Kazuki Takashima

Orcid: 0000-0002-1020-5750

According to our database1, Kazuki Takashima authored at least 100 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Exploring Visual-Auditory Redirected Walking Using Auditory Cues in Reality.
IEEE Trans. Vis. Comput. Graph., August, 2024

RedirectedDoors+: Door-Opening Redirection with Dynamic Haptics in Room-Scale VR.
IEEE Trans. Vis. Comput. Graph., May, 2024

LoopBot: Representing Continuous Haptics of Grounded Objects in Room-scale VR.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

DDoS Attack Information Sharing Among CDNs Interconnected Through CDNI.
Proceedings of the 48th IEEE Annual Computers, Software, and Applications Conference, 2024

ArgusEyes: Interactions by Combining Multiple Modules with Optical Flow Sensors.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Anesth-on-the-Go: Designing Portable Game-based Anesthetic Simulator for Education.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

SwapVid: Integrating Video Viewing and Document Exploration with Direct Manipulation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

InflatableBots: Inflatable Shape-Changing Mobile Robots for Large-Scale Encountered-Type Haptics in VR.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Human-Workspace Interaction: prior research efforts and future challenges for supporting knowledge workers.
Qual. User Exp., 2023

UbiSurface: A Robotic Touch Surface for Supporting Mid-air Planar Interactions in Room-Scale VR.
Proc. ACM Hum. Comput. Interact., 2023


BirdViewAR: Surroundings-aware Remote Drone Piloting Using an Augmented Third-person Perspective.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
TetraForce: A Magnetic-Based Interface Enabling Pressure Force and Shear Force Input Applied to Front and Back of a Smartphone.
Proc. ACM Hum. Comput. Interact., 2022

HandyGaze: A Gaze Tracking Technique for Room-Scale Environments using a Single Smartphone.
Proc. ACM Hum. Comput. Interact., 2022

PseudoJumpOn: Jumping onto Steps in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

RedirectedDoors: Redirection While Opening Doors in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

ConfusionLens: Dynamic and Interactive Visualization for Performance Analysis of Multiclass Image Classifiers.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

WaddleWalls: Room-scale Interactive Partitioning System using a Swarm of Robotic Partitions.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

A Triangular Actuating Device Stand that Dynamically Adjusts Mobile Screen's Position.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Demonstration of PseudoJumpOn: Repetitive Step-up Jump in Virtual Reality.
Proceedings of the SIGGRAPH Asia 2022 XR, Daegu, Republic of Korea, December 6-9, 2022, 2022

Demonstration of RedirectedDoors: Manipulating User's Orientation while Opening Doors in Virtual Reality.
Proceedings of the SIGGRAPH Asia 2022 XR, Daegu, Republic of Korea, December 6-9, 2022, 2022

2021
Towards Balancing VR Immersion and Bystander Awareness.
Proc. ACM Hum. Comput. Interact., 2021

A Compact and Low-cost VR Tooth Drill Training System using Mobile HMD and Stylus Smartphone.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

BouncyScreen: Physical Enhancement of Pseudo-Force Feedback.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

ModularHMD: A Reconfigurable Mobile Head-Mounted Display Enabling Ad-hoc Peripheral Interactions with the Real World.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Can Playing with Toy Blocks Reflect Behavior Problems in Children?
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Self-actuated Stretchable Partitions for Dynamically Creating Secure Workplaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

TiltChair: Manipulative Posture Guidance by Actively Inclining the Seat of an Office Chair.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

A Reconfigurable Mobile Head-Mounted Display Supporting Real World Interactions.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

PinpointFly: An Egocentric Position-control Drone Interface using Mobile AR.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
AssessBlocks: Exploring Toy Block Play Features for Assessing Stress in Young Children after Natural Disasters.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

ZoomWalls: Dynamic Walls that Simulate Haptic Infrastructure for Room-scale VR World.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

StickyTouch: A Tactile Display with Changeable Adhesive Distribution.
Proceedings of the 2020 IEEE Haptics Symposium, 2020

Techniques to Visualize Occluded Graph Elements for 2.5D Map Editing.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
CamCutter: Impromptu Vision-Based Cross-Device Application Sharing.
Interact. Comput., 2019

Redirected Jumping: Imperceptibly Manipulating Jump Motions in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Escape Room in Mixed Reality: 10th Annual 3DUI Contest.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Exploring Scalable WorkSpace Based on Virtual and Physical Movable Wall.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Text Typing in VR Using Smartphones Touchscreen and HMD.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

An Investigation of Electrode Design for Physical Touch Extensions on a Capacitive Touch Surface.
Proceedings of the Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Third-Person Piloting: Increasing Situational Awareness using a Spatially Coupled Second Drone.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

ShearSheet: Low-Cost Shear Force Input with Elastic Feedback for Augmenting Touch Interaction.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

Pursuit Sensing: Extending Hand Tracking Space in Mobile VR Applications.
Proceedings of the Symposium on Spatial User Interaction, 2019

JumpinVR: Enhancing Jump Experience in a Limited Physical Space.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2019

