Katharina Margareta Theresa Pöhlmann
Orcid: 0000-0003-1989-3411
According to our database1,
Katharina Margareta Theresa Pöhlmann
authored at least 20 papers
between 2021 and 2024.
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Bibliography
2024
Is Video Gaming a Cure for Cybersickness? Gamers Experience Less Cybersickness Than Non-Gamers in a VR Self-Motion Task.
IEEE Trans. Vis. Comput. Graph., November, 2024
Cybersickness Lies in the Eye of the Observer - Pupil Diameter as a Potential Indicator of Motion Sickness in Virtual Reality?
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Can Brain Stimulation Reduce VR motion sickness in Healthy Young Adults During an Immersive Relaxation Application? A Study of tACS.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Augmenting Virtual Spatial UIs with Physics- and Direction-Based Visual Motion Cues to Non-Disruptively Mitigate Motion Sickness.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
From Slow-Mo to Ludicrous Speed: Comfortably Manipulating the Perception of Linear In-Car VR Motion Through Vehicular Translational Gain and Attenuation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Surveying the Social Comfort of Body, Device, and Environment-Based Augmented Reality Interactions in Confined Passenger Spaces Using Mixed Reality Composite Videos.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., September, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Exploring Neural Biomarkers in Young Adults Resistant to VR Motion Sickness: A Pilot Study of EEG.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Resting-state EEG in the Vestibular Region Can Predict Motion Sickness Induced by a Motion-Simulated in-car VR Platform.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2023
I think I don't feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
You spin me right round, baby, right round: Examining the Impact of Multi-Sensory Self-Motion Cues on Motion Sickness During a VR Reading Task.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Manipulating the Orientation of Planar 2D Content in VR as an Implicit Visual Cue for Mitigating Passenger Motion Sickness.
Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023
2nd Workshop on Multimodal Motion Sickness Detection and Mitigation Methods for Car Journeys - Finding Consensus in the Field.
Proceedings of the Adjunct Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023
Proceedings of the Augmented Humans International Conference 2023, 2023
2022
The relationship between vection, cybersickness and head movements elicited by illusory motion in virtual reality.
Displays, 2022
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications - Adjunct Proceedings, Seoul, Republic of Korea, September 17, 2022
Workshop on Multimodal Motion Sickness Detection and Mitigation Methods for Car Journeys.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications - Adjunct Proceedings, Seoul, Republic of Korea, September 17, 2022
Can Visual Motion Presented in a VR Headset Reduce Motion Sickness for Vehicle Passengers?
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications - Adjunct Proceedings, Seoul, Republic of Korea, September 17, 2022
2021
Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience?
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021