Kathryn E. Ringland

Orcid: 0000-0002-3760-1390

According to our database1, Kathryn E. Ringland authored at least 46 papers between 2012 and 2024.

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Bibliography

2024
"It Was Something I Naturally Found Worked and Heard About Later": An Investigation of Body Doubling with Neurodivergent Participants.
ACM Trans. Access. Comput., September, 2024

Challenging Ableism: A Critical Turn Toward Disability Justice in HCI.
XRDS, 2024

Playing Well Together with a Reward System: Understanding Player Preferences for the PS Trophy System.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

"Caption It in an Accessible Way That Is Also Enjoyable": Characterizing User-Driven Captioning Practices on TikTok.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Social Justice in HCI: A Systematic Literature Review.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

DREEM: Moving from Empathy to Enculturation in Disability Related Human-Centered Design.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024

2023
Weaving Autistic Voices on TikTok: Utilizing Co-Hashtag Networks for Netnography.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023

'You are finally Home': Centering Playful Marginalized Community Values in Designing Online Social Platforms.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023

A Playful Twist on the Peer Review Process and Methodological Gaslighting.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

"You Can't Possibly Have ADHD": Exploring Validation and Tensions around Diagnosis within Unbounded ADHD Social Media Communities.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

Proposing Body Doubling as a Continuum of Space/Time and Mutuality: An Investigation with Neurodivergent Participants.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

2022
ARMY's Magic Shop: Understanding the Collaborative Construction of Playful Places in Online Communities.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Towards Accessible Remote Work: Understanding Work-from-Home Practices of Neurodivergent Professionals.
Proc. ACM Hum. Comput. Interact., 2021

Articulations toward a crip HCI.
Interactions, 2021

Accessibility and Digital Mental Health: Considerations for More Accessible and Equitable Mental Health Apps.
Frontiers Digit. Health, 2021

"You're my best friend.": finding community online in BTS's fandom, ARMY.
XRDS, 2021

Designing for Emotional Well-being: Integrating Persuasion and Customization into Mental Health Technologies.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Designing accessible, explainable AI (XAI) experiences.
ACM SIGACCESS Access. Comput., 2020

Crafting Game-Based Learning: An Analysis of Lessons for Minecraft Education Edition.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Designing Mental Health Technologies that Support the Social Ecosystem of College Students.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Home Worlds: Situating Domestic Computing in Everyday Life Through a Study of DIY Home Repair.
Proc. ACM Hum. Comput. Interact., 2019

"I think people are powerful": The Sociality of Individuals Managing Depression.
Proc. ACM Hum. Comput. Interact., 2019

MyAutsomeFamilyLife: Analyzing Parents of Children with Developmental Disabilities on YouTube.
Proc. ACM Hum. Comput. Interact., 2019

"Autsome": Fostering an Autistic Identity in an Online Minecraft Community for Youth with Autism.
Proceedings of the Information in Contemporary Society - 14th International Conference, 2019

"Do you work for aperture science?": researching and finding the gamer identity in a minecraft community for autistic children.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

(In)visible Choices: Articulation Work and the Rise in US Maternal Mortality.
Proceedings of the Companion Publication of the 2019 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2019

Health Information Technologies for Cancer Care: Characterizing Developments for Precision and Personalized Medicine.
Proceedings of the Companion Publication of the 2019 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2019

Social Technologies for Digital Wellbeing Among Marginalized Communities.
Proceedings of the Companion Publication of the 2019 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2019

A Place to Play: The (Dis)Abled Embodied Experience for Autistic Children in Online Spaces.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

DanceCraft: A Whole-body Interactive System for Children with Autism.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

Understanding Mental Ill-health as Psychosocial Disability: Implications for Assistive Technology.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

2018
Playful Places in Online Playgrounds: An Ethnography of a Minecraft Virtual World for Children with Autism.
PhD thesis, 2018

Participating Through Data: Charting Relational Tensions in Multiplatform Data Flows.
Proc. ACM Hum. Comput. Interact., 2018

2017
(In)Visibility in Disability and Assistive Technology.
ACM Trans. Access. Comput., 2017

Evaluating an iPad Game to Address Overselectivity in Preliterate AAC Users with Minimal Verbal Behavior.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

Making in Minecraft: A Means of Self-Expression for Youth with Autism.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
SIG on the State of Accessibility at CHI.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

"Will I always be not social?": Re-Conceptualizing Sociality in the Context of a Minecraft Community for Autism.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Would You Be Mine: Appropriating Minecraft as an Assistive Technology for Youth with Autism.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

2015
Evaluating a Collaborative iPad Game's Impact on Social Relationships for Children with Autism Spectrum Disorder.
ACM Trans. Access. Comput., 2015

Making "Safe": Community-Centered Practices in a Virtual World Dedicated to Children with Autism.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

2014
SensoryPaint: a multimodal sensory intervention for children with neurodevelopmental disorders.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

SensoryPaint: a natural user interface supporting sensory integration in children with neurodevelopmental disorders.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Accessible clothing tags: designing for individuals with visual impairments.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Designing an accessible clothing tag system for people with vision impairments.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

2012
Optimal load scheduling for residential renewable energy integration.
Proceedings of the IEEE Third International Conference on Smart Grid Communications, 2012


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