Katrien De Moor
Orcid: 0000-0002-8752-3351Affiliations:
- Norwegian University of Science and Technology, Trondheim, Norway
According to our database1,
Katrien De Moor
authored at least 60 papers
between 2008 and 2024.
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Bibliography
2024
Top-down and bottom-up approaches to video quality of experience studies; overview and proposal of a new model.
Frontiers Comput. Sci., 2024
1st International Usable Security and Privacy for Emerging Technologies Workshop (ASPIRING 2024): Preface.
Proceedings of the Joint Proceedings of RCIS 2024 Workshops and Research Projects Track co-located with the 18th International Conferecence on Research Challenges in Information Science (RCIS 2024), 2024
Proceedings of the Joint Proceedings of RCIS 2024 Workshops and Research Projects Track co-located with the 18th International Conferecence on Research Challenges in Information Science (RCIS 2024), 2024
2023
Review of the theory, principles, and design requirements of human-centric Internet of Things (IoT).
J. Ambient Intell. Humaniz. Comput., March, 2023
Dagstuhl Reports, January, 2023
Envisioning the future: a multi-disciplinary approach to human-centered intelligent environments.
Qual. User Exp., 2023
Towards enhancing ecological validity in user studies: a systematic review of guidelines and implications for QoE research.
Qual. User Exp., 2023
Top-down and bottom-up approaches to video Quality of Experience studies; overview and proposal of a new model.
CoRR, 2023
Investigating Motivational Factors Influencing Users' Consumption of Video Streaming Services: A Human Factor Perspective.
Proceedings of the 15th International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2023), 2023
Age-Inclusive Design of Video Streaming Services: Integrating Insights and Design Implications.
Proceedings of the 15th International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2023), 2023
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023
The Role of Theoretical Models in Ecologically Valid Studies: the example of a video Quality of Experience model.
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023
Foresight Scenarios for Protecting Human Autonomy in IoT: A Comparative Study of Expert and End-User Perspectives.
Proceedings of the 13th International Conference on the Internet of Things, 2023
The Sustainable User Experiences Enabled Human-Centered Framework for Systems Design.
Proceedings of the Software Technologies - 18th International Conference, 2023
Towards Integration of Sustainable User Experience Aspects in Systems Design: A Human-Centered Framework.
Proceedings of the 18th International Conference on Software Technologies, 2023
Proceedings of the 2023 European Interdisciplinary Cybersecurity Conference, 2023
2022
Exploring the Influence of Tech Savviness and Physical Activity in Older Adults Playing an Exergame.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022
Future scoping of truly Human-Centric IoT and Intelligent Networks: A Foresight Approach.
Proceedings of the 12th International Conference on the Internet of Things, 2022
2021
Proceedings of the 13th International Conference on Quality of Multimedia Experience, 2021
Proceedings of the 13th International Conference on Quality of Multimedia Experience, 2021
The WEIRDness of QoE research: The diversity of QoMEX authorship considering locality and gender.
Proceedings of the 13th International Conference on Quality of Multimedia Experience, 2021
Proceedings of the 28th International Conference on Telecommunications, 2021
2020
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020
2019
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019
Exploring the Usefulness of Machine Learning in the Context of WebRTC Performance Estimation.
Proceedings of the 44th IEEE Conference on Local Computer Networks, 2019
2018
Towards New Privacy Regulations in Europe: Users' Privacy Perception in Recommender Systems.
Proceedings of the Security, Privacy, and Anonymity in Computation, Communication, and Storage, 2018
Proceedings of the Entertainment Computing - ICEC 2018, 2018
Sustaining Gender Balance In Top Academic Positions In STEM Will Influence Girls' Participation In STEM.
Proceedings of the IDC Workshop: Sustaining Girls' Participation in STEM, 2018
2017
Proceedings of the Ninth International Conference on Quality of Multimedia Experience, 2017
Users on the Move: On Relationships Between QoE Ratings, Data Volumes and Intentions to Churn.
Proceedings of the 42nd IEEE Conference on Local Computer Networks Workshops, 2017
2016
ERCIM News, 2016
2015
Patient responsibility reallocation: a user-centered approach to support nurses' handling of nurse calls.
Pers. Ubiquitous Comput., 2015
Dagstuhl Reports, 2015
Impact of perceived quality and other influencing factors on emotional video experience.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015
Influence of high ambient illuminance and display luminance on readability and subjective preference.
Proceedings of the Human Vision and Electronic Imaging XX, 2015
2014
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014
Chamber QoE: a multi-instrumental approach to explore affective aspects in relation to quality of experience.
Proceedings of the Human Vision and Electronic Imaging XIX, 2014
Proceedings of the Quality of Experience, 2014
Proceedings of the Quality of Experience, 2014
2013
Quantifying the Influence of Rebuffering Interruptions on the User's Quality of Experience During Mobile Video Watching.
IEEE Trans. Broadcast., 2013
Proceedings of the Fourth International Workshop on Quality of Multimedia Experience, 2013
2012
Quantifying Subjective Quality Evaluations for Mobile Video Watching in a Semi-Living Lab Context.
IEEE Trans. Broadcast., 2012
Investigating the influence of QoS on personal evaluation behaviour in a mobile context.
Multim. Tools Appl., 2012
Content categorization based on implicit and explicit user feedback: Combining self-reports with EEG emotional state analysis.
Proceedings of the Fourth International Workshop on Quality of Multimedia Experience, 2012
2011
Users' (Dis)satisfaction with the personalTV application: Combining objective and subjective data.
Comput. Entertain., 2011
Exploring the acceptability of the audiovisual quality for a mobile video session based on objectively measured parameters.
Proceedings of the Third International Workshop on Quality of Multimedia Experience, 2011
Quality of Service and Quality of Experience Correlations in a Location-Based Mobile Multiplayer Role-Playing Game.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
2010
Proposed Framework for Evaluating Quality of Experience in a Mobile, Testbed-oriented Living Lab Setting.
Mob. Networks Appl., 2010
Linking Users' Subjective QoE Evaluation to Signal Strength in an IEEE 802.11b/g Wireless LAN Environment.
EURASIP J. Wirel. Commun. Netw., 2010
QoE estimation of a location-based mobile game using on-body sensors and QoS-related data.
Proceedings of the 3rd IFIP Wireless Days Conference 2010, 2010
Investigating User Typologies and Their Relevance within a Living Lab-Research Approach for ICT-Innovation.
Proceedings of the 43rd Hawaii International International Conference on Systems Science (HICSS-43 2010), 2010
Evaluating a recommendation application for online video content: an interdisciplinary study.
Proceedings of the 8th European Conference on Interactive TV and Video, 2010
2008
A software tool to relate technical performance to user experience in a mobile context.
Proceedings of the 9th IEEE International Symposium on a World of Wireless, 2008
Fanboys, competers, escapists and time-killers: a typology based on gamers' motivations for playing video games.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008