Karen Tanenbaum
According to our database1,
Karen Tanenbaum
authored at least 29 papers
between 2008 and 2020.
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Bibliography
2020
Correction to: A case study of intended versus actual experience of adaptivity in a tangible storytelling system.
User Model. User Adapt. Interact., 2020
2019
Shiva's Rangoli: Tangible Storytelling through Diegetic Interfaces in Ambient Environments.
Proceedings of the Thirteenth International Conference on Tangible, 2019
2018
Steampunk, Survivalism and Sex Toys: An Exploration of How and Why HCI Studies Peripheral Practices.
Proceedings of the New Directions in Third Wave Human-Computer Interaction: Volume 2, 2018
2017
Furious futures and apocalyptic design fictions: popular narratives of sustainability.
Interactions, 2017
Designing Hybrid Games for Playful Fabrication: Augmentation, Accumulation & Idleness.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
The limits of our imagination: design fiction as a strategy for engaging with dystopian futures.
Proceedings of the Second Workshop on Computing within Limits, 2016
2015
Proceedings of the Ninth International Conference on Tangible, 2015
Envisioning the Future of Wearable Play: Conceptual Models for Props and Costumes as Game Controllers.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015
Proceedings of the Creativity in the Digital Age., 2015
2014
A case study of intended versus actual experience of adaptivity in a tangible storytelling system.
User Model. User Adapt. Interact., 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Steampunking interaction design: principles for envisioning through imaginative practice.
Interactions, 2013
Democratizing technology: pleasure, utility and expressiveness in DIY and maker practice.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Proceedings of the User Modeling, Adaption and Personalization, 2011
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011
Proceedings of the Interactive Storytelling, 2011
2010
Digit. Creativity, 2010
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
Proceedings of the 1st Augmented Human International Conference, 2010
2009
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
Proceedings of the Interactive Storytelling, 2008