Karen Collins
According to our database1,
Karen Collins
authored at least 32 papers
between 2009 and 2021.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2021
Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework.
IEEE Trans. Games, 2021
2019
Intell. Decis. Technol., 2019
Comput. Games J., 2019
G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR.
Proceedings of the IEEE Conference on Games, 2019
2018
Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual Simulations.
Informatics, 2018
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018
2016
Sound and stereoscopic 3D: Examining the effects of sound on depth perception in stereoscopic 3D.
Proceedings of the 7th International Conference on Information, 2016
2015
Sound localization on a horizontal surface: virtual and real sound source localization.
Virtual Real., 2015
Understanding older women's decision making and coping in the context of breast cancer treatment.
BMC Medical Informatics Decis. Mak., 2015
The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015
2014
Sound Localization on Tabletop Computers: A Comparison of Two Amplitude Panning Methods.
Comput. Entertain., 2014
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014
2013
IEEE Trans. Cybern., 2013
Proceedings of the Stereoscopic Displays and Applications XXIV, 2013
Proceedings of the Stereoscopic Displays and Applications XXIV, 2013
Proceedings of the Stereoscopic Displays and Applications XXIV, 2013
The effects of 5.1 sound presentations on the perception of stereoscopic imagery in video games.
Proceedings of the Stereoscopic Displays and Applications XXIV, 2013
2012
Entertain. Comput., 2012
Developing Effective Serious Games: The Effect of Background Sound on Visual Fidelity Perception with Varying Texture Resolution.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012
Proceedings of the Joint International Conference on Human-Centered Computer Environments, 2012
Proceedings of the Audio Mostly 2012, 2012
2011
Subjective Measures of the Influence of Music Customization on the Video Game Play Experience: A Pilot Study.
Game Stud., 2011
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011
Proceedings of the AM '11, 2011
2010
Using games as a method of evaluation of usability and user experience in human-computer interaction design.
Proceedings of the International Conference on Humans and Computers, 2010
Next generation customizability of music in video games: the creation of an "Artificially Intelligent" audio engine.
Proceedings of the International Conference on Humans and Computers, 2010
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010
2009
Proceedings of the 2009 Conference on Future Play on @ GDC Canada, Vancouver, BC, Canada, May 12, 2009