Katerina Mania
Orcid: 0000-0002-9457-5117
According to our database1,
Katerina Mania
authored at least 92 papers
between 2001 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
2023
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023
GoNature AR: Air Quality & Noise Visualization Through a Multimodal and Interactive Augmented Reality Experience.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023
Advanced Digitization Methods for the 3D Visualization and Interpretation of Cultural Heritage: The Sphinx of the Naxians at Delphi.
Proceedings of the Transdisciplinary Multispectral Modeling and Cooperation for the Preservation of Cultural Heritage, 2023
Proceedings of the 25th International Conference on Mobile Human-Computer Interaction, 2023
A Lightweight Haptic Feedback Glove Employing Normal Indentation, Lateral Skin Stretch and both Softness and Hardness Rendering.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Cross-Device Augmented Reality Systems for Fire and Rescue based on Thermal Imaging and Live Tracking.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
2022
Proceedings of the GCH 2022, 2022
The Augmented Museum: A Multimodal, Game-Based, Augmented Reality Narrative for Cultural Heritage.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022
Glance-Box: Multi-LOD Glanceable Interfaces for Machine Shop Guidance in Augmented Reality using Blink and Hand Interaction.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 2nd International Conference on Interactive Media, 2022
Proceedings of the 2nd International Conference on Interactive Media, 2022
2021
ACM Trans. Appl. Percept., 2021
Development of a Wearable Embedded System providing Tactile and Kinesthetic Haptics Feedback for 3D Interactive Applications.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021
Combining 3D Surveying with Archaeological Uncertainty: The Metopes of the Athenian Treasury at Delphi.
Proceedings of the 12th International Conference on Information, 2021
Proceedings of the 13th International Conference on Agents and Artificial Intelligence, 2021
A 3D Rhythm-based Serious Game for Collaboration Improvement of Children with Attention Deficit Hyperactivity Disorder (ADHD).
Proceedings of the IEEE Global Engineering Education Conference, 2021
Proceedings of the IEEE Global Engineering Education Conference, 2021
Near-contact Person-to-3D Character Dance Training: Comparing AR and VR for Interactive Entertainment.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
2020
Gamified platform for rehabilitation after total knee replacement surgery employing low cost and portable inertial measurement sensor node.
Multim. Tools Appl., 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Outdoors Mobile Augmented Reality for Coastal Erosion Visualization Based on Geographical Data.
Proceedings of the International Workshop on Cross-Reality (XR) Interaction co-located with 14th ACM International Conference on Interactive Surfaces and Spaces (ACM ISS 2020), 2020
Wireless Embedded System on a Glove for Hand Motion Capture and Tactile Feedback in 3D Environments.
Proceedings of the SIGGRAPH Asia 2020 Posters, 2020
Proceedings of the SAC '20: The 35th ACM/SIGAPP Symposium on Applied Computing, online event, [Brno, Czech Republic], March 30, 2020
2019
Comput. Graph. Forum, 2019
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
ARCHIMUSIC3D: Multimodal Playful Transformations between Music and Refined Urban Architectural Design.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
ADDventurous Rhythmical Planet: A 3D Rhythm-Based Serious Game for Social Skills Development of Children with ADHD.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
2018
Precise photorealistic visualization for restoration of historic buildings based on tacheometry data.
J. Geogr. Syst., 2018
ISPRS Int. J. Geo Inf., 2018
Outdoors Mobile Augmented Reality Application Visualizing 3D Reconstructed Historical Monuments.
Proceedings of the 4th International Conference on Geographical Information Systems Theory, 2018
2017
Int. J. Arts Technol., 2017
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
2015
Proceedings of the 1st IEEE Workshop on Everyday Virtual Reality, 2015
3D Reconstruction and Visualization of Alternatives for Restoration of Historic Buildings - A New Approach.
Proceedings of the GISTAM 2015, 2015
2014
ACM Trans. Appl. Percept., 2014
Comput. Graph. Forum, 2014
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014
Measuring Memories for Objects and Their Locations in Immersive Virtual Environments: The Subjective Component of Memorial Experience.
Proceedings of the Handbook of Human Centric Visualization., 2014
2013
Exploring the effect of diverse technologies incorporated in virtual museums on visitors' perceived sense of presence.
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013
2012
Towards perceptual fidelity: Slant perception in real and interactive virtual environments.
Int. J. Hum. Comput. Stud., 2012
Gender differences in spatial awareness in immersive virtual environments: a preliminary investigation.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
2011
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
A system to measure, control and minimize end-to-end head tracking latency in immersive simulations.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011
The effect of tracking delay on awareness states in immersive virtual environments: an initial exploration.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011
2010
Quantifying fidelity for virtual environment simulations employing memory schema assumptions.
ACM Trans. Appl. Percept., 2010
Cognitive transfer of spatial awareness states from immersive virtual environments to reality.
ACM Trans. Appl. Percept., 2010
Int. J. Hum. Comput. Stud., 2010
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010
The effect of stereo and context on memory and awareness states in immersive virtual environments.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010
2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009
2008
Proceedings of the IEEE International Conference on Systems, 2008
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008
2007
Proceedings of the 8th International Symposium on Virtual Reality, 2007
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007
2006
The Effect of Visual and Interaction Fidelity on Spatial Cognition in Immersive Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2006
Proceedings of the Interactive Technologies and Sociotechnical Systems, 2006
Usability evaluation of the EPOCH multimodal user interface: designing 3D tangible interactions.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
2005
Presence Teleoperators Virtual Environ., 2005
An experimental exploration of the relationship between subjective impressions of illumination and physical fidelity.
Comput. Graph., 2005
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 2005
2004
Proceedings of the Proceedings VRCAI 2004, 2004
The effect of quality of rendering on user lighting impressions and presence in virtual environments.
Proceedings of the Proceedings VRCAI 2004, 2004
Proceedings of the IEEE International Conference on Systems, 2004
Perceptual sensitivity to head tracking latency in virtual environments with varying degrees of scene complexity.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004
2003
Fidelity Metrics for Virtual Environment Simulations Based on Spatial Memory Awareness States.
Presence Teleoperators Virtual Environ., 2003
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003
2002
Proceedings of the IEEE Virtual Reality Conference 2002, 2002
2001
The Effects of Levels of Immersion on Memory and Presence in Virtual Environments: A Reality Centered Approach.
Cyberpsychology Behav. Soc. Netw., 2001
Proceedings of the Virtual Reality 2001 Conference, 2001
Connections between lighting impressions and presence in real and virtual environments: an experimental study.
Proceedings of the 1st International Conference on Computer Graphics, 2001