Katriina Heljakka
Orcid: 0000-0002-4534-5286
According to our database1,
Katriina Heljakka
authored at least 19 papers
between 2014 and 2024.
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Bibliography
2024
Robot Pets as "Serious Toys"- Activating Social and Emotional Experiences of Elderly People.
Inf. Syst. Frontiers, February, 2024
Proceedings of the Extended Reality - International Conference, 2024
2023
Proceedings of the Future Technologies Conference, 2023
2022
Int. J. Child Comput. Interact., 2022
Reading Ron Right: : Speculative Toy Fiction, Friendship and Design of Future IoToys.
Proceedings of the 25th International Academic Mindtrek conference, 2022
2021
Robot Dog Intervention with the Golden Pup: Activating Social and Empathy Experiences of Elderly People as Part of Intergenerational Interaction.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Developing Interactive Company Presentations in the 3D Glue Virtual Reality Environment: A Collaborative Educational Approach.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021
2020
Playing with the Opposite of Uncanny: Empathic Responses to Learning with a Companion-Technology Robot Dog vs. Real Dog.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Playful Approaches to Entrepreneurial Competencies in University Teaching: Introducing the 4Cs Model.
Proceedings of the Advances in Creativity, Innovation, Entrepreneurship and Communication of Design, 2020
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
2019
Proceedings of the Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration, 2019
The internet of art as a site for learning and fun - Playful experiences through augmented geocaching.
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019., 2019
Out of the Box, into the Cubes: Envisioning User Experiences Through a Tool for Gamification, Toyification and Playification.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
2018
Stigma avoidance through visual contextualization: Adult toy play on photo-sharing social media.
New Media Soc., 2018
More than Collectors: Exploring Theorists', Hobbyists' and Everyday Players' Rhetoric in Adult Play With Character Toys.
Games Cult., 2018
2017
Workshop on the internet of toys: character toys with digital dimensions and connections.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017
The Sigrid-Secrets Geocaching Trail: Influencing Well-being through a Gamified Art Experience.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017
Digital Natives and Cardboard Cubes: Co-Creating a Physical Play(ful) Ideation Tool with Preschool Children.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2014