Keechul Jung

According to our database1, Keechul Jung authored at least 85 papers between 1995 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2017
Applying Tensorflow with Convolutional Neural Networks to Train Data and Recognize National Flags.
Proceedings of the Advanced Multimedia and Ubiquitous Engineering, 2017

2014
Data-Driven Computer Go Based on Hadoop.
Proceedings of the 28th International Conference on Advanced Information Networking and Applications Workshops, 2014

2012
Graph-Cut Energy Minimization for Object Extraction in MRCP Medical Images.
J. Medical Syst., 2012

2011
Oil painting rendering through virtual light effect and regional analysis.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

2010
Development of Communication Model for Social Robots Based on Mobile Service.
Proceedings of the 2010 IEEE Second International Conference on Social Computing, 2010

Freepad: A Custom Paper-based MIDI Interface.
Proceedings of the 10th International Conference on New Interfaces for Musical Expression, 2010

Human Pose Recognition Using Chamfer Distance in Reduced Background Edge for Human-Robot Interaction.
Proceedings of the Advances in Visual Computing - 6th International Symposium, 2010

Segment-Based Foreground Extraction Dedicated to 3D Reconstruction.
Proceedings of the 20th International Conference on Pattern Recognition, 2010

2009
Flying cake: Augmented game on mobile devices.
Comput. Entertain., 2009

Codebook-Based Background Subtraction to Generate Photorealistic Avatars in a Walkthrough Simulator.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

In-Situ 3D Indoor Modeler with a Camera and Self-contained Sensors.
Proceedings of the Virtual and Mixed Reality, 2009

Multimedia visitor book using mobile phone.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Anthropomorphic artificial artist based on face-like detection and painterly rendering.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Graph Cuts-Based Automatic Color Image Segmentation.
Proceedings of the International Conference on Digital Image Computing: Techniques and Applications, 2008

Graph-Cut Based Background Subtraction Using Visual Hull in Multiveiw Images.
Proceedings of the International Conference on Digital Image Computing: Techniques and Applications, 2008

Using Skeletonization and Shortest Skeleton Path Approach for Chinese Character Representation.
Proceedings of the International Conference on Digital Image Computing: Techniques and Applications, 2008

Neural Network Implementation Using CUDA and OpenMP.
Proceedings of the International Conference on Digital Image Computing: Techniques and Applications, 2008

Shadow agent: a new type of virtual agent.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

Vision-based Korean Manual Alphabet recognition game for beginners.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Better Foreground Segmentation for 3D Face Reconstruction Using Graph Cuts.
Proceedings of the Advances in Image and Video Technology, Second Pacific Rim Symposium, 2007

Meshless Parameterization for Dimensional Reduction Integrated in 3D Voxel Reconstruction Using a Single PC.
Proceedings of the Advances in Image and Video Technology, Second Pacific Rim Symposium, 2007

3D Posture Representation Using Meshless Parameterization with Cylindrical Virtual Boundary.
Proceedings of the Advances in Image and Video Technology, Second Pacific Rim Symposium, 2007

Clustering of Trained Self-organizing Feature Maps based on s-t Graph Cut.
Proceedings of the Machine Learning and Data Mining in Pattern Recognition, 2007

Simple Glove-Based Korean Finger Spelling Recognition System.
Proceedings of the Computational Science and Its Applications, 2007

Adaptive Context Aware Attentive Interaction in Large Tiled Display.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

A Novel Infrastructure of Digital Storytelling Theme Museums Based on RFID Systems.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

Automatic Word Detection System for Document Image Using Mobile Devices.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

Immersive Viewer System for 3D User Interface.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

Design and Development of Mixed Mobile Education System Based on SIFT Algorithm.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

Automatic Mobile Content Conversion Using Semantic Image Analysis.
Proceedings of the Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 2007

Frame Segmentation Used MLP-Based X-Y Recursive for Mobile Cartoon Content.
Proceedings of the Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 2007

Real-Time Image Correction for Interactive Environment.
Proceedings of the Universal Access in Human Computer Interaction. Coping with Diversity, 2007

e-Sports Live: e-Sports Relay Broadcasting on Demand.
Proceedings of the Human Interface and the Management of Information. Interacting in Information Environments, 2007

Dynamic Game Level Generation Using On-Line Learning.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

Augmented Galaga on Mobile Devices.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

An Immersive Game Using a New Interface : The Well-Tep.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

The dream of Peter Pan: user interaction arts using computer vision techniques.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Dimension Reduction in 3D Gesture Recognition Using Meshless Parameterization.
Proceedings of the Advances in Image and Video Technology, First Pacific Rim Symposium, 2006

Real-Time Automatic Calibration for Omni-display in Ubiquitous Computing.
Proceedings of the Advances in Image and Video Technology, First Pacific Rim Symposium, 2006

Dynamic Game Level Design Using Gaussian Mixture Model.
Proceedings of the PRICAI 2006: Trends in Artificial Intelligence, 2006

Partial Encryption of Digital Contents Using Face Detection Algorithm.
Proceedings of the PRICAI 2006: Trends in Artificial Intelligence, 2006

Automatic Cartoon Image Re-authoring Using SOFM.
Proceedings of the Multimedia Content Representation, 2006

