Katja Rogers
Orcid: 0000-0002-5958-3576Affiliations:
- University of Amsterdam, The Netherlands
According to our database1,
Katja Rogers
authored at least 50 papers
between 2013 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2024
An Umbrella Review of Reporting Quality in CHI Systematic Reviews: Guiding Questions and Best Practices for HCI.
ACM Trans. Comput. Hum. Interact., October, 2024
How To Tame a Toxic Player? A Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games.
Proc. ACM Hum. Comput. Interact., 2024
Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging Task.
Proc. ACM Hum. Comput. Interact., 2024
Proc. ACM Hum. Comput. Interact., 2024
A Wall I Enjoy: Motivating Gentle Full-Body Movements Through Touchwall Interaction Compared to Standing and Sitting Smartphone Usage.
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024
2023
IEEE Trans. Games, March, 2023
Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
The Systematic Review-lution: A Manifesto to Promote Rigour and Inclusivity in Research Synthesis.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Communication Sequences Indicate Team Cohesion: A Mixed-Methods Study of Ad Hoc League of Legends Teams.
Proc. ACM Hum. Comput. Interact., 2022
Proc. ACM Hum. Comput. Interact., 2022
Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
"I Don't Want To Shoot The Android": Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
PhD thesis, 2021
A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games.
Frontiers Virtual Real., 2021
Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
"HIIT" the ExerCube: Comparing the Effectiveness of Functional High-Intensity Interval Training in Conventional vs. Exergame-Based Training.
Frontiers Comput. Sci., 2020
The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player Experience.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied Sketching.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body Movements.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019
2018
Proceedings of the Persuasive Technology - 13th International Conference, 2018
Proceedings of the 44th Graphics Interface Conference, Toronto, Canada, May 8-11, 2018., 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of Emotion.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Textile Manager: Design and Development of a Persuasive Game about Sustainable Textile Production.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Vis. Comput., 2017
Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing co-located with the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017
2016
Proceedings of the Dialogues with Social Robots, 2016
Towards Player-Centric Adaptivity: Interactions of Gameplay Behaviour and Player Traits in a Survival Game.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
2015
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015
Proceedings of the Serious Games - First Joint International Conference, 2015
Proceedings of the 2015 International Conference on Intelligent Environments, 2015
Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
2013
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013