Kazuki Takashima
Orcid: 0000-0002-1020-5750
According to our database1,
Kazuki Takashima
authored at least 100 papers
between 2005 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
IEEE Trans. Vis. Comput. Graph., August, 2024
IEEE Trans. Vis. Comput. Graph., May, 2024
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Proceedings of the 48th IEEE Annual Computers, Software, and Applications Conference, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
SwapVid: Integrating Video Viewing and Document Exploration with Direct Manipulation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
InflatableBots: Inflatable Shape-Changing Mobile Robots for Large-Scale Encountered-Type Haptics in VR.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Human-Workspace Interaction: prior research efforts and future challenges for supporting knowledge workers.
Qual. User Exp., 2023
UbiSurface: A Robotic Touch Surface for Supporting Mid-air Planar Interactions in Room-Scale VR.
Proc. ACM Hum. Comput. Interact., 2023
AIWolfDial 2023: Summary of Natural Language Division of 5th International AIWolf Contest.
Proceedings of the 16th International Natural Language Generation Conference, 2023
BirdViewAR: Surroundings-aware Remote Drone Piloting Using an Augmented Third-person Perspective.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
TetraForce: A Magnetic-Based Interface Enabling Pressure Force and Shear Force Input Applied to Front and Back of a Smartphone.
Proc. ACM Hum. Comput. Interact., 2022
HandyGaze: A Gaze Tracking Technique for Room-Scale Environments using a Single Smartphone.
Proc. ACM Hum. Comput. Interact., 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
ConfusionLens: Dynamic and Interactive Visualization for Performance Analysis of Multiclass Image Classifiers.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
WaddleWalls: Room-scale Interactive Partitioning System using a Swarm of Robotic Partitions.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
A Triangular Actuating Device Stand that Dynamically Adjusts Mobile Screen's Position.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Proceedings of the SIGGRAPH Asia 2022 XR, Daegu, Republic of Korea, December 6-9, 2022, 2022
Demonstration of RedirectedDoors: Manipulating User's Orientation while Opening Doors in Virtual Reality.
Proceedings of the SIGGRAPH Asia 2022 XR, Daegu, Republic of Korea, December 6-9, 2022, 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
A Compact and Low-cost VR Tooth Drill Training System using Mobile HMD and Stylus Smartphone.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
ModularHMD: A Reconfigurable Mobile Head-Mounted Display Enabling Ad-hoc Peripheral Interactions with the Real World.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
TiltChair: Manipulative Posture Guidance by Actively Inclining the Seat of an Office Chair.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
AssessBlocks: Exploring Toy Block Play Features for Assessing Stress in Young Children after Natural Disasters.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020
ZoomWalls: Dynamic Walls that Simulate Haptic Infrastructure for Room-scale VR World.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
Proceedings of the 2020 IEEE Haptics Symposium, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Interact. Comput., 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
An Investigation of Electrode Design for Physical Touch Extensions on a Capacitive Touch Surface.
Proceedings of the Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Third-Person Piloting: Increasing Situational Awareness using a Spatially Coupled Second Drone.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
ShearSheet: Low-Cost Shear Force Input with Elastic Feedback for Augmenting Touch Interaction.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019
Proceedings of the Symposium on Spatial User Interaction, 2019
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2019
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2019
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019
VRSpineSim: Applying Educational Aids Within A Virtual Reality Spine Surgery Simulator.
Proceedings of the Advances in Computer Graphics, 2019
2018
Random-forest-based initializer for solving inverse problem in 3D motion tracking systems.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
VR safari park: a concept-based world building interface using blocks and world tree.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
AdapTable: Extending Reach over Large Tabletops through Flexible Multi-Display Configuration.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018
Dynamic, Flexible and Multi-dimensional Visualization of Digital Photos and their Metadata.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018
The living wall display: physical augmentation of interactive content using an autonomous mobile display.
Proceedings of the SIGGRAPH Asia 2018 Emerging Technologies, 2018
Unsupervised Adaptation of Neural Networks for Discriminative Sound Source Localization with Eliminative Constraint.
Proceedings of the 2018 IEEE International Conference on Acoustics, 2018
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Interact. Comput., 2017
Proceedings of the Interactive Surfaces and Spaces, 2017
ReflectiveSpineVR: an immersive spine surgery simulation with interaction history capabilities.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
2016
6-DOF computation and marker design for magnetic 3D dexterous motion-tracking system.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - VR Showcase, 2016
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2015
IM6D: magnetic tracking system with 6-DOF passive markers for dexterous 3D interaction and motion.
ACM Trans. Graph., 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
2014
Entertain. Comput., 2014
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
A-blocks: recognizing and assessing child building processes during play with toy blocks.
Proceedings of the SIGGRAPH Asia 2014 Emerging Technologies, 2014
Proceedings of the second international conference on Human-agent interaction, 2014
2013
Ambient party room: A room-shaped system enhancing communication for parties or gatherings.
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Proceedings of the 1st Symposium on Spatial User Interaction, 2013
Seamless interaction using a portable projector in perspective corrected multi display environments.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013
Proceedings of the SIGGRAPH Asia 2013, 2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Toward large-scale and dynamic social network analysis with heterogeneous sensors in ambient environment.
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012
Proceedings of the 6th International Conference on Soft Computing and Intelligent Systems (SCIS), 2012
2011
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011
Quasi-realtime social network construction with heterogeneous sensors in ambient environment.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
Anchored navigation: coupling panning operation with zooming and tilting based on the anchor point on a map.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010
Comparison of multimodal interactions in perspective-corrected multi-display environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010
2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
Proceedings of the Graphics Interface 2008 Conference, 2008
Proceedings of the Computer-Human Interaction, 8th Asia-Pacific Conference, 2008
2005
Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology, 2005