Katta Spiel
Orcid: 0000-0001-6094-9531Affiliations:
- KU Leuven, e-Media Research Lab, Belgium
- Vienna University of Technology, Institute of Visual Computing and Human-Centered Technology, Austria
According to our database1,
Katta Spiel
authored at least 96 papers
between 2014 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
CoRR, 2024
From Participation to Solidarity: A Case Study on Access of Maker Spaces from Deaf and Hearing Perspectives: Von Partizipation zu Solidarität: Eine Fallstudie zur Zugänglichkeit von Makerspaces aus Gehörloser und Hörender Perspektive.
Proceedings of Mensch und Computer 2024, 2024
Proceedings of the Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing, 2024
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
2023
Participatory Research as a Path to Community-Informed, Gender-Fair Machine Translation.
CoRR, 2023
Designing Technology for Neurodivergent Self-determination: Challenges and Opportunities.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
Complex Dynamics: Disability, Assistive Technology, and the LGBTQIA+ Community Center Experience in the United States.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
2022
Robots beyond Science Fiction: mutual learning in human-robot interaction on the way to participatory approaches.
AI Soc., 2022
TactJam: An End-to-End Prototyping Suite for Collaborative Design of On-Body Vibrotactile Feedback.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022
Development and Validation of a German Version of the Player Experience Inventory (PXI).
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022
"Es geht um Respekt, nicht um Technologie": Erkenntnisse aus einem Interessensgruppen-übergreifenden Workshop zu genderfairer Sprache und Sprachtechnologie.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Expressive Bodies Engaging with Embodied Disability Cultures for Collaborative Design Critiques.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022
Depending on Independence An Autoethnographic Account of Daily Use of Assistive Technologies.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022
2021
ACM Trans. Comput. Hum. Interact., 2021
Irrelevant Gadgets or a Source of Worry: Exploring Wearable Activity Trackers with Older Adults.
ACM Trans. Access. Comput., 2021
"Let's Talk about Gender" - Development of a Card Deck on (Gender) Sensitivity in HCI Research and Practice Based on a Contrasting Literature Review.
i-com, 2021
The Bodies of TEI - Investigating Norms and Assumptions in the Design of Embodied Interaction.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021
Proceedings of the Companion Publication of the 2021 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Revisiting Gendered Web Forms: An Evaluation of Gender Inputs with (Non-)Binary People.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
A Critical Examination of Virtual Reality Technology in the Context of the Minority Body.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
"Why are they all obsessed with Gender?" - (Non)binary Navigations through Technological Infrastructures.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021
2020
ACM Trans. Comput. Hum. Interact., 2020
Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences.
Int. J. Hum. Comput. Stud., 2020
ACM Trans. Comput. Heal., 2020
What Is It Like to Be a Game? - Object Oriented Inquiry for Games Research, Design, and Evaluation.
Frontiers Comput. Sci., 2020
From Promoting Dignity to Installing Distrust: Understanding the Role of Continence Care Technology in Nursing Homes.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020
"But where would I even start?": developing (gender) sensitivity in HCI research and practice.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020
"Taking Care of a Fruit Tree": Nurturing as a Layer of Concern in Online Community Moderation.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
"I am just terrified of my future" - Epistemic Violence in Disability Related Technology Research.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Inconsequential Appearances: An Analysis of Anthropomorphic Language in Voice Assistant Forums.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Nothing About Us Without Us: Investigating the Role of Critical Disability Studies in HCI.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
SIGCHI Outstanding Dissertation Award: Evaluating Experiences of Autistic Children with Technologies in Co-Design.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
ACM Trans. Comput. Hum. Interact., 2019
Interactions, 2019
Int. J. Hum. Comput. Interact., 2019
Body-positive computing as a means to counteract normative biases in fitness trackers.
XRDS, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 9th International Conference on Communities & Technologies, 2019
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019
2018
Proceedings of the Ausgezeichnete Informatikdissertationen 2018., 2018
Proceedings of the 15th Participatory Design Conference: Full Papers - Volume 1, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Int. J. Child Comput. Interact., 2017
Creating community fountains by (re-)designing the digital layer of way-finding pillars.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
When Empathy Is Not Enough: Assessing the Experiences of Autistic Children with Technologies.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Creating creative spaces for co-designing with autistic children: the concept of a "Handlungsspielraum".
Proceedings of the 14th Participatory Design Conference, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2014
Comput. Games J., 2014
Dynamically adapting an AI game engine based on players' eye movements and strategies.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2014