Kannikar Intawong
Orcid: 0000-0003-2704-9595
According to our database1,
Kannikar Intawong
authored at least 10 papers
between 2013 and 2024.
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Bibliography
2024
The effect of a location-based game for university transition: Comparing learning outcomes and intrinsic motivation of students in different disciplines.
Educ. Inf. Technol., May, 2024
Effectiveness of an E-learning System for Emergency Signs and CPR Emergency Preparedness in Marathon Events: A Comparative Study.
Int. J. Online Biomed. Eng., 2024
Navigating Academic Horizons: The Role of Location-Based Games in Multidisciplinary University Transition.
Int. J. Eng. Pedagog., 2024
2023
Enhancing Information Literacy for Spotting Fake News: A Study on the Efficacy of a Serious Game for M-Learning Across Different Age Groups.
Int. J. Interact. Mob. Technol., August, 2023
A gamified mobile application for first-year student orientation to promote library services.
J. Libr. Inf. Sci., March, 2023
2022
Digitalization of ancient fabric using virtual reality technology at the Wieng Yong House Museum: The FabricVR project.
Digit. Appl. Archaeol. Cult. Heritage, 2022
2021
A Framework of Developing Mobile Gamification to Improve User Engagement of Physical Activity: A Case Study of Location-Based Augmented Reality Mobile Game for Promoting Physical Health.
Int. J. Online Biomed. Eng., 2021
Integrating the Webinar as a Tool to Support Adult Training: A Case Study on the Training for Entrepreneurs of SMEs in Thailand.
Int. J. Emerg. Technol. Learn., 2021
2015
Proceedings of the 12th IEEE International Conference on Advanced Video and Signal Based Surveillance, 2015
2013
A New Pixel-Based Quality Measure for Segmentation Algorithms Integrating Precision, Recall and Specificity.
Proceedings of the Computer Analysis of Images and Patterns, 2013