Karina Caro
Orcid: 0000-0003-2868-9885
According to our database1,
Karina Caro
authored at least 43 papers
between 2014 and 2023.
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Bibliography
2023
Designing and evaluating Reto Global, a serious video game for supporting global warming awareness.
Int. J. Hum. Comput. Stud., September, 2023
Using Emotion4Down: Evaluating the Design of a Serious Video Game for Supporting Emotional Awareness with People with Intellectual Disabilities.
Interact. Comput., August, 2023
Designing and Evaluating Aventura Marina: A Serious Game to Promote Visitors' Engagement in a Science Museum Exhibition.
Interact. Comput., August, 2023
Speaker Identification in Interactions between Mothers and Children with Down Syndrome via Audio Analysis: A Case Study in Mexico.
Int. J. Hum. Comput. Interact., May, 2023
Effect of an augmented reality app on academic achievement, motivation, and technology acceptance of university students of a chemistry course.
Comput. Educ. X Real., January, 2023
Mobile monitoring parents' behaviors for supporting self-management in children with disabilities.
J. Ambient Intell. Humaniz. Comput., 2023
Current state and trends of the research in exergames for the elderly and their impact on health outcomes: a scoping review.
J. Ambient Intell. Humaniz. Comput., 2023
Proceedings of the Mexican International Conference on Computer Science, 2023
2022
Evaluation of the NOM-035 Smart Manager: A System for Identifying the Psychological Risk Factors Levels of University Academics.
Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence, 2022
Design, development, and evaluation of a medical system for estimating dosimetry levels in a public hospital.
Proceedings of the IEEE Mexican International Conference on Computer Science, 2022
2021
Emotion4Down: A Serious Video Game for Supporting Emotional Awareness of People with Down Syndrome.
Proceedings of the MexIHC' 21: 8th Mexican Conference on Human-Computer Interaction, 2021
Designing a Serious Game to Promote Visitors' Engagement in a Science Museum Exhibition.
Proceedings of the MexIHC' 21: 8th Mexican Conference on Human-Computer Interaction, 2021
Move&Learn: an Adaptive Exergame to Support Visual-Motor Skills of Children with Neurodevelopmental Disorders.
Proceedings of the GoodIT '21: Conference on Information Technology for Social Good, 2021
2020
Using a Gesture-based videogame to support eye-hand coordination and pre-literacy skills of children with down syndrome.
Multim. Tools Appl., 2020
A performance comparison between exergames designed for individuals with autism spectrum disorder and commercially-available exergames.
Multim. Tools Appl., 2020
From immersion to metagaming: Understanding rewind mechanics in interactive storytelling.
Entertain. Comput., 2020
Exploring Player Experience of an Augmented Puzzle and Wearables for Studying Interactions between Parents and Children with Down Syndrome.
Proceedings of the PervasiveHealth '20: 14th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2020
2019
Strategies for Inclusion in the Design of Pervasive Computing for Health and Wellbeing.
IEEE Pervasive Comput., 2019
Supporting Behavior Management with a Classroom Display Providing Immediate Feedback to Students.
Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2019
Blue piece: a web-based tool to provide screening and intervention services for parents of children with autism spectrum disorder.
Proceedings of the CLIHC '19: IX Latin American Conference on Human Computer Interaction, Panama City, Panama, September 30, 2019
Designing a video game to support climate change awareness in a museum exhibition context.
Proceedings of the CLIHC '19: IX Latin American Conference on Human Computer Interaction, Panama City, Panama, September 30, 2019
Gesture-based Video Games to Support Fine-Motor Coordination Skills of Children with Autism.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
2018
Agile Dimensional Model for a Data Warehouse Implementation in a Software Developer Company.
Res. Comput. Sci., 2018
Design and Implementation of a Data Warehouse to Support Decision-Making in a Health Environment.
Res. Comput. Sci., 2018
Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2018
Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2018
Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2018
Understanding the Effect of Existing Positive Relationships on a Social Motion-based Game for Health.
Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2018
Motivating Adults with Developmental Disabilities to Perform Motor Coordination Exercises using Exergames.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Using the FroggyBobby exergame to support eye-body coordination development of children with severe autism.
Int. J. Hum. Comput. Stud., 2017
FroggyBobby: An exergame to support children with motor problems practicing motor coordination exercises during therapeutic interventions.
Comput. Hum. Behav., 2017
Exergames in Individuals with Down Syndrome: A Performance Comparison Between Children and Adolescents.
Proceedings of the Smart Objects and Technologies for Social Good, 2017
BeeSmart: A Gesture-Based Videogame to Support Literacy and Eye-Hand Coordination of Children with Down Syndrome.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017
2016
ExercaveRoom: a technological room for supporting gross and fine motor coordination of children with developmental disorders.
Proceedings of the 10th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2016
Proceedings of the 10th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2016
Proceedings of the Sixteenth Mexican International Conference on Computer Science, 2016
Online Learning System to Help People with Developmental Disabilities Reinforce Basic Skills.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016
2014
ACM SIGACCESS Access. Comput., 2014
Designing exergames combining the use of fine and gross motor exercises to support self-care activities.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014