Kazunori Miyata
Orcid: 0000-0002-1582-0058
According to our database1,
Kazunori Miyata
authored at least 89 papers
between 1987 and 2024.
Collaborative distances:
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Bibliography
2024
Comput. Vis. Media, October, 2024
IEEE Access, 2024
Interactive Drawing Interface for Aging Anime Face Sketches Using Transformer-Based Generative Model.
IEEE Access, 2024
An Emerging Approach to Look Development Using Reverse Engineering and Mind Mapping in Animation Education Centered on Entertainment-Related 3D Computer Graphics in Japan.
Proceedings of the SIGGRAPH Asia 2024 Educator's Forum, 2024
Bridging the Gap between Education and Practice in Japan's CG Industry: A Focus on Diversity and Evolving Perceptions.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Educator's Forum, 2024
Emerging Approaches in CG Education Aimed at Enhancing Visual Communication Skills through Reverse Engineering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Educator's Forum, 2024
2023
IEICE Trans. Inf. Syst., April, 2023
Omnidirectional Haptic Stimulation System via Pneumatic Actuators for Presence Presentation.
Sensors, January, 2023
CoRR, 2023
DiffFaceSketch: High-Fidelity Face Image Synthesis with Sketch-Guided Latent Diffusion Model.
CoRR, 2023
Bridging the Gap: Sustainable Collaboration between CG Production and Educational Institutions.
Proceedings of the SIGGRAPH Asia 2023 Educator's Forum, 2023
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023
Proceedings of the Virtual, Augmented and Mixed Reality, 2023
2022
HaptWarp: Implementation of Bend, Twist, and Press Manipulations for Intuitive Interaction in between the Virtual and Physical World.
J. Robotics Netw. Artif. Life, 2022
J. Robotics Netw. Artif. Life, 2022
Comput. Vis. Media, 2022
Proceedings of the Adaptive Instructional Systems, 2022
Proceedings of the International Conference on Cyberworlds, 2022
Proceedings of the International Conference on Cyberworlds, 2022
Proceedings of the International Conference on Cyberworlds, 2022
Proceedings of the International Conference on Cyberworlds, 2022
2021
Proceedings of the SCA '21: The ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2021
Proceedings of the HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture, 2021
A Study on Scale Construction of Adjective Pairs for Evaluating Audiovisual Effects in Video Games.
Proceedings of the Design, User Experience, and Usability: UX Research and Design, 2021
Proceedings of the AH 2021: 12th Augmented Human International Conference, 2021
2020
Int. J. Interact. Mob. Technol., 2020
Graph. Model., 2020
Proceedings of the Entertainment Computing - ICEC 2020, 2020
Implementations of the Gesture-based Immersive Interaction and ML-driven Sound Generation for Haptic Companion Doll.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020
2019
Improving video game project scope decisions with data: An analysis of achievements and game completion rates.
Entertain. Comput., 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Estimating the Value of Multiplayer Modes in Video Games: An Analysis of Sales, Ratings, and Utilization Rates.
Proceedings of the 10th International Joint Conference on Knowledge Discovery, 2018
2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
2016
Vis. Comput., 2016
Proceedings of the 2016 Virtual Reality International Conference, 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Posters, 2016
Proceedings of the MultiMedia Modeling - 22nd International Conference, 2016
2015
Multi-scale region perpendicular local binary pattern: an effective feature for interest region description.
Vis. Comput., 2015
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
2014
A Novel Integration of Intensity Order and Texture for Effective Feature Description.
IEICE Trans. Inf. Syst., 2014
IEICE Trans. Inf. Syst., 2014
Comput. Graph. Forum, 2014
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014
2013
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013
Proceedings of the SIGGRAPH Asia 2013, 2013
Creativity Effects of Idea-Marathon System (IMS): Torrance Tests of Creative Thinking (TTCT) Figural Tests for College Students.
Proceedings of the Knowledge, Information and Creativity Support Systems: Recent Trends, Advances and Solutions - Selected Papers from KICSS'2013, 2013
Proceedings of the 2013 International Conference on Cyberworlds, 2013
2012
Proceedings of the Seventh International Conference on Knowledge, 2012
Creativity Improvement by Idea-Marathon Training, Measured by Torrance Tests of Creative Thinking (TTCT) and Its Applications to Laboratories.
Proceedings of the Seventh International Conference on Knowledge, 2012
2011
A Study of Leg-Type Landing Gear for Aerial Vehicles - Development of One Leg Model -.
J. Robotics Mechatronics, 2011
Proceedings of the IEEE 10th International Conference on Trust, 2011
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011
2010
Int. J. Biom., 2010
Comput. Graph., 2010
Proceedings of the ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15, 2010
Proceedings of the ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15, 2010
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
2009
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the Eurographics Workshop on Natural Phenomena, 2009
2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
2006
Vis. Comput., 2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
2005
Ton<sup>2</sup>: a VR application with novel interaction method using displacement data.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Development of robotic TV game player using haptic interface and GPU image recognition.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the 9th International Conference on Information Visualisation, 2005
2004
Proceedings of the Advances in Multimedia Information Processing - PCM 2004, 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30, 2004
2003
IEEE Computer Graphics and Applications, 2003
2001
Vis. Comput., 2001
1998
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998
1993
1987
Syst. Comput. Jpn., 1987