Kalliopi-Evangelia Stavroulia
According to our database1,
Kalliopi-Evangelia Stavroulia
authored at least 12 papers
between 2015 and 2023.
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Bibliography
2023
The role of perspective-taking on empowering the empathetic behavior of educators in VR-based training sessions: An experimental evaluation.
Comput. Educ., May, 2023
2021
Virtual-Reality Based Crisis Management Training for Teachers: An Overview of the VRTEACHER Project.
Proceedings of the 23rd International Symposium on Computers in Education, 2021
2020
Comparative evaluation of virtual and augmented reality for teaching mathematics in primary education.
Educ. Inf. Technol., 2020
2019
Enhancing Reflection and Empathy Skills via Using a Virtual Reality Based Learning Framework.
Int. J. Emerg. Technol. Learn., 2019
Proceedings of the Proceedings Companion of the 2019 ACM SIGPLAN International Conference on Systems, 2019
Proceedings of the Learning in a Digital World, 2019
2018
Addressing the Cultivation of Teachers' Reflection Skills via Virtual Reality Based Methodology.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018
Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character Perspectives.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
Designing a virtual environment for teacher training: Enhancing presence and empathy.
Proceedings of Computer Graphics International 2018, 2018
An EEG-based Evaluation for Comparing the Sense of Presence between Virtual and Physical Environments.
Proceedings of Computer Graphics International 2018, 2018
2017
Proceedings of the Learning and Collaboration Technologies. Novel Learning Ecosystems, 2017
2015
Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015), 2015