Fully-Pipelining Hardware Implementation of Neural Network for Text-Based Images Retrieval.
Proceedings of the Advances in Neural Networks - ISNN 2006, Third International Symposium on Neural Networks, Chengdu, China, May 28, 2006

Effective Image Retrieval for the M-Learning System.
Proceedings of the Digital Libraries: Achievements, 2006

Interactive Mobile Pet Game.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Image Texts-Based Navigation for Augmented Game.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
Genetic algorithms for video segmentation.
Pattern Recognit., 2005

Font classification using nmf with hierarchical clustering.
Int. J. Pattern Recognit. Artif. Intell., 2005

NMF-Based Approach to Font Classification of Printed English Alphabets for Document Image Understanding.
Proceedings of the Modeling Decisions for Artificial Intelligence, 2005

Object Tracking Using Mean Shift and Active Contours.
Proceedings of the Innovations in Applied Artificial Intelligence, 2005

Intelligent Document Scanning with Active Camera.
Proceedings of the Eighth International Conference on Document Analysis and Recognition (ICDAR 2005), 29 August, 2005

Real Time Hand Tracking Based on Active Contour Model.
Proceedings of the Computational Science and Its Applications, 2005

Automatic Conversion System for Mobile Cartoon Contents.
Proceedings of the Digital Libraries: Implementing Strategies and Sharing Experiences, 2005

Advanced Documents Authoring Tool.
Proceedings of the Image and Video Retrieval, 4th International Conference, 2005

Contents Recycling Using Content-Based Image Retrieval on Mobile Device.
Proceedings of the Image and Video Retrieval, 4th International Conference, 2005

2004
Recognition-based gesture spotting in video games.
Pattern Recognit. Lett., 2004

Hybrid approach to efficient text extraction in complex color images.
Pattern Recognit. Lett., 2004

GPU implementation of neural networks.
Pattern Recognit., 2004

Text information extraction in images and video: a survey.
Pattern Recognit., 2004

PDA-Based Text Localization System Using Client/Server Architecture.
Proceedings of the PRICAI 2004: Trends in Artificial Intelligence, 2004

Object Detection and Removal Using Genetic Algorithms.
Proceedings of the PRICAI 2004: Trends in Artificial Intelligence, 2004

Film Line Scratch Detection Using Neural Network.
Proceedings of the Advances in Multimedia Information Processing - PCM 2004, 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30, 2004

Advanced Paper Document in a Projection Display.
Proceedings of the Advances in Multimedia Information Processing - PCM 2004, 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30, 2004

Automatic Text Extraction for Content-Based Image Indexing.
Proceedings of the Advances in Knowledge Discovery and Data Mining, 2004

2003
Automatic text detection and removal in video sequences.
Pattern Recognit. Lett., 2003

Texture-Based Approach for Text Detection in Images Using Support Vector Machines and Continuously Adaptive Mean Shift Algorithm.
IEEE Trans. Pattern Anal. Mach. Intell., 2003

Spatiotemporal Restoration of Regions Occluded by Text in Video Sequences.
Proceedings of the Intelligent Data Engineering and Automated Learning, 2003

A Clustering Approach to the Vision-Based Interface for Interactive Computer Games.
Proceedings of the Intelligent Data Engineering and Automated Learning, 2003

Text location in color documents.
Proceedings of the Document Recognition and Retrieval X, 2003

Font Classification Using NMF.
Proceedings of the Computer Analysis of Images and Patterns, 10th International Conference, 2003

2002
Face recognition using kernel principal component analysis.
IEEE Signal Process. Lett., 2002

Support Vector Machines for Texture Classification.
IEEE Trans. Pattern Anal. Mach. Intell., 2002

Face Recognition using Support Vector Machines with Local Correlation Kernels.
Int. J. Pattern Recognit. Artif. Intell., 2002

Color Texture-Based Object Detection: An Application to License Plate Localization.
Proceedings of the Pattern Recognition with Support Vector Machines, 2002

A Functionally-Distributed Hand Tracking Method for Wearable Visual Interfaces and Its Applications.
Proceedings of the IAPR Conference on Machine Vision Applications (IAPR MVA 2002), 2002

Text Scanner with Text Detection Technology on Image Sequences.
Proceedings of the 16th International Conference on Pattern Recognition, 2002

2001
Neural network-based text location in color images.
Pattern Recognit. Lett., 2001

Support vector machine-based text detection in digital video.
Pattern Recognit., 2001

2000
Continuous HMM applied to quantization of on-line Korean character spaces.
Pattern Recognit. Lett., 2000

On-line recognition of cursive Korean characters using graph representation.
Pattern Recognit., 2000

Stereo Correspondence Using GA-Based Segmentation.
Proceedings of the Intelligent Data Engineering and Automated Learning, 2000

Texture-Based Text Location for Video Indexing.
Proceedings of the Intelligent Data Engineering and Automated Learning, 2000

1999
Neural Network-Based Text Location for News Video Indexing.
Proceedings of the 1999 International Conference on Image Processing, 1999

1998
Segmentation of touching characters using an MLP.
Pattern Recognit. Lett., 1998

1995
Recognition-based segmentation of on-line cursive Korean characters.
Proceedings of International Conference on Neural Networks (ICNN'95), Perth, WA, Australia, November 27, 1995


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