Kazunori Miyata

Orcid: 0000-0002-1582-0058

According to our database1, Kazunori Miyata authored at least 89 papers between 1987 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
DualSmoke: Sketch-based smoke illustration design with two-stage generative model.
Comput. Vis. Media, October, 2024

A Study on Cognitive Effects of Canvas Size for Augmenting Drawing Skill.
CoRR, 2024

ECNet: Effective Controllable Text-to-Image Diffusion Models.
CoRR, 2024

Sketch-Guided Latent Diffusion Model for High-Fidelity Face Image Synthesis.
IEEE Access, 2024

Interactive Drawing Interface for Aging Anime Face Sketches Using Transformer-Based Generative Model.
IEEE Access, 2024

An Emerging Approach to Look Development Using Reverse Engineering and Mind Mapping in Animation Education Centered on Entertainment-Related 3D Computer Graphics in Japan.
Proceedings of the SIGGRAPH Asia 2024 Educator's Forum, 2024

Bridging the Gap between Education and Practice in Japan's CG Industry: A Focus on Diversity and Evolving Perceptions.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Educator's Forum, 2024

Emerging Approaches in CG Education Aimed at Enhancing Visual Communication Skills through Reverse Engineering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Educator's Forum, 2024

2023
DualMotion: Global-to-Local Casual Motion Design for Character Animations.
IEICE Trans. Inf. Syst., April, 2023

Omnidirectional Haptic Stimulation System via Pneumatic Actuators for Presence Presentation.
Sensors, January, 2023

Sketch2Cloth: Sketch-based 3D Garment Generation with Unsigned Distance Fields.
CoRR, 2023

DiffFaceSketch: High-Fidelity Face Image Synthesis with Sketch-Guided Latent Diffusion Model.
CoRR, 2023

Bridging the Gap: Sustainable Collaboration between CG Production and Educational Institutions.
Proceedings of the SIGGRAPH Asia 2023 Educator's Forum, 2023

AniFaceDrawing: Anime Portrait Exploration during Your Sketching.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

Interactive Avatar Creation System from Learned Attributes for Virtual Reality.
Proceedings of the Virtual, Augmented and Mixed Reality, 2023

2022
HaptWarp: Implementation of Bend, Twist, and Press Manipulations for Intuitive Interaction in between the Virtual and Physical World.
J. Robotics Netw. Artif. Life, 2022

Chinese Traditional Color Harmony Inheritance Method for High-speed Railway.
J. Robotics Netw. Artif. Life, 2022

DualFace: Two-stage drawing guidance for freehand portrait sketching.
Comput. Vis. Media, 2022

ILoveEye: Eyeliner Makeup Guidance System with Eye Shape Features.
Proceedings of the Adaptive Instructional Systems, 2022

Kinetic Façade Design with Eshelby Twist for Sunlight Exposure Reduction.
Proceedings of the International Conference on Cyberworlds, 2022

A Drawing Support System for Sketching Aging Anime Faces.
Proceedings of the International Conference on Cyberworlds, 2022

EEG-based Evaluation on Intuitive Gesture Interaction in Virtual Environment.
Proceedings of the International Conference on Cyberworlds, 2022

Sketch-based City Generation Using Procedural Modeling and Generative Model.
Proceedings of the International Conference on Cyberworlds, 2022

2021
Computational design of polyomino puzzles.
Vis. Comput., 2021

Gender Composition of Teams and Studios in Video Game Development.
Games Cult., 2021

Stroke Correspondence by Labeling Closed Areas.
CoRR, 2021

Learning Perceptual Manifold of Fonts.
CoRR, 2021

CoreUI: Interactive Core Training System with 3D Human Shape.
CoRR, 2021

Sketch-based Normal Map Generation with Geometric Sampling.
CoRR, 2021

Two-Stage Motion Editing Interface for Character Animation.
Proceedings of the SCA '21: The ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2021

SketchMeHow: Interactive Projection Guided Task Instruction with User Sketches.
Proceedings of the HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture, 2021

A Study on Scale Construction of Adjective Pairs for Evaluating Audiovisual Effects in Video Games.
Proceedings of the Design, User Experience, and Usability: UX Research and Design, 2021

NaviChoker: Augmenting Pressure Sensation via Pneumatic Actuator.
Proceedings of the AH 2021: 12th Augmented Human International Conference, 2021

2020
The Development of Mobile Japanese Halal Gamification (MJHG).
Int. J. Interact. Mob. Technol., 2020

Mapping two-dimensional plots to a spherical surface using elliptical grid mapping.
Graph. Model., 2020

Body2Particles: Designing Particle Systems Using Body Gestures.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Implementations of the Gesture-based Immersive Interaction and ML-driven Sound Generation for Haptic Companion Doll.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
Improving video game project scope decisions with data: An analysis of achievements and game completion rates.
Entertain. Comput., 2019

