Karen Anne Cochrane

Orcid: 0000-0002-4563-0618

According to our database1, Karen Anne Cochrane authored at least 22 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
From Imagination to Innovation: Using Participatory Design Fiction to Envision the Future of Accessible Gaming Wearables for Players with Upper Limb Motor Disabilities.
Proc. ACM Hum. Comput. Interact., 2024

Beyond Meditation: Understanding Everyday Mindfulness Practices and Technology Use Among Experienced Practitioners.
Proc. ACM Hum. Comput. Interact., 2024

Tactile Narratives: Augmenting Body Maps through Textured Fabric in Soma Design.
Proceedings of the Eighteenth International Conference on Tangible, 2024

"NEXT!": An Interactive Exploration of Familial Duty and Personal Desires through Computer Vision-Powered Gameplay.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

vARitouch: Back of the Finger Device for Adding Variable Compliance to Rigid Objects.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
"Why are there so many steps?": Improving Access to Blind and Low Vision Music Learning through Personal Adaptations and Future Design Ideas.
ACM Trans. Access. Comput., September, 2023

Adaptive Soft Switches: Co-Designing Fabric Adaptive Switches with Occupational Therapists for Children and Adolescents with Acquired Brain Injury.
Proceedings of the Seventeenth International Conference on Tangible, 2023

Wearable Identities: Understanding Wearables' Potential for Supporting the Expression of Queer Identities.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Body Maps: A Generative Tool for Soma-based Design.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Breathing Scarf: Using a First-Person Research Method to Design a Wearable for Emotional Regulation.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Computationally augmenting traditional embroidery practices: an autobiographical design process with first-person patient experience for amblyopia follow up treatment activity.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Understanding the First Person Experience of Walking Mindfulness Meditation Facilitated by EEG Modulated Interactive Soundscape.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Co-designing a Technology Probe with Experienced Designers.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021

2020
Sounds of Infinity: Playful Illusions with Performative Interaction.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Mediscape: Preliminary Design Guidelines for Interactive Rhythmic Soundscapes for Entraining Novice Mindfulness Meditators.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

An Interactive Soundscape to Assist Group Walking Mindfulness Meditation.
Proceedings of the MOCO '20: 7th International Conference on Movement and Computing, 2020

2019
Reconnecting the Body and the Mind: Technology to Support Mindfulness for Stress.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Sounds in the moment: designing an interactive EEG nature soundscape for novice mindfulness meditators.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

2015
Simply Spinning: Extending Current Design Frameworks for Kinesthetic Empathy.
Proceedings of the Ninth International Conference on Tangible, 2015

Developing design considerations for mobile and wearable technology m-Health applications that can support recovery in mental health disorders.
Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare, 2015

Hacking Alternatives in 21st Century: Designing a Bio-Responsive Virtual Environment for Stress Reduction.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2015

Moment by Moment: Creating Movement Sketches with Camera Stillframes.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015


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