Kazuma Aoyama

Orcid: 0000-0002-9714-4363

According to our database1, Kazuma Aoyama authored at least 49 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
The Effects of Electrical Stimulation of Ankle Tendons on Redirected Walking with the Gradient Gain.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

ElectricalVRSki: Switching of Ankle Tendon Electrical Stimulation for Dynamic Modulation of Ground Shape Perception.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Effects of Ankle Tendon Electrical Stimulation on Detection Threshold of Redirected Walking.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

TractFree : Finger-Free Grip for Traction and Weight.
Proceedings of the SIGGRAPH Asia 2024 Emerging Technologies, 2024

2023
Multi Surface Electrodes Nerve Bundles Stimulation on the Wrist: Modified Location of Tactile Sensation on the Palm.
IEEE Access, 2023

Intranasal Chemosensory Lateralization Through the Multi-Electrode Transcutaneous Electrical Nasal Bridge Stimulation.
IEEE Access, 2023

Optimal Motor Point Search Using Mm-Order Electrode Arrays.
IEEE Access, 2023

Inducing joint attention between users by visual guidance with blur effects.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

ExudedVestibule: Enhancing Mid-air Haptics through Galvanic Vestibular Stimulation.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023

Expansion of Detection Thresholds for Hand Redirection using Noisy Tendon Electrical Stimulation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Controlling the Distribution of Salty Taste Intensity on the Tongue Using Extraoral Galvanic Taste Stimulation.
Proceedings of the Virtual Environments 2023, 2023

Case Study of Low-Code VR Platform for Training and Evaluating Employee's Service Skills.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

Virtual Reality Training System Using an Autonomy Agent for Learning Hospitality Skills of a Retail Store.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

Effect of Electrical Stimulation Frequency on Vibratory Sensation Induced by Nerve Bundle Stimulation.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

Influence of Electrical Stimulation Intensity on the Perception of Piquancy.
Proceedings of the IEEE World Haptics Conference, 2023

2022
Improving Remote Spatial Understanding by Transmitting Spherical Images via Video Chat Applications.
Int. J. Autom. Technol., 2022

Sensation of Anteroposterior and Lateral Body Tilt Induced by Electrical Stimulation of Ankle Tendons.
Frontiers Virtual Real., 2022

Anodal Electrical Stimulation Enhances the Perceived Piquancy Induced by Chili Peppers and Wasabi.
IEEE Access, 2022

Dynamically Controlling Spatial Taste Location by Extraoral Galvanic Taste Stimulation.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Spicy-Sensation of Wasabi Enhancement Method Using Anodal Electric Stimulation.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Transcutaneous Electrical Nerve Stimulation along the Base of the Finger to Modify the Location of Tactile Sensation at the Finger.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

The Possibility of Inducing the Proteus Effect for Social VR Users.
Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022

VisionPainter: Authoring Experience of Visual Impairment in Virtual Reality.
Proceedings of the Human Interface and the Management of Information: Applications in Complex Technological Environments, 2022

Effect of Face Appearance of a Teacher Avatar on Active Participation During Online Live Class.
Proceedings of the Human Interface and the Management of Information: Applications in Complex Technological Environments, 2022

2021
Anodal Galvanic Taste Stimulation to the Chin Enhances Salty Taste of NaCl Water Solution.
J. Robotics Mechatronics, 2021

TeleParallax: Low-Motion-Blur Stereoscopic System With Correct Interpupillary Distance for 3D Head Rotations.
Frontiers Virtual Real., 2021

Method of Modifying Spatial Taste Location Through Multielectrode Galvanic Taste Stimulation.
IEEE Access, 2021

Electrical Generation of Intranasal Irritating Chemosensation.
IEEE Access, 2021

Redirected Walking using Noisy Galvanic Vestibular Stimulation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Semi-automatic Reply Avatar for VR Training System with Adapted Scenario to Trainee's Status.
Proceedings of the HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence, 2021

Perception of Illusory Body Tilt Induced by Electrical Tendon Stimulation.
Proceedings of the Human Interface and the Management of Information. Information Presentation and Visualization, 2021

Impact of Long-Term Use of an Avatar to IVBO in the Social VR.
Proceedings of the Human Interface and the Management of Information. Information Presentation and Visualization, 2021

2020
Galvanic Taste Stimulation Method for Virtual Reality and Augmented Reality.
Proceedings of the Human Interface and the Management of Information. Designing Information, 2020

Electrical Stimulation Promotes Saliva Secretion: Proposition of Novel Interaction via Saliva Secretion.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Novel Display Using Percutaneous Electrical Stimulation for Virtual Reality.
Proceedings of the Human Interface and the Management of Information. Information in Intelligent Systems, 2019

Controlling Temporal Change of a Beverage's Taste Using Electrical Stimulation.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
How to Use Multi-pole Galvanic Vestibular Stimulation for Virtual Reality Application.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018

Unlimited Electric Gum: A Piezo-based Electric Taste Apparatus Activated by Chewing.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Taste controller: galvanic chin stimulation enhances, inhibits, and creates tastes.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
GVS RIDE: providing a novel experience using a head mounted display and four-pole galvanic vestibular stimulation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Electrical Stimulation Method Capable of Presenting Visual Information Outside the Viewing Angle.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Frustration suppression for wellbeing in decision making.
Proceedings of the 8th Augmented Human International Conference, 2017

Position shift of phosphene and attention attraction in arbitrary direction with galvanic retina stimulation.
Proceedings of the 8th Augmented Human International Conference, 2017

2016
Mechanism of inhibitory effect of cathodal current tongue stimulation on five basic tastes.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Saltiness and <i>umami</i> suppression by cathodal electrical stimulation.
Proceedings of the 1st Workshop on Multi-sensorial Approaches to Human-Food Interaction, 2016

Modeling the Enhancement Effect of Countercurrent on Acceleration Perception in Galvanic Vestibular Stimulation.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2014
Air Tap: The Sensation of Tapping a Rigid Object in Mid-Air.
Proceedings of the Haptic Interaction - Perception, Devices and Applications, 2014

2013
Polka dot: the garden of water spirits.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Countercurrent enhances acceleration sensation in galvanic vestibular stimulation.
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013


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