Kaushal Kumar Bhagat

Orcid: 0000-0002-6861-6819

According to our database1, Kaushal Kumar Bhagat authored at least 17 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Bibliography

2024
Designing and evaluating an augmented reality system for an engineering drawing course.
Smart Learn. Environ., December, 2024

Analysing user reviews of interactive educational apps: a sentiment analysis approach.
Interact. Learn. Environ., January, 2024

Game-Based Motivation: Enhancing Learning with Achievements in a Customizable Virtual Reality Environment.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Acceptance of an augmented reality application in an engineering drawing course.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024

Effectiveness of marker-based augmented reality game on computational thinking skills and cognitive load for middle school students.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024

2023
Students' Blended Learning Course Experience Scale (BLCES): development and validation.
Interact. Learn. Environ., August, 2023

Usability Evaluation of an Online Inquiry-Based Learning Platform for Computational Thinking (CT-ONLINQ).
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

2022
The design and evaluation of an AR-based serious game to teach programming.
Comput. Graph., 2022

2020
The Effectiveness of the Flipped Classroom on Students' Learning Achievement and Learning Motivation: A Meta-Analysis.
J. Educ. Technol. Soc., 2020

2019
To use augmented reality or not in formative assessment: a comparative study.
Interact. Learn. Environ., 2019

Design and Development of an Augmented Reality Tracing Application for Kindergarten Students.
Proceedings of the Tenth IEEE International Conference on Technology for Education, 2019

2018
A Bibliometric Analysis of Six Years of Research on Flipped Classroom.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

2017
Formative Assessment in Complex Problem-Solving Domains: The Emerging Role of Assessment Technologies.
J. Educ. Technol. Soc., 2017

Integrating GeoGebra with TPACK in Improving Pre-Service Mathematics Teachers' Professional Development.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

2016
A cost-effective interactive 3D virtual reality system applied to military live firing training.
Virtual Real., 2016

Development and Validation of the Perception of Students Towards Online Learning (POSTOL).
J. Educ. Technol. Soc., 2016

The Impact of the Flipped Classroom on Mathematics Concept Learning in High School.
J. Educ. Technol. Soc., 2016


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