Katja Zibrek
Orcid: 0000-0002-0204-3472Affiliations:
- University of Rennes, France
- INRIA, ennes, France
According to our database1,
Katja Zibrek
authored at least 35 papers
between 2013 and 2024.
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Bibliography
2024
A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations.
Comput. Graph. Forum, May, 2024
2023
Avoiding virtual humans in a constrained environment: Exploration of novel behavioural measures.
Comput. Graph., February, 2023
Comput. Graph., February, 2023
Proceedings of the ACM Symposium on Applied Perception 2023, 2023
2022
Comput. Graph. Forum, 2022
Sympathy for the digital: Influence of synthetic voice on affinity, social presence and empathy for photorealistic virtual humans.
Comput. Graph., 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
2021
Frontiers Virtual Real., 2021
Model for predicting perception of facial action unit activation using virtual humans.
Comput. Graph., 2021
Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Does Synthetic Voice alter Social Response to a Photorealistic Character in Virtual Reality?
Proceedings of the MIG '21: Motion, 2021
Proceedings of the MIG '21: Motion, 2021
Reactive Virtual Agents: A Viewpoint-Driven Approach for Bodily Nonverbal Communication.
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021
2020
ACM Trans. Graph., 2020
ACM Trans. Appl. Percept., 2020
Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the MIG '20: Motion, 2020
Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditions.
Proceedings of the Virtual Reality and Augmented Reality, 2020
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020
Walk Ratio: Perception of an Invariant Parameter of Human Walk on Virtual Characters.
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020
2019
Is Photorealism Important for Perception of Expressive Virtual Humans in Virtual Reality?
ACM Trans. Appl. Percept., 2019
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Proceedings of the Motion, Interaction and Games, 2019
A psychophysical model to control the brightness and key-to-fill ratio in CG cartoon character lighting.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019
2018
The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role?
IEEE Trans. Vis. Comput. Graph., 2018
2017
Proceedings of the 18th Annual Conference of the International Speech Communication Association, 2017
Don't stand so close to me: investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task.
Proceedings of the ACM Symposium on Applied Perception, 2017
2015
To stylize or not to stylize?: the effect of shape and material stylization on the perception of computer-generated faces.
ACM Trans. Graph., 2015
Exploring the Effect of Motion Type and Emotions on the Perception of Gender in Virtual Humans.
ACM Trans. Appl. Percept., 2015
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015
2014
Proceedings of the ACM Symposium on Applied Perception, 2014
2013
Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies.
ACM Trans. Graph., 2013
Proceedings of the ACM Symposium on Applied Perception 2013, 2013