Katrin Becker

Orcid: 0000-0003-2375-1459

According to our database1, Katrin Becker authored at least 21 papers between 1984 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
3D Coverage Path Planning for Efficient Construction Progress Monitoring.
Proceedings of the IEEE International Symposium on Safety, Security, and Rescue Robotics, 2022

2015
Games You Can't Win.
Comput. Games J., 2015

4PEG: A structured rating system for games for learning.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Gamification: How to gamify learning and instruction.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

2013
The Simulation-Game Controversy: What is a Ludic Simulation?
Int. J. Gaming Comput. Mediat. Simulations, 2013

2011
The Magic Bullet: A Tool for Assessing and Evaluating Learning Potential in Games.
Int. J. Game Based Learn., 2011

Serious game design I: The bicameral sketch.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

2009
How do researchers choose commercial games for study?
Proceedings of the 2009 Conference on Future Play on @ GDC Canada, Vancouver, BC, Canada, May 12, 2009

Yet another magic bullet: a tool for assessing and evaluating learning potential in games.
Proceedings of the 2009 Conference on Future Play on @ GDC Canada, Vancouver, BC, Canada, May 12, 2009

2007
Digital game-based learning once removed: Teaching teachers.
Br. J. Educ. Technol., 2007

Oh, the thinks you can think: language barriers in serious game design.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

Instructional ethology: reverse engineering for serious design of educational games.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

2006
How much choice is too much?
ACM SIGCSE Bull., 2006

2005
Games for Learning: Are Schools Ready for What's to Come?.
Proceedings of the Digital Games Research Conference 2005, 2005

How Are Games Educational? Learning Theories Embodied in Games.
Proceedings of the Digital Games Research Conference 2005, 2005

2003
Computer science and the arts: some multi-disciplinary teaching collaborations.
Proceedings of the 8th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2003

Measuring effectiveness of constructivist and behaviourist assignments in CS102.
Proceedings of the 8th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2003

Assignments that meet the needs of exceptional students without disadvantaging the average.
Proceedings of the 8th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2003

Grading programming assignments using rubrics.
Proceedings of the 8th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2003

A multiple intelligences approach to teaching number systems.
Proceedings of the 8th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2003

1984
A microprogramming simulator for instructional use.
Proceedings of the 15th SIGCSE Technical Symposium on Computer Science Education, 1984


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