Kaushal Kumar Bhagat
Orcid: 0000-0002-6861-6819
According to our database1,
Kaushal Kumar Bhagat
authored at least 17 papers
between 2016 and 2024.
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Bibliography
2024
Designing and evaluating an augmented reality system for an engineering drawing course.
Smart Learn. Environ., December, 2024
Analysing user reviews of interactive educational apps: a sentiment analysis approach.
Interact. Learn. Environ., January, 2024
Game-Based Motivation: Enhancing Learning with Achievements in a Customizable Virtual Reality Environment.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
Effectiveness of marker-based augmented reality game on computational thinking skills and cognitive load for middle school students.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
2023
Students' Blended Learning Course Experience Scale (BLCES): development and validation.
Interact. Learn. Environ., August, 2023
Usability Evaluation of an Online Inquiry-Based Learning Platform for Computational Thinking (CT-ONLINQ).
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023
2022
Comput. Graph., 2022
2020
The Effectiveness of the Flipped Classroom on Students' Learning Achievement and Learning Motivation: A Meta-Analysis.
J. Educ. Technol. Soc., 2020
2019
Interact. Learn. Environ., 2019
Design and Development of an Augmented Reality Tracing Application for Kindergarten Students.
Proceedings of the Tenth IEEE International Conference on Technology for Education, 2019
2018
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018
2017
Formative Assessment in Complex Problem-Solving Domains: The Emerging Role of Assessment Technologies.
J. Educ. Technol. Soc., 2017
Integrating GeoGebra with TPACK in Improving Pre-Service Mathematics Teachers' Professional Development.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
2016
A cost-effective interactive 3D virtual reality system applied to military live firing training.
Virtual Real., 2016
Development and Validation of the Perception of Students Towards Online Learning (POSTOL).
J. Educ. Technol. Soc., 2016
J. Educ. Technol. Soc., 2016