Kathrin Gerling
Orcid: 0000-0002-8449-6124
According to our database1,
Kathrin Gerling
authored at least 65 papers
between 2015 and 2024.
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Bibliography
2024
Neurodivergence and Work in Human-Computer Interaction: Mapping the Research Landscape.
Proceedings of the 3rd Annual Meeting of the Symposium on Human-Computer Interaction for Work, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
"Schlusslicht": An Ambient Display to Keep Kids and Parents in the Loop When Managing Playing Time and Disengaging From Games.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
2023
3, 2, 1 Start with Breastfeeding: Supporting Partner Involvement in Breastfeeding Education Through a Gamified Mobile App.
Proceedings of the Mensch und Computer 2023, 2023
Designing Technology for Neurodivergent Self-determination: Challenges and Opportunities.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023
Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game Development.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of Breastfeeding.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Challenges and Opportunities for Interactive Technology to Support Parents of HIV-Positive Children in Ethiopia in the Disclosure Process.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Game-based Powered Wheelchair Skills Training: Examining Tensions Between Player Engagement and Therapeutic Requirements.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
2022
Challenges and Opportunities for Playful Technology in Health Prevention: Using Virtual Reality to Supplement Breastfeeding Education.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022
Reflections on Rigor and Reproducibility: Moving Toward a Community Standard for the Description of Artifacts in Experimental Games Research.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Escape from the Hamster Wheel: Exploring the Role of Joy of Movement in Movement-based Games.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Maker Technology and the Promise of Empowerment in a Flemish School for Disabled Children.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Virtual Feed: Design and Evaluation of a Virtual Reality Simulation Addressing the Lived Experience of Breastfeeding.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
The Challenge of (Non-)Disclosure: Exploring the Lived Experience of Ethiopian Adolescents with HIV and Their Attitudes Toward Technology.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Flexible Activity Tracking for Older Adults Using Mobility Aids - An Exploratory Study on Automatically Identifying Movement Modality.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022
2021
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
A Critical Examination of Virtual Reality Technology in the Context of the Minority Body.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Dash Lane Mobile: Exploring Hypercasual Play to Provide Accessible Physically Active Breaks.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
The Player Experience Inventory Bench: Providing Games User Researchers Actionable Insight into Player Experiences.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Nothing About Us Without Us: Investigating the Role of Critical Disability Studies in HCI.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the Thirteenth International Conference on Tangible, 2019
A Dyad of Lenses for the Motivational Design of mHealth: Bridging the Gap between Health Theory and App Design.
Proceedings of the 2019 IEEE International Conference on Healthcare Informatics, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Design Goals for Playful Technology to Support Physical Activity Among Wheelchair Users.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Ageing is Not a Disease: Pitfalls for the Acceptance of Self-Management Health Systems Supporting Healthy Ageing.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
2018
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Manipulating Reality?: Designing and Deploying Virtual Reality in Sensitive Settings.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games.
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health Benefits.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015