Kayla DesPortes

Orcid: 0000-0003-0024-2192

According to our database1, Kayla DesPortes authored at least 34 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Learning about Data, Algorithms, and Algorithmic Justice on TikTok in Personally Meaningful Ways.
CoRR, 2024

DanceBits 'It tells you to see us': Supporting Dance Practices with an Educational Computing Kit.
Proceedings of the Eighteenth International Conference on Tangible, 2024

Supporting the Development of AI Literacy Competencies Within Creative Computing Environments.
Proceedings of the 2024 ACM Conference on International Computing Education Research, 2024

touchBase: A Tangible Programming Language for Physical Computing.
Proceedings of the 16th Conference on Creativity & Cognition, 2024

Body and Code: A Distributed Cognition Exploration Into Dance and Computing Learning.
Proceedings of the 16th Conference on Creativity & Cognition, 2024

Advancing Creative Physical Computing Education: Designing, Sharing, and Taxonomizing Instructional Interventions.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

2023
Improving Computing Education Research through Valuing Design.
Commun. ACM, August, 2023

Making Sense of Machine Learning: Integrating Youth's Conceptual, Creative, and Critical Understandings of AI.
CoRR, 2023

Chronicles of Exploration: Examining the Materiality of Computational Artifacts.
Proceedings of the 2023 ACM Conference on International Computing Education Research, 2023

What Can We Learn From Educators About Teaching in Makerspaces?
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
"Go[ing] Hard...as a Woman of Color": A Case Study Examining Identity Work within a Performative Dance and Computing Learning Environment.
ACM Trans. Comput. Educ., 2022

Tensions and synergies in arts-integrated data literacy instruction: Reflections on four classroom implementations.
Br. J. Educ. Technol., 2022

Making Art with and about Artificial Intelligence: Three Approaches to Teaching AI and AI Ethics to Middle and High School Students.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

danceON and softWEAR: Education-level creative coding and programmable wearables.
Proceedings of the MOCO '22: 8th International Conference on Movement and Computing, Chicago, IL, USA, June 22, 2022

AI + Dance: Co-Designing Culturally Sustaining Curricular Resources for AI and Ethics Education Through Artistic Computing.
Proceedings of the ICER 2022: ACM Conference on International Computing Education Research, Lugano and Virtual Event Switzerland, August 7, 2022

"I happen to be one of 47.8%": Social-Emotional and Data Reasoning in Middle School Students' Comics about Friendship.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Reimagining Systems for Learning Hands-on Creative and Maker Skills.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Identifying Game Mechanics for Integrating Fabrication Activities within Existing Digital Games.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

What Do You Meme? Students Communicating their Experiences, Intuitions, and Biases Surrounding Data Through Memes.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Examining the Design and Development of a Social Justice Makerspace.
Proc. ACM Hum. Comput. Interact., 2021

danceON: Culturally Responsive Creative Computing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

FabO: Integrating Fabrication with a Player's Gameplay in Existing Digital Games.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021

2020
Work-in-Progress - GeoForge: Integrating Virtual Reality and a Personalized Website to Foster Collaboration in Middle School Science.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020


Turning Bugs into Learning Opportunities: Understanding Debugging Processes, Perspectives, and Pedagogies.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

2019
Trials and Tribulations of Novices Working with the Arduino.
Proceedings of the 2019 ACM Conference on International Computing Education Research, 2019

2017
Framing Makerspace Communities.
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education, 2017

<i>Where are the Glass-Boxes?</i>: Examining the Spectrum of Modularity in Physical Computing Hardware Tools.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
The MoveLab: Developing Congruence Between Students' Self-Concepts and Computing.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Interdisciplinary Computing and the Emergence of Boundary Objects: A Case-Study of Dance and Technology.
Proceedings of the Transforming Learning, 2016

Learning and Collaboration in Physical Computing.
Proceedings of the 2016 ACM Conference on International Computing Education Research, 2016

Circuit diagrams vs. physical circuits: The effect of representational forms during assessment.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

BitBlox: A Redesign of the Breadboard.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2014
Passive haptic learning of Braille typing.
Proceedings of the ISWC'14, 2014


  Loading...