Kaj Grønbæk

Orcid: 0000-0002-3752-6714

Affiliations:
  • Aarhus University, Denmark


According to our database1, Kaj Grønbæk authored at least 116 papers between 1989 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Supporting tailorability in augmented reality based remote assistance in the manufacturing industry: A user study.
Comput. Graph., 2024

Enriching Industrial Training Experience in Virtual Reality with Pseudo-Haptics and Vibrotactile Stimulation.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

RoboVisAR: Immersive Authoring of Condition-based AR Robot Visualisations.
Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

2023
CADTrack: Instructions and Support for Orientation Disambiguation of Near-Symmetrical Objects.
Proc. ACM Hum. Comput. Interact., 2023

AR-supported Human-Robot Collaboration: Facilitating Workspace Awareness and Parallelized Assembly Tasks.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

2022
Supporting workspace awareness in remote assistance through a flexible multi-camera system and Augmented Reality awareness cues.
J. Vis. Commun. Image Represent., 2022

AUIT - the Adaptive User Interfaces Toolkit for Designing XR Applications.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

2021
XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Designing for Heterogeneous Cross-Device Collaboration and Social Interaction in Virtual Reality.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

2019
InsideInsights: Integrating Data-Driven Reporting in Collaborative Visual Analytics.
Comput. Graph. Forum, 2019

Digital Assistance for Quality Assurance: Augmenting Workspaces Using Deep Learning for Tracking Near-Symmetrical Objects.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

Tailorable Remote Assistance with RemoteAssistKit: A Study of and Design Response to Remote Assistance in the Manufacturing Industry.
Proceedings of the Collaboration Technologies and Social Computing, 2019

2018
Augmented Reality Supported Modeling of Industrial Systems to Infer Software Configuration.
Proc. ACM Hum. Comput. Interact., 2018

2017
Task phase recognition and task progress estimation for highly mobile workers in large building complexes.
Pervasive Mob. Comput., 2017

Clear Visual Separation of Temporal Event Sequences.
CoRR, 2017

Integrating Guided Clustering in Visual Analytics to Support Domain Expert Reasoning Processes.
Proceedings of the 19th Eurographics Conference on Visualization, 2017

A Study on the Impact of Indoor Positioning Performance on Activity Recognition Applications.
Proceedings of the 14th EAI International Conference on Mobile and Ubiquitous Systems: Computing, 2017

A visual programming approach based on domain ontologies for configuring industrial IoT installations.
Proceedings of the Seventh International Conference on the Internet of Things, 2017

Calming Children When Drawing Blood Using Breath-based Biofeedback.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
An assistive technology design framework for ADHD.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Scribble query: fluid touch brushing for multivariate data visualization.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Supporting interactive visual analytics of energy behavior in buildings through affine visualizations.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

A comparative analysis of Indoor WiFi Positioning at a large building complex.
Proceedings of the International Conference on Indoor Positioning and Indoor Navigation, 2016

Building Models of Installations to Recommend Applications in IoT Software Ecosystems.
Proceedings of the 4th IEEE International Conference on Future Internet of Things and Cloud, 2016

Accounting for the Invisible Work of Hospital Orderlies: Designing for Local and Global Coordination.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Changing Family Practices with Assistive Technology: MOBERO Improves Morning and Bedtime Routines for Children with ADHD.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

A Follow-up Study of a Successful Assistive Technology for Children with ADHD and Their Families.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Design Strategies for Balancing Exertion Games: A Study of Three Approaches.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Designing training games for soccer.
Interactions, 2015

Designing Real Time Assistive Technologies: A Study of Children with ADHD.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Designing Assistive Technologies for the ADHD Domain.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2015

PivotViz: Interactive Visual Analysis of Multidimensional Library Transaction Data.
Proceedings of the 15th ACM/IEEE-CE Joint Conference on Digital Libraries, 2015

Towards Highly Affine Visualizations of Consumption Data from Buildings.
Proceedings of the IVAPP 2015, 2015

Challenge: Getting Residential Users to Shift Their Electricity Usage Patterns.
Proceedings of the 2015 ACM Sixth International Conference on Future Energy Systems, 2015

Keepin' it Real: Challenges when Designing Sports-Training Games.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Interactive Football-Training Based on Rebounders with Hit Position Sensing and Audio-Visual Feedback.
Int. J. Comput. Sci. Sport, 2014

Handheld versus wearable interaction design for professionals: a case study of hospital service work.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Accurate estimation of indoor travel times: learned unsupervised from position traces.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Systems: Computing, 2014

Distinguishing Electric Vehicles from Fossil-Fueled Vehicles with Mobile Sensing.
Proceedings of the IEEE 15th International Conference on Mobile Data Management, 2014

Estimating Common Pedestrian Routes through Indoor Path Networks Using Position Traces.
Proceedings of the IEEE 15th International Conference on Mobile Data Management, 2014

