Kaoru Sumi

Orcid: 0000-0002-0514-1510

According to our database1, Kaoru Sumi authored at least 57 papers between 1999 and 2024.

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Bibliography

2024
Towards a New Approach to Increasing the Persuasion of Product Marketing: An Experimental Study.
J. Robotics Netw. Artif. Life, 2024

Persuasive Technology Through Behavior and Emotion with Pet-Type Artifacts.
Proceedings of the Persuasive Technology - 19th International Conference, 2024

Physiological Correlates While Playing Tetris: A Comparative Study Between Males and Females.
Proceedings of the 48th IEEE Annual Computers, Software, and Applications Conference, 2024

Psychophysiological Correlates of Embarrassment Emotion: A Comparative Study Between Shy Males and Females.
Proceedings of the 48th IEEE Annual Computers, Software, and Applications Conference, 2024

A Comparative Human-Robot Interaction Study between Face-Display and an Advanced Social Robot.
Proceedings of the 48th IEEE Annual Computers, Software, and Applications Conference, 2024

The Impact of Anonymity on Communication in the Metaverse.
Proceedings of the 48th IEEE Annual Computers, Software, and Applications Conference, 2024

Experiential Learning System with Generative Art Using Virtual Spaces.
Proceedings of the 48th IEEE Annual Computers, Software, and Applications Conference, 2024

Enhancing Persuasion Through Emotional Elicitation in Digital Marketing: A Cross-Cultural Comparative Study.
Proceedings of the 48th IEEE Annual Computers, Software, and Applications Conference, 2024

2023
Persuasion-Building Fundamental Premises and Implications for Conversational Agents: A Conceptual Model in Captology.
Proceedings of the Persuasive Technology - 18th International Conference, 2023

2022
Investigation of Real-time Emotional Data Collection of Human Gaits using Smart Glasses.
J. Robotics Netw. Artif. Life, 2022

Experiences of Game-Based Learning and Reviewing History of the Experience Using Player's Emotions.
Frontiers Artif. Intell., 2022

Emotional characteristic analysis of human gait while real-time movie viewing.
Frontiers Artif. Intell., 2022

Emotion Recognition from Non-Straight Walking Gaits Induced by Emotional Videos.
Proceedings of the 10th International Conference on Affective Computing and Intelligent Interaction, ACII 2022, 2022

2020
Manipulating Virtual World with Props in Real-world.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Crystal Palace: Merging Virtual Objects and Physical Hand-held Tools.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Analysis and Prediction of Student Emotions While Doing Programming Exercises.
Proceedings of the Intelligent Tutoring Systems - 15th International Conference, 2019

Ambiguous Utterance Aware: Communication Learning System for Pragmatic Language Disorders Using a Humanoid Robot.
Proceedings of the IEEE 10th International Conference on Awareness Science and Technology, 2019

Emotional Experience of Students Interacting with a System for Learning Programming.
Proceedings of the 2nd Workshop on Affective Content Analysis (AffCon 2019) co-located with Thirty-Third AAAI Conference on Artificial Intelligence (AAAI 2019), 2019

2018
Learning Support System for Effectively Conversing with Individuals with Autism Using a Humanoid Robot.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2018

Procedural Generation of Programming Exercises with Guides Based on the Student's Emotion.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2018

A Game with a Purpose to Collect Visual Effect Linked Data from Players.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2018

Animation Generation of Injured Gait Based on Body Status Using Phase-Functioned Neural Network.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2018

Adaptive Feedback Based on Student Emotion in a System for Programming Practice.
Proceedings of the Intelligent Tutoring Systems - 14th International Conference, 2018

A Serious Game for Learning the Conversation Method with Autism for Typically Developing.
Proceedings of the E-Learning and Games - 12th International Conference, 2018

Collecting Visual Effect Linked Data Using GWAP.
Proceedings of the E-Learning and Games - 12th International Conference, 2018

2017
An Interactive Digital Storytelling System with "What If" Functions.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Sports Training System for Situational Judgment Improvement by Reliving First Person Viewpoint.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Visual-Effect Dictionary for Converting Words into Visual Images.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Interactive Storytelling System for Enhancing Children's Creativity.
Proceedings of the Interactive Storytelling, 2017

Analyzing Facial Expressions and Hand Gestures in Filipino Students' Programming Sessions.
Proceedings of the 2017 International Conference on Culture and Computing, 2017

2016
Affective Human Computer Interaction.
J. Robotics Netw. Artif. Life, 2016

A Throw Training System Utilizing Visual and Sound Effects.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016

A Serious Game for Learning Social Networking Literacy by Flaming Experiences.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016

2013
Persuasive Narrative via Digital Storytelling.
Proceedings of the Human Interface and the Management of Information. Information and Interaction Design, 2013

Characteristics of Robots and Virtual Agents as a Persuasive Talker.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013

2011
Interactive e-Hon as Parent-Child Communication Tool.
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2011

2010
Learning Story Marketing through Practical Experience of Story Creation System.
Proceedings of the Interactive Storytelling, 2010

2009
Interactive Storytelling System Using Recycle-Based Story Knowledge.
Proceedings of the Interactive Storytelling, 2009

2008
Evaluation data and prototype system WISDOM for information credibility analysis.
Internet Res., 2008

Interpersonal Impressions of Agents for Developing Intelligent Systems.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

Animation-Based Interactive Storytelling System.
Proceedings of the Interactive Storytelling, 2008

Anime de Blog: animation CGM for content distribution.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Anime Blog for Collecting Animation Data.
Proceedings of the Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 2007

2006
Animated storytelling system via text.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Transforming web contents into a storybook with dialogues and animations.
Proceedings of the 14th international conference on World Wide Web, 2005

Automatic Conversion from E-Content into Virtual Storytelling.
Proceedings of the Virtual Storytelling, 2005

Automatic Conversion from E-Content into Animated Storytelling.
Proceedings of the Entertainment Computing, 2005

Tools for Media Conversion and Fusion of TV and Web Contents.
Proceedings of the Web Technologies Research and Development - APWeb 2005, 7th Asia-Pacific Web Conference, Shanghai, China, March 29, 2005

Interactive e-Hon: automatic media transformation for children's understanding.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

2004
Talkabout. E-negotiation <tt>via</tt> Concept Tree Generation.
J. Decis. Syst., 2004

Facilitating Understanding for Children by Translating Web Contents into a Storybook.
Proceedings of the Intelligent Media Technology for Communicative Intelligence, 2004

2003
Communication support system adapted to a user's background knowledge and the topic context.
Syst. Comput. Jpn., 2003

2001
Telme: A Personalized, Context-Aware Communication Support System.
IEEE Intell. Syst., 2001

Supporting Cooperative Consensus Formation via Ontologies.
Proceedings of the Web Intelligence: Research and Development, 2001

2000
Information presentation by inferring user's interests based on individual conceptual spaces.
Syst. Comput. Jpn., 2000

Public Opinion Channel: A Challenge for Interactive Community Broadcasting.
Proceedings of the Digital Cities, 2000

1999
Public Opinion Channel for Communities in the Information Age.
New Gener. Comput., 1999


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