Kam Star

Orcid: 0000-0002-3596-7110

According to our database1, Kam Star authored at least 15 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Efficacy of the 4F Feedback Model: A Game-Based Assessment in University Education.
Inf., February, 2023

2021
SEWA DB: A Rich Database for Audio-Visual Emotion and Sentiment Research in the Wild.
IEEE Trans. Pattern Anal. Mach. Intell., 2021

2019
SEWA DB: A Rich Database for Audio-Visual Emotion and Sentiment Research in the Wild.
CoRR, 2019

2018
The RAGE Software Portal: Toward a Serious Game Technologies Marketplace.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

A Virtual Agent Toolkit for Serious Games Developers.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

2017
How to Use Gamified Dashboards and Learning Analytics for Providing Immediate Student Feedback and Performance Tracking in Higher Education.
Proceedings of the 26th International Conference on World Wide Web Companion, 2017

2016
Facilitating Creativity in Collaborative Work with Computational Intelligence Software.
IEEE Comput. Intell. Mag., 2016

2015
Towards the Blending of Digital and Physical Learning Contexts with a Gamified and Pervasive Approach.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

A Playful Affinity Space for Creative Research.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

2014
Providing Career Guidance to Adolescents through Digital Games: A Case Study.
Int. J. Game Based Learn., 2014

2013
Metycoon: A Game-Based Approach to Career Guidance.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013

Doing Useful Work Using Games.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

Acquiring 21st Century Skills: Gaining Insight into the Design and Applicability of a Serious Game with 4C-ID.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

2012
Value Propositions for Serious Games in Health and Well-Being.
Proceedings of the Serious Games Development and Applications, 2012

2011
Building Social Commmunities around Alternate Reality Games.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011


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