Karen Collins

According to our database1, Karen Collins authored at least 32 papers between 2009 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework.
IEEE Trans. Games, 2021

2019
Intelligent avatars and emotion in medical-based virtual learning environments.
Intell. Decis. Technol., 2019

An Introduction to Spatial Sound Rendering in Virtual Environments and Games.
Comput. Games J., 2019

G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR.
Proceedings of the IEEE Conference on Games, 2019

2018
Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual Simulations.
Informatics, 2018

Experimental Game Interactions in a Cave Automatic Virtual Environment.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

Tamaglitchi: A Pilot Study of Anthropomorphism and Non-Verbal Sound.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018

2016
Game Sound in the Mechanical Arcades: An Audio Archaeology.
Game Stud., 2016

Sound and stereoscopic 3D: Examining the effects of sound on depth perception in stereoscopic 3D.
Proceedings of the 7th International Conference on Information, 2016

2015
Sound localization on a horizontal surface: virtual and real sound source localization.
Virtual Real., 2015

Understanding older women's decision making and coping in the context of breast cancer treatment.
BMC Medical Informatics Decis. Mak., 2015

The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015

2014
Sound Localization on Tabletop Computers: A Comparison of Two Amplitude Panning Methods.
Comput. Entertain., 2014

The Effect of Contextual Sound Cues on Visual Fidelity Perception.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

2013
The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D.
IEEE Trans. Cybern., 2013

S3D depth-axis interaction for video games: performance and engagement.
Proceedings of the Stereoscopic Displays and Applications XXIV, 2013

An interactive in-game approach to user adjustment of stereoscopic 3D settings.
Proceedings of the Stereoscopic Displays and Applications XXIV, 2013

Impact of floating windows on the accuracy of depth perception in games.
Proceedings of the Stereoscopic Displays and Applications XXIV, 2013

The effects of 5.1 sound presentations on the perception of stereoscopic imagery in video games.
Proceedings of the Stereoscopic Displays and Applications XXIV, 2013

2012
Visualized sound effect icons for improved multimedia accessibility: A pilot study.
Entertain. Comput., 2012

Developing Effective Serious Games: The Effect of Background Sound on Visual Fidelity Perception with Varying Texture Resolution.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

A framework for sound localization experiments and automation.
Proceedings of the Joint International Conference on Human-Centered Computer Environments, 2012

The effects of audio on depth perception in S3D games.
Proceedings of the Audio Mostly 2012, 2012

2011
Subjective Measures of the Influence of Music Customization on the Video Game Play Experience: A Pilot Study.
Game Stud., 2011

A framework for distributed audio smartphone games.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Musical mood-based mobile gaming.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

Making gamers cry: mirror neurons and embodied interaction with game sound.
Proceedings of the AM '11, 2011

2010
Using games as a method of evaluation of usability and user experience in human-computer interaction design.
Proceedings of the International Conference on Humans and Computers, 2010

Next generation customizability of music in video games: the creation of an "Artificially Intelligent" audio engine.
Proceedings of the International Conference on Humans and Computers, 2010

Addictive gameplay: what casual game designers can learn from slot machine research.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

An exploration of distributed mobile audio and games.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

2009
Client-based learning models: student-designed games for business applications.
Proceedings of the 2009 Conference on Future Play on @ GDC Canada, Vancouver, BC, Canada, May 12, 2009


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