BalloonFAB: Digital Fabrication of Large-Scale Balloon Art.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Precomputed Panel Solver for Aerodynamics Simulation.
ACM Trans. Graph., 2018

Magic sheets: Visual cryptography with common shares.
Comput. Vis. Media, 2018

Estimating the Value of Multiplayer Modes in Video Games: An Analysis of Sales, Ratings, and Utilization Rates.
Proceedings of the 10th International Joint Conference on Knowledge Discovery, 2018

2017
Analyzing Video Game Completion Achievements Implications for Game Project Scope.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

2016
Multi-class anisotropic blue noise sampling for discrete element pattern generation.
Vis. Comput., 2016

Aesthetic Rating and Color Suggestion for Color Palettes.
Comput. Graph. Forum, 2016

Impact of tangible interface geometry on task completion for learning and training.
Proceedings of the 2016 Virtual Reality International Conference, 2016

Cube art.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Posters, 2016

Edit-Based Font Search.
Proceedings of the MultiMedia Modeling - 22nd International Conference, 2016

2015
Multi-scale region perpendicular local binary pattern: an effective feature for interest region description.
Vis. Comput., 2015

Pattern-guided simulations of immersed rigid bodies.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

2014
Real-time simulation of lightweight rigid bodies.
Vis. Comput., 2014

A Novel Integration of Intensity Order and Texture for Effective Feature Description.
IEICE Trans. Inf. Syst., 2014

Incorporating Olfactory into a Multi-Modal Surgical Simulation.
IEICE Trans. Inf. Syst., 2014

Modelling of Non-Periodic Aggregates Having a Pile Structure.
Comput. Graph. Forum, 2014

A playful affordances model for gameful learning.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014

2013
TSUMIKI CASTLE: interactive VR system using toy blocks.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013

Stochastic modeling of immersed rigid-body dynamics.
Proceedings of the SIGGRAPH Asia 2013, 2013

Creativity Effects of Idea-Marathon System (IMS): Torrance Tests of Creative Thinking (TTCT) Figural Tests for College Students.
Proceedings of the Knowledge, Information and Creativity Support Systems: Recent Trends, Advances and Solutions - Selected Papers from KICSS'2013, 2013

Effective Feature Description Using Intensity Order Local Binary Pattern.
Proceedings of the 2013 International Conference on Cyberworlds, 2013

2012
Multi-Leg System for Aerial Vehicles.
J. Robotics Mechatronics, 2012

A study on gender-kansei of three-dimensional geometric shapes.
Int. J. Biom., 2012

Procedural Technology and Creativity Mining.
Proceedings of the Seventh International Conference on Knowledge, 2012

Creativity Improvement by Idea-Marathon Training, Measured by Torrance Tests of Creative Thinking (TTCT) and Its Applications to Laboratories.
Proceedings of the Seventh International Conference on Knowledge, 2012

2011
A Study of Leg-Type Landing Gear for Aerial Vehicles - Development of One Leg Model -.
J. Robotics Mechatronics, 2011

Modeling Trees with Rugged Surfaces.
Proceedings of the IEEE 10th International Conference on Trust, 2011

Interactive procedural modeling of pebble mosaics.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

Free fall motion synthesis.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

2010
Real-time rendering of colour-shift effect of metallic materials.
Int. J. Biom., 2010

An educational framework for creating VR application through groupwork.
Comput. Graph., 2010

Procedural modeling of multiple rocks piled on flat ground.
Proceedings of the ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15, 2010

A rule-based method for generating bookshelf models.
Proceedings of the ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15, 2010

Practical 3D decoration on flat media with anisotropic reflection.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Spider hero: a VR application using pulling force feedback system.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

An education method for VR content creation using groupwork.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Procedural Modeling of Leather Texture with Structural Elements.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2009

2008
Landscape bartender: landscape generation using a cocktail analogy.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Baked crepe texture generation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Leather texture generation considering sulci flow.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
Algorithmic Painter: a NPR method to generate various styles of painting.
Vis. Comput., 2006

Leather texture generation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Ton<sup>2</sup>: a VR application with novel interaction method using displacement data.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Development of robotic TV game player using haptic interface and GPU image recognition.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Enhanced SIC (Synergistic Image Creator) for Artistic Use.
Proceedings of the 9th International Conference on Information Visualisation, 2005

2004
Enhanced Synergistic Image Creator: An NPR Method with Natural Curly Brushstrokes.
Proceedings of the Advances in Multimedia Information Processing - PCM 2004, 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30, 2004

2003
Generating Organic Textures with Controlled Anisotropy and Directionality.
IEEE Computer Graphics and Applications, 2003

2001
A method for generating pavement textures using the square packing technique.
Vis. Comput., 2001

1998
Hairstyle simulation system.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

1993
A method of generating stone wall patterns.
Syst. Comput. Jpn., 1993

1987
A method of reconstructing 3D mountainous shapes from contours.
Syst. Comput. Jpn., 1987


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