Karina Rodriguez-Echavarria
Orcid: 0000-0002-8679-1602Affiliations:
- University of Brighton, UK
According to our database1,
Karina Rodriguez-Echavarria
authored at least 42 papers
between 2007 and 2023.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
On csauthors.net:
Bibliography
2023
Proceedings of the GCH 2023, 2023
2022
Creative Experiences for Engaging Communities with Cultural Heritage through Place-based Narratives.
ACM Journal on Computing and Cultural Heritage, 2022
Tactile prints in colour: Studying the Visual Appearance of 2.5D Prints for Heritage Recreations.
Proceedings of the GCH 2022, 2022
Co-developing Knowledge Documentation for the Intangible Heritage of Egyptian Woodwork Craft.
Proceedings of the GCH 2022, 2022
2021
Proceedings of the GCH 2021, 2021
2020
Fracturing Artefacts into 3D Printable Puzzles to Enhance Audience Engagement with Heritage Collections.
ACM Journal on Computing and Cultural Heritage, 2020
Engaging audiences with Cultural Heritage through Augmented Reality (AR) Enhanced Pop-Up Books.
Proceedings of the 18th Eurographics Workshop on Graphics and Cultural Heritage, 2020
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
2019
ACM Journal on Computing and Cultural Heritage, 2019
Experiencing Art by Means of 3D Printed Replicas: Enriching the Interpretation of Pot Oiseau.
Proceedings of the GCH 2019 - Eurographics Workshop on Graphics and Cultural Heritage, 2019
Proceedings of the GCH 2019 - Eurographics Workshop on Graphics and Cultural Heritage, 2019
Proceedings of the GCH 2019 - Eurographics Workshop on Graphics and Cultural Heritage, 2019
Augmented Reality (AR) Maps for Experiencing Creative Narratives of Cultural Heritage.
Proceedings of the GCH 2019 - Eurographics Workshop on Graphics and Cultural Heritage, 2019
Learning Through Experiences: Accessible Fabricated Dioramas for the Visually Impaired.
Proceedings of the Immersive Learning Research Network - 5th International Conference, 2019
2018
Participatory Co-creation of a Public Sculpture Incorporating 3D Digital Technologies.
Proceedings of the GCH 2018, 2018
Digital Workflow for Creating 3D Puzzles to Engage Audiences in the Interpretation of Archaeological Artefacts.
Proceedings of the GCH 2018, 2018
Proceedings of the GCH 2018, 2018
Virtual Reality (VR) Interactions With Multiple Interpretations of Archaeological Artefacts.
Proceedings of the GCH 2018, 2018
2017
ACM Journal on Computing and Cultural Heritage, January, 2017
The Fabricated Diorama: Tactile Relief and Context-aware Technology for Visually Impaired Audiences.
Proceedings of the GCH 2017, 2017
Proceedings of the GCH 2017, 2017
Proceedings of the 11th International Conference on Research Challenges in Information Science, 2017
2016
ACM Journal on Computing and Cultural Heritage, 2016
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016
Proceedings of the 1st Eurographics Workshop on Graphics for Digital Fabrication, 2016
Proceedings of the 1st Eurographics Workshop on Graphics for Digital Fabrication, 2016
2015
Adaptive voids - Primal and dual adaptive cellular structures for additive manufacturing.
Vis. Comput., 2015
Studying shape semantics of an architectural moulding collection: Classifying style based on shape analysis methods.
Proceedings of the 2nd Digital Heritage International Congress, 2015
2014
Vis. Comput., 2014
2013
GPGPU Implementation of a Generative Modelling Language.
Proceedings of the 19th International Conference on Distributed Multimedia Systems, 2013
2012
Proceedings of the 13th International Symposium on Virtual Reality, 2012
Proceedings of the 13th International Symposium on Virtual Reality, 2012
Insourcing, Outsourcing and Crowdsourcing 3D Collection Formation: Perspectives for Cultural Heritage Sites.
Proceedings of the 13th International Symposium on Virtual Reality, 2012
Proceedings of the Progress in Cultural Heritage Preservation, 2012
2011
Usability Evaluation of a Prototype iPhone App for Osaka Castle Museum: Outcomes and Reflections.
Proceedings of the 12th International Symposium on Virtual Reality, 2011
2010
Proceedings of the 11th International Symposium on Virtual Reality, 2010
2009
Web based presentation of semantically tagged 3D content for public sculptures and monuments in the UK.
Proceedings of the Proceeding of the 14th International Conference on 3D Web Technology, 2009
2008
Studying Users' Acceptability Towards 3D Immersive Environments - Virtual Tours: A Case Study.
Proceedings of the GRAPP 2008, 2008
2007
Proceedings of the 8th International Symposium on Virtual Reality, 2007
3D techniques to create interactive virtual museums: The state of the art in the epoch noe.
Proceedings of the GRAPP 2007, 2007
Interactive Storytelling and Gaming Environments for Museums: The Interactive Storytelling Exhibition Project.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007