Kay M. Stanney
Orcid: 0000-0003-2663-8662
According to our database1,
Kay M. Stanney
authored at least 48 papers
between 1993 and 2023.
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Bibliography
2023
Exercisable Learning-Theory and Evidence-Based Andragogy for Training Effectiveness using XR (ELEVATE-XR): Elevating the ROI of Immersive Technologies.
Int. J. Hum. Comput. Interact., July, 2023
Int. J. Hum. Comput. Interact., July, 2023
2021
Frontiers Virtual Real., 2021
2020
Identifying Causes of and Solutions for Cybersickness in Immersive Technology: Reformulation of a Research and Development Agenda.
Int. J. Hum. Comput. Interact., 2020
Frontiers Virtual Real., 2020
Proceedings of the Virtual, Augmented and Mixed Reality. Design and Interaction, 2020
2017
The value of EHR-based assessment of physician competency: An investigative effort with internal medicine physicians.
Int. J. Medical Informatics, 2017
Int. J. Learn. Technol., 2017
2015
Proceedings of the Virtual, Augmented and Mixed Reality, 2015
2014
Proceedings of the Handbook of Virtual Environments, 2014
Proceedings of the Handbook of Virtual Environments, 2014
Proceedings of the Handbook of Virtual Environments, 2014
2013
Proceedings of the Foundations of Augmented Cognition, 2013
2011
Proceedings of the Foundations of Augmented Cognition. Directing the Future of Adaptive Systems, 2011
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011
2010
Proceedings of the 2010 Spring Simulation Multiconference, 2010
2009
Proceedings of the Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience, 2009
2007
Recovery From Virtual Environment Exposure: Expected Time Course of Symptoms and Potential Readaptation Strategies.
Hum. Factors, 2007
Augmented Cognition and Cognitive State Assessment Technology - Near-Term, Mid-Term, and Long-Term Research Objectives.
Proceedings of the Foundations of Augmented Cognition, 2007
Proceedings of the Foundations of Augmented Cognition, 2007
2005
Presence Teleoperators Virtual Environ., 2005
Manipulation of non-verbal interaction style and demographic embodiment to increase anthropomorphic computer character credibility.
Int. J. Hum. Comput. Stud., 2005
2004
Presence Teleoperators Virtual Environ., 2004
A Paradigm Shift in Interactive Computing: Deriving Multimodal Design Principles from Behavioral and Neurological Foundations.
Int. J. Hum. Comput. Interact., 2004
Deriving Haptic Design Guidelines from Human Physiological, Psychophysical, and Neurological Foundations.
IEEE Computer Graphics and Applications, 2004
Proceedings of the 6th International Conference on Multimodal Interfaces, 2004
2003
Usability engineering of virtual environments (VEs): identifying multiple criteria that drive effective VE system design.
Int. J. Hum. Comput. Stud., 2003
What to Expect from Immersive Virtual Environment Exposure: Influences of Gender, Body Mass Index, and Past Experience.
Hum. Factors, 2003
Embodiment and Interaction Guidelines for Designing Credible, Trustworthy Embodied Conversational Agents.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003
2002
Proceedings of the IEEE Virtual Reality Conference 2002, 2002
Proceedings of the IEEE Virtual Reality Conference 2002, 2002
2000
Duration and Exposure to Virtual Environments: Sickness Curves During and Across Sessions.
Presence Teleoperators Virtual Environ., 2000
1999
A Theoretical Model of Wayfinding in Virtual Environments: Proposed Strageties for Navigational Aiding.
Presence Teleoperators Virtual Environ., 1999
1998
Presence Teleoperators Virtual Environ., 1998
Locus of User-Initiated Control in Virtual Environments: Influences on Cybersickness.
Presence Teleoperators Virtual Environ., 1998
Aftereffects and Sense of Presence in Virtual Environments: Formulation of a Research and Development Agenda.
Int. J. Hum. Comput. Interact., 1998
1997
Int. J. Hum. Comput. Interact., 1997
Int. J. Hum. Comput. Interact., 1997
Development and testing of a measure of the kinesthetic position sense used to assess the aftereffects from virtual environment exposure.
Proceedings of the 1997 Virtual Reality Annual International Symposium, 1997
Aftereffects of Virtual Environment Exposure: Psychometric Issues.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997
1996
Postural instability induced by virtual reality exposure: Development of a certification protocol.
Int. J. Hum. Comput. Interact., 1996
Proceedings of the Second Annual ACM Conference on Assistive Technologies, 1996
1995
Realizing the full potential of virtual reality: human factors issues that could stand in the way.
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995
1993
The Influence of Information Processing Strategies on Human-Computer Performance.
Proceedings of the Human-Computer Interaction: Applications and Case Studies, 1993