Kaoru Sumi
Orcid: 0000-0002-0514-1510
According to our database1,
Kaoru Sumi
authored at least 57 papers
between 1999 and 2024.
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Bibliography
2024
Towards a New Approach to Increasing the Persuasion of Product Marketing: An Experimental Study.
J. Robotics Netw. Artif. Life, 2024
Proceedings of the Persuasive Technology - 19th International Conference, 2024
Physiological Correlates While Playing Tetris: A Comparative Study Between Males and Females.
Proceedings of the 48th IEEE Annual Computers, Software, and Applications Conference, 2024
Psychophysiological Correlates of Embarrassment Emotion: A Comparative Study Between Shy Males and Females.
Proceedings of the 48th IEEE Annual Computers, Software, and Applications Conference, 2024
A Comparative Human-Robot Interaction Study between Face-Display and an Advanced Social Robot.
Proceedings of the 48th IEEE Annual Computers, Software, and Applications Conference, 2024
Proceedings of the 48th IEEE Annual Computers, Software, and Applications Conference, 2024
Proceedings of the 48th IEEE Annual Computers, Software, and Applications Conference, 2024
Enhancing Persuasion Through Emotional Elicitation in Digital Marketing: A Cross-Cultural Comparative Study.
Proceedings of the 48th IEEE Annual Computers, Software, and Applications Conference, 2024
2023
Persuasion-Building Fundamental Premises and Implications for Conversational Agents: A Conceptual Model in Captology.
Proceedings of the Persuasive Technology - 18th International Conference, 2023
2022
Investigation of Real-time Emotional Data Collection of Human Gaits using Smart Glasses.
J. Robotics Netw. Artif. Life, 2022
Experiences of Game-Based Learning and Reviewing History of the Experience Using Player's Emotions.
Frontiers Artif. Intell., 2022
Frontiers Artif. Intell., 2022
Proceedings of the 10th International Conference on Affective Computing and Intelligent Interaction, ACII 2022, 2022
2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the Intelligent Tutoring Systems - 15th International Conference, 2019
Ambiguous Utterance Aware: Communication Learning System for Pragmatic Language Disorders Using a Humanoid Robot.
Proceedings of the IEEE 10th International Conference on Awareness Science and Technology, 2019
Proceedings of the 2nd Workshop on Affective Content Analysis (AffCon 2019) co-located with Thirty-Third AAAI Conference on Artificial Intelligence (AAAI 2019), 2019
2018
Learning Support System for Effectively Conversing with Individuals with Autism Using a Humanoid Robot.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2018
Procedural Generation of Programming Exercises with Guides Based on the Student's Emotion.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2018
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2018
Animation Generation of Injured Gait Based on Body Status Using Phase-Functioned Neural Network.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2018
Proceedings of the Intelligent Tutoring Systems - 14th International Conference, 2018
A Serious Game for Learning the Conversation Method with Autism for Typically Developing.
Proceedings of the E-Learning and Games - 12th International Conference, 2018
Proceedings of the E-Learning and Games - 12th International Conference, 2018
2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Sports Training System for Situational Judgment Improvement by Reliving First Person Viewpoint.
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Interactive Storytelling, 2017
Analyzing Facial Expressions and Hand Gestures in Filipino Students' Programming Sessions.
Proceedings of the 2017 International Conference on Culture and Computing, 2017
2016
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016
2013
Proceedings of the Human Interface and the Management of Information. Information and Interaction Design, 2013
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013
2011
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2011
2010
Proceedings of the Interactive Storytelling, 2010
2009
Proceedings of the Interactive Storytelling, 2009
2008
Internet Res., 2008
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008
Proceedings of the Interactive Storytelling, 2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Proceedings of the Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 2007
2006
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
2005
Proceedings of the 14th international conference on World Wide Web, 2005
Proceedings of the Virtual Storytelling, 2005
Proceedings of the Entertainment Computing, 2005
Proceedings of the Web Technologies Research and Development - APWeb 2005, 7th Asia-Pacific Web Conference, Shanghai, China, March 29, 2005
Proceedings of the 2005 International Conference on Active Media Technology, 2005
2004
Facilitating Understanding for Children by Translating Web Contents into a Storybook.
Proceedings of the Intelligent Media Technology for Communicative Intelligence, 2004
2003
Communication support system adapted to a user's background knowledge and the topic context.
Syst. Comput. Jpn., 2003
2001
IEEE Intell. Syst., 2001
Proceedings of the Web Intelligence: Research and Development, 2001
2000
Information presentation by inferring user's interests based on individual conceptual spaces.
Syst. Comput. Jpn., 2000
Proceedings of the Digital Cities, 2000
1999
New Gener. Comput., 1999