interaction.
Proceedings of the Funology - From Usability to Enjoyment, 2005
Proceedings of the Funology - From Usability to Enjoyment, 2005
Proceedings of the Funology - From Usability to Enjoyment, 2005
2004
Pers. Ubiquitous Comput., 2004
Proceedings of the Ambient Intelligence: Second European Symposium, 2004
Interaction frogger: a design framework to couple action and function through feedback and feedforward.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004
2003
In Search of Resonant Human Computer Interaction: Building and Testing Aesthetic Installations.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003
Proceedings of the 2003 International Conference on Designing Pleasurable Products and Interfaces, 2003
2002
Push me, shove me and I show you how you feel: recognising mood from emotionally rich interaction.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002
But how, Donald, tell us how?: on the creation of meaning in interaction design through feedforward and inherent feedback.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002
2000
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000
Touch Me, Hit Me and I Know How You Feel: A Design Approach to Emotionally Rich Interaction.
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, 2000
1999
Proceedings of the Gesture-Based Communication in Human-Computer Interaction, 1999
1997
Behav. Inf. Technol., 1997
Proceedings of the Gesture and Sign Language in Human-Computer Interaction, 1997
1995
IEEE Computer Graphics and Applications, 1995
Visual resolution and spatial performance: the trade-off between resolution and interactivity.
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995
Proceedings of the Human Factors in Computing Systems, 1995
1994
Proceedings of the Conference on Human Factors in Computing Systems, 1994
1993
Proceedings of the Human-Computer Interaction, 1993