Karthik Ramani
Orcid: 0000-0001-8639-5135Affiliations:
- Purdue University
According to our database1,
Karthik Ramani
authored at least 186 papers
between 2003 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
ImpersonatAR: Using Embodied Authoring and Evaluation to Prototype Multi-Scenario Use Cases for Augmented Reality Applications.
J. Comput. Inf. Sci. Eng., March, 2024
The Design of a Virtual Prototyping System for Authoring Interactive Virtual Reality Environments From Real-World Scans.
J. Comput. Inf. Sci. Eng., March, 2024
Interacting Objects: A Dataset of Object-Object Interactions for Richer Dynamic Scene Representations.
IEEE Robotics Autom. Lett., January, 2024
AnnotateXR: An Extended Reality Workflow for Automating Data Annotation to Support Computer Vision Applications.
J. Comput. Inf. Sci. Eng., 2024
Int. J. Child Comput. Interact., 2024
avaTTAR: Table Tennis Stroke Training with On-body and Detached Visualization in Augmented Reality.
CoRR, 2024
Authoring instructional flow in iVR learning units to promote outcome-oriented learning.
Comput. Educ. X Real., 2024
avaTTAR: Table Tennis Stroke Training with Embodied and Detached Visualization in Augmented Reality.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024
ChatDirector: Enhancing Video Conferencing with Space-Aware Scene Rendering and Speech-Driven Layout Transition.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
ClassMeta: Designing Interactive Virtual Classmate to Promote VR Classroom Participation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Simplification of 3D CAD Model in Voxel Form for Mechanical Parts Using Generative Adversarial Networks.
Comput. Aided Des., October, 2023
Advanced modeling method for quantifying cumulative subjective fatigue in mid-air interaction.
Int. J. Hum. Comput. Stud., 2023
Visualizing Causality in Mixed Reality for Manual Task Learning: An Exploratory Study.
CoRR, 2023
Understanding Generative AI in Art: An Interview Study with Artists on G-AI from an HCI Perspective.
CoRR, 2023
InfoGCN++: Learning Representation by Predicting the Future for Online Human Skeleton-based Action Recognition.
CoRR, 2023
CoRR, 2023
Ubi-TOUCH: Ubiquitous Tangible Object Utilization through Consistent Hand-object interaction in Augmented Reality.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023
Proceedings of the IEEE International Conference on Robotics and Automation, 2023
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023
LearnIoTVR: An End-to-End Virtual Reality Environment Providing Authentic Learning Experiences for Internet of Things.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
InstruMentAR: Auto-Generation of Augmented Reality Tutorials for Operating Digital Instruments Through Recording Embodied Demonstration.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Ubi Edge: Authoring Edge-Based Opportunistic Tangible User Interfaces in Augmented Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
ColabAR: A Toolkit for Remote Collaboration in Tangible Augmented Reality Laboratories.
Proc. ACM Hum. Comput. Interact., 2022
StretchAR: Exploiting Touch and Stretch as a Method of Interaction for Smart Glasses Using Wearable Straps.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022
MechARspace: An Authoring System Enabling Bidirectional Binding of Augmented Reality with Toys in Real-time.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
ARnnotate: An Augmented Reality Interface for Collecting Custom Dataset of 3D Hand-Object Interaction Pose Estimation.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
EditAR: A Digital Twin Authoring Environment for Creation of AR/VR and Video Instructions from a Single Demonstration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022
ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Towards Modeling of Virtual Reality Welding Simulators to Promote Accessible and Scalable Training.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
FabHandWear: An End-to-End Pipeline from Design to Fabrication of Customized Functional Hand Wearables.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021
Egocentric View Hand Action Recognition by Leveraging Hand Surface and Hand Grasp Type.
CoRR, 2021
Object Synthesis by Learning Part Geometry with Surface and Volumetric Representations.
Comput. Aided Des., 2021
GesturAR: An Authoring System for Creating Freehand Interactive Augmented Reality Applications.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspace Experiences.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
VRFromX: From Scanned Reality to Interactive Virtual Experience with Human-in-the-Loop.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
ProcessAR: An augmented reality-based tool to create in-situ procedural 2D/3D AR Instructions.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021
2020
Big data driven jobs remaining time prediction in discrete manufacturing system: a deep learning-based approach.
Int. J. Prod. Res., 2020
Using social interaction trace data and context to predict collaboration quality and creative fluency in collaborative design learning environments.
Int. J. Hum. Comput. Stud., 2020
CAPturAR: An Augmented Reality Tool for Authoring Human-Involved Context-Aware Applications.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
A Large-Scale Annotated Mechanical Components Benchmark for Classification and Retrieval Tasks with Deep Neural Networks.