Design sensitivities for interactive sport-training games.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
The SITA principle for location privacy - Conceptual model and architecture.
Proceedings of the 2013 International Conference on Privacy and Security in Mobile Systems, 2013

Time-lag method for detecting following and leadership behavior of pedestrians from mobile sensing data.
Proceedings of the 2013 IEEE International Conference on Pervasive Computing and Communications, 2013

Exploring Opponent Formats - Game Mechanics for Computer-Supported Physical Games.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013

On heterogeneity in mobile sensing applications aiming at representative data collection.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Computational environmental ethnography: combining collective sensing and ethnographic inquiries to advance means for reducing environmental footprints.
Proceedings of the Fourth International Conference on Future Energy Systems, 2013

Exploring new potentials in preventing unhealthy computer habits.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Mobile Urban Drama: interactive storytelling in real world environments.
New Rev. Hypermedia Multim., 2012

Indoor Pedestrian Navigation Based on Hybrid Route Planning and Location Modeling.
Proceedings of the Pervasive Computing - 10th International Conference, 2012

Using Extracted Behavioral Features to Improve Privacy for Shared Route Tracks.
Proceedings of the Security and Privacy in Mobile Information and Communication Systems, 2012

Designing Playful Interactive Installations for Urban Environments - The SwingScape Experience.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Interaction technology for collective and psychomotor training in sports.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Indoor Positioning Using GPS Revisited.
Proceedings of the Pervasive Computing, 8th International Conference, 2010

Mobile urban drama for multimedia-based out-of-school learning.
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia, 2010

UrbanWeb: a platform for mobile context-awaresocial computing.
Proceedings of the HT'10, 2010

PerPos: a platform providing cloud services for pervasive positioning.
Proceedings of the 1st International Conference and Exhibition on Computing for Geospatial Research & Application, 2010

TacTowers: an interactive training equipment for elite athletes.
Proceedings of the Conference on Designing Interactive Systems, 2010

2009
MediaJourney: capturing and sharing digital media from real-world and virtual journeys.
Proceedings of the HYPERTEXT 2009, Proceedings of the 20th ACM Conference on Hypertext and Hypermedia, Torino, Italy, June 29, 2009

2008
Communicating art through interactive technology: new approaches for interaction design in art museums.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

Interactive spatial multimedia for communication of art in the physical museum space.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

Mobile Urban Drama - Setting the Stage with Location Based Technologies.
Proceedings of the Interactive Storytelling, 2008

Social web applications in the city: a lightweight infrastructure for urban computing.
Proceedings of the HYPERTEXT 2008, 2008

2007
Interactive Floor Support for Kinesthetic Interaction in Children Learning Environments.
Proceedings of the Human-Computer Interaction, 2007

Designing for Co-located Social media use in the home using the CASOME infrastructure.
Proceedings of the Home Informatics and Telematics: ICT for The Next Billion, 2007

Peephole experiences: field experiments with mixed reality hydroscopes in a marine center.
Proceedings of the 2007 conference on Designing for User eXperiences, 2007


IGameFloor: a platform for co-located collaborative games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
InfoGallery: informative art services for physical library spaces.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2006

Ubiquitous hypermedia and social interaction in physical environments.
Proceedings of the HYPERTEXT 2006, 2006

2005
AwareDAV: a generic WebDAV notification framework and implementation.
Proceedings of the 14th international conference on World Wide Web, 2005

eBag: a ubiquitous Web infrastructure for nomadic learning.
Proceedings of the 14th international conference on World Wide Web, 2005

2004
Interactive Spaces Towards Collaborative Structuring and Ubiquitous Presentation in Domestic Environments.
Australas. J. Inf. Syst., 2004

Mobile Augmented Reality Support for Architects Based on Feature Tracking Techniques.
Proceedings of the Computational Science, 2004

Domestic hypermedia: mixed media in the home.
Proceedings of the HYPERTEXT 2004, 2004

Integrating the web and the world: contextual trails on the move.
Proceedings of the HYPERTEXT 2004, 2004

Shaping the Ambience of Homes with Domestic Hypermedia.
Proceedings of the Ambient Intelligence: Second European Symposium, 2004

Designing an augmented reality board game with children: the battleboard 3D experience.
Proceedings of the Interaction Design and Children, 2004

2003
Physical hypermedia: augmenting physical material with hypermedia structures.
New Rev. Hypermedia Multim., 2003

HyCon: a framework for context-aware mobile hypermedia.
New Rev. Hypermedia Multim., 2003

The Gala Framework: Version Support in Web Based Open Hypermedia.
Proceedings of the IADIS International Conference WWW/Internet 2003, 2003

"Physical hypermedia": organising collections of mixed physical and digital material.
Proceedings of the HYPERTEXT 2003, 2003

2002
Fluid annotations through open hypermedia: using and extending emerging web standards.
Proceedings of the Eleventh International World Wide