FreeMo: Extending Hand Tracking Experiences Through Capture Volume and User Freedom.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2019

PinpointFly: An Egocentric Position-pointing Drone Interface using Mobile AR.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019

VRSpineSim: Applying Educational Aids Within A Virtual Reality Spine Surgery Simulator.
Proceedings of the Advances in Computer Graphics, 2019

2018
Random-forest-based initializer for solving inverse problem in 3D motion tracking systems.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Designing dynamic aware interiors.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

VR safari park: a concept-based world building interface using blocks and world tree.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

AdapTable: Extending Reach over Large Tabletops through Flexible Multi-Display Configuration.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Dynamic, Flexible and Multi-dimensional Visualization of Digital Photos and their Metadata.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

The living wall display: physical augmentation of interactive content using an autonomous mobile display.
Proceedings of the SIGGRAPH Asia 2018 Emerging Technologies, 2018

Unsupervised Adaptation of Neural Networks for Discriminative Sound Source Localization with Eliminative Constraint.
Proceedings of the 2018 IEEE International Conference on Acoustics, 2018

A Study on AR Authoring using Mobile Devices for Educators.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

Designing Action-Characterizing Toy Blocks for Behavior Assessments.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
3D Selection Techniques for Mobile Augmented Reality Head-Mounted Displays.
Interact. Comput., 2017

Adaptive Workspace using MovemenTable.
Proceedings of the Interactive Surfaces and Spaces, 2017

ReflectiveSpineVR: an immersive spine surgery simulation with interaction history capabilities.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Exploring in-the-Wild Game-Based Gesture Data Collection.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

2016
6-DOF computation and marker design for magnetic 3D dexterous motion-tracking system.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Viblock: block-shaped content manipulation in VR.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - VR Showcase, 2016

Interactive Surfaces for Collaborative Software Design.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Study and Design of a Shape-Shifting Wall Display.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
IM6D: magnetic tracking system with 6-DOF passive markers for dexterous 3D interaction and motion.
ACM Trans. Graph., 2015

Coupled-clay: Physical-virtual 3D collaborative interaction environment.
Proceedings of the 2015 IEEE Virtual Reality, 2015

PLANWELL: spatial user interface for collaborative petroleum well-planning.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

TransformTable.
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015

Exploring Boundless Scroll by Extending Motor Space.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

JackVR: A Virtual Reality Training System for Landing Oil Rigs.
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015

MovemenTable: The Design of Moving Interactive Tabletops.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

2014
A dynamic flexible and interactive display method of digital photographs.
Entertain. Comput., 2014

StackBlock: block-shaped interface for flexible stacking.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

IM3D: magnetic motion tracking system for dexterous 3D interactions.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

A-blocks: recognizing and assessing child building processes during play with toy blocks.
Proceedings of the SIGGRAPH Asia 2014 Emerging Technologies, 2014

Calamaro: perceiving robotic motion in the wild.
Proceedings of the second international conference on Human-agent interaction, 2014

2013
Ambient party room: A room-shaped system enhancing communication for parties or gatherings.
Proceedings of the 2013 IEEE Virtual Reality, 2013

SWINGNAGE: gesture-based mobile interactions on distant public displays.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

TransformTable: a self-actuated shape-changing digital table.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Direct 3D object manipulation on a collaborative stereoscopic display.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013

Seamless interaction using a portable projector in perspective corrected multi display environments.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013

D-FLIP: dynamic & flexible interactive PhotoShow.
Proceedings of the SIGGRAPH Asia 2013, 2013

D-FLIP: Dynamic and Flexible Interactive PhotoShow.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Toward large-scale and dynamic social network analysis with heterogeneous sensors in ambient environment.
Proceedings of the 2012 IEEE Virtual Reality, 2012

FuSA<sup>2</sup> Touch Display: A furry and scalable multi-touch display.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Cup-le: A cup-shaped device for conversational experiment.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Ambient Suite: Room-shaped information environment for interpersonal communication.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Elastic scroll for multi-focus interactions.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Modulating reinforcement-learning parameters using agent emotions.
Proceedings of the 6th International Conference on Soft Computing and Intelligent Systems (SCIS), 2012

2011
FuSA2 touch display.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

FuSA touch display: a furry and scalable multi-touch display.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Quasi-realtime social network construction with heterogeneous sensors in ambient environment.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

Ambient Suite: enhancing communication among multiple participants.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
FuSA<sup>2</sup> touch display.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Anchored navigation: coupling panning operation with zooming and tilting based on the anchor point on a map.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

Comparison of multimodal interactions in perspective-corrected multi-display environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
Funbrella: recording and replaying vibrations through an umbrella axis.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Effects of avatar's blinking animation on person impressions.
Proceedings of the Graphics Interface 2008 Conference, 2008

Acquisition of Off-Screen Object by Predictive Jumping.
Proceedings of the Computer-Human Interaction, 8th Asia-Pacific Conference, 2008

2005
Predictive interaction using the delphian desktop.
Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology, 2005


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