Katharina Emmerich

Orcid: 0000-0002-3198-6373

Affiliations:
  • University of Duisburg-Essen, Duisburg, Germany


According to our database1, Katharina Emmerich authored at least 32 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

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Bibliography

2024
Clothing Sounds in Games: Generation Procedure and Impact on Player Experience.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024

The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

Development and Validation of the Collision Anxiety Questionnaire for VR Applications.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Development and Validation of a German Version of the Player Experience Inventory (PXI).
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Interpolating Happiness: Understanding the Intensity Gradations of Face Emojis Across Cultures.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Puzzles Unpuzzled: Towards a Unified Taxonomy for Analog and Digital Escape Room Games.
Proc. ACM Hum. Comput. Interact., 2021

Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Like in the Good Old Times, but Virtual - A Case for Simulating Co-located Multiplayer Games in VR.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

"Pls Uninstall": On the Interplay of the COVID-19 Pandemic and Toxic Player Behavior in Competitive Gaming.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
Investigating the Social Player Experience: Social Effects in Digital Games
PhD thesis, 2019

Blending Science and Practice: A Collaborative Approach for Evaluating the Value of Heart Rate Measurement.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

2018
GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

I'm Glad You Are on My Side: How to Design Compelling Game Companions.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

Watch Me Play: Does Social Facilitation Apply to Digital Games?
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
The influence of social entities in virtual reality games on player experience and immersion.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Self-Transforming Controllers for Virtual Reality First Person Shooters.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Gestures From the Point of View of an Audience: Towards Anticipatable Interaction of Presenters With 3D Content.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Exploring Patterns of Shared Control in Digital Multiplayer Games.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Hold Me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016

The Influence of Virtual Agents on Player Experience and Performance.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Game Metrics for Evaluating Social In-game Behavior and Interaction in Multiplayer Games.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
Applied Games - In Search of a New Definition.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Operationalization and Measurement of Evaluation Constructs.
Proceedings of the Entertainment Computing and Serious Games, 2015

Serious Games Evaluation: Processes, Models, and Concepts.
Proceedings of the Entertainment Computing and Serious Games, 2015

2014
Creating Age-Specific Interactive Environments about Medical Treatments for Children and Adolescent Patients Diagnosed with Cancer.
Proceedings of the Games for Training, Education, Health and Sports, 2014

Digital Entertaining Health Applications: Researching the Fundamentals of a Cause-Effect Relationship.
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014

Defining second screen gaming: exploration of new design patterns.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Helping friends or fighting foes: The influence of collaboration and competition on player experience.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

2012
Training Conflict Management in a Collaborative Virtual Environment.
Proceedings of the Collaboration and Technology - 18th International Conference, 2012


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