Proceedings of the Computer Vision - ECCV 2020, 2020
Meta-AR-App: An Authoring Platform for Collaborative Augmented Reality in STEM Classrooms.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the 31st British Machine Vision Conference 2020, 2020
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
2019
ConvPDE-UQ: Convolutional neural networks with quantified uncertainty for heterogeneous elliptic partial differential equations on varied domains.
J. Comput. Phys., 2019
GhostAR: A Time-space Editor for Embodied Authoring of Human-Robot Collaborative Task with Augmented Reality.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Proceedings of the 7th International Conference on Learning Representations, 2019
Shape Structuralizer: Design, Fabrication, and User-driven Iterative Refinement of 3D Mesh Models.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
V.Ra: An In-Situ Visual Authoring System for Robot-IoT Task Planning with Augmented Reality.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
2018
MultiSoft: Soft Sensor Enabling Real-Time Multimodal Sensing with Contact Localization and Deformation Classification.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018
CT-GAN: Conditional Transformation Generative Adversarial Network for Image Attribute Modification.
CoRR, 2018
SynchronizAR: Instant Synchronization for Spontaneous and Spatial Collaborations in Augmented Reality.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018
Ani-Bot: A Modular Robotics System Supporting Creation, Tweaking, and Usage with Mixed-Reality Interactions.
Proceedings of the Twelfth International Conference on Tangible, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Plain2Fun: Augmenting Ordinary Objects with Interactive Functions by Auto-Fabricating Surface Painted Circuits.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
2017
J. Comput. Inf. Sci. Eng., 2017
Int. J. Hum. Comput. Stud., 2017
Integrating Visual Analytics Support for Grounded Theory Practice in Qualitative Text Analysis.
Comput. Graph. Forum, 2017
iSoft: A Customizable Soft Sensor with Real-time Continuous Contact and Stretching Sensing.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017
Window-Shaping: 3D Design Ideation by Creating on, Borrowing from, and Looking at the Physical World.
Proceedings of the Tenth International Conference on Tangible, 2017
Proceedings of the IEEE International Conference on Computer Vision, 2017
Proceedings of the IEEE International Conference on Computer Vision, 2017
Merging Sketches for Creative Design Exploration: An Evaluation of Physical and Cognitive Operations.
Proceedings of the 43rd Graphics Interface Conference 2017, 2017
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017
BikeGesture: User Elicitation and Performance of Micro Hand Gesture as Input for Cycling.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Modeling Cumulative Arm Fatigue in Mid-Air Interaction based on Perceived Exertion and Kinetics of Arm Motion.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 International Conference on 3D Vision, 2017
2016
MotionFlow: Visual Abstraction and Aggregation of Sequential Patterns in Human Motion Tracking Data.
IEEE Trans. Vis. Comput. Graph., 2016
The Intrinsic Geometric Structure of Protein-Protein Interaction Networks for Protein Interaction Prediction.
IEEE ACM Trans. Comput. Biol. Bioinform., 2016
Wearable textile input device with multimodal sensing for eyes-free mobile interaction during daily activities.
Pervasive Mob. Comput., 2016
Proto-TAI++: Exploring Perceptually Consistent Creation of Planar Shape Assemblies Through Multimodal Tangible Interactions.
J. Comput. Inf. Sci. Eng., 2016
Extracting hand grasp and motion for intent expression in mid-air shape deformation: A concrete and iterative exploration through a virtual pottery application.
Comput. Graph., 2016
TRing: Instant and Customizable Interactions with Objects Using an Embedded Magnet and a Finger-Worn Device.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
MobiSweep: Exploring Spatial Design Ideation Using a Smartphone as a Hand-held Reference Plane.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Proceedings of the Advances in Neural Information Processing Systems 29: Annual Conference on Neural Information Processing Systems 2016, 2016
Proceedings of the 2016 IEEE International Conference on Robotics and Automation, 2016
RealFusion: An Interactive Workflow for Repurposing Real-World Objects towards Early-stage Creative Ideation.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016
Proceedings of the Computer Vision - ECCV 2016, 2016
DeepHand: Robust Hand Pose Estimation by Completing a Matrix Imputed with Deep Features.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
J. Comput. Inf. Sci. Eng., 2015
A gesture-free geometric approach for mid-air expression of design intent in 3D virtual pottery.
Comput. Aided Des., 2015
Comput. Aided Des., 2015
RevoMaker: Enabling Multi-directional and Functionally-embedded 3D printing using a Rotational Cuboidal Platform.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
TIMMi: Finger-worn Textile Input Device with Multimodal Sensing in Mobile Interaction.
Proceedings of the Ninth International Conference on Tangible, 2015
Proceedings of the Ninth International Conference on Tangible, 2015
SOFTii: Soft Tangible Interface for Continuous Control of Virtual Objects with Pressure-based Input.
Proceedings of the Ninth International Conference on Tangible, 2015
Proceedings of the 2015 IEEE International Conference on Computer Vision, 2015
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
2014
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
Proceedings of the 2014 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2014
Global Voting Model for Protein Function Prediction from Protein-Protein Interaction Networks.
Proceedings of the Intelligent Computing in Bioinformatics - 10th International Conference, 2014
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
zPots: a virtual pottery experience with spatial interactions using the leap motion device.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Chiron: interpreting signals from capacitive patterns and inertial sensors for intuitive shape modeling.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014
Proceedings of the IDC '14, 2014
2013
Handy-Potter: Rapid Exploration of Rotationally Symmetric Shapes Through Natural Hand Motions.
J. Comput. Inf. Sci. Eng., 2013
Shape-It-Up: Hand gesture based creative expression of 3D shapes using intelligent generalized cylinders.
Comput. Aided Des., 2013
The evolution, challenges, and future of knowledge representation in product design systems.
Comput. Aided Des., 2013
2012
Cogene: An Automated Design Framework for Domain-Specific Architectures.
PhD thesis, 2012
Comput. Aided Des., 2012
3DMolNavi: A web-based retrieval and navigation tool for flexible molecular shape comparison.
BMC Bioinform., 2012
Extended multitouch: recovering touch posture and differentiating users using a depth camera.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012
Proceedings of the 2012 IEEE Conference on Computer Vision and Pattern Recognition, 2012
2011
Computing the Inner Distances of Volumetric Models for Articulated Shape Description with a Visibility Graph.
IEEE Trans. Pattern Anal. Mach. Intell., 2011
Comput. Graph. Forum, 2011
Knowledge-based part similarity measurement utilizing ontology and multi-criteria decision making technique.
Adv. Eng. Informatics, 2011
Adv. Eng. Informatics, 2011
Adv. Eng. Informatics, 2011
Proceedings of the 24th IEEE Conference on Computer Vision and Pattern Recognition, 2011
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2011
Proceedings of the 24th IEEE Conference on Computer Vision and Pattern Recognition, 2011
2010
Estimating view parameters from random projections for Tomography using spherical MDS.
BMC Medical Imaging, 2010
BMC Bioinform., 2010
2009
Robust principal axes determination for point-based shapes using least median of squares.
Comput. Aided Des., 2009
Computing global visibility maps for regions on the boundaries of polyhedra using Minkowski sums.
Comput. Aided Des., 2009
Comput. Aided Des., 2009
BMC Bioinform., 2009
BMC Bioinform., 2009
Artif. Intell. Eng. Des. Anal. Manuf., 2009
Proceedings of the IEEE International Conference on Shape Modeling and Applications, 2009
Proceedings of the 6th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2009
Proceedings of the 14th International Conference on Architectural Support for Programming Languages and Operating Systems, 2009
2008
J. Comput. Inf. Sci. Eng., 2008
Comput. Aided Des., 2008
Adv. Eng. Informatics, 2008
Proceedings of the 2008 International Conference on Shape Modeling and Applications (SMI 2008), 2008
Bio-geometry: challenges, approaches, and future opportunities in proteomics and drug discovery.
Proceedings of the 2008 ACM Symposium on Solid and Physical Modeling, 2008
2007
IEEE Computer Graphics and Applications, 2007
Artif. Intell. Eng. Des. Anal. Manuf., 2007
Anisotropic filtering on normal field and curvature tensor field using optimal estimation theory.
Proceedings of the 2007 International Conference on Shape Modeling and Applications (SMI 2007), 2007
Proceedings of the 2007 ACM Symposium on Solid and Physical Modeling, 2007
Proceedings of the 2007 ACM Symposium on Solid and Physical Modeling, 2007
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007
Proceedings of the 2007 International Conference on Compilers, 2007
2006
Automatic least-squares projection of points onto point clouds with applications in reverse engineering.
Comput. Aided Des., 2006
Proceedings of the 3rd Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2006
Proceedings of the Semantic Multimedia, 2006
Power efficient resource scaling in partitioned architectures through dynamic heterogeneity.
Proceedings of the 2006 IEEE International Symposium on Performance Analysis of Systems and Software, 2006
Proceedings of the 33rd International Symposium on Computer Architecture (ISCA 2006), 2006
Proceedings of the 3rd International Symposium on 3D Data Processing, 2006
2005
Product Node Architecture: A Systematic Approach to Provide Structured Flexibility in Distributed Product Development.
Concurr. Eng. Res. Appl., 2005
Comput. Aided Des., 2005
Proceedings of the Computational Science, 2005
Microarchitectural Wire Management for Performance and Power in Partitioned Architectures.
Proceedings of the 11th International Conference on High-Performance Computer Architecture (HPCA-11 2005), 2005
2004
Proceedings of the 20th International Conference on Data Engineering, 2004
2003
CADDAC: Multi-Client Collaborative Shape Design System with Server-based Geometry Kernel.
J. Comput. Inf. Sci. Eng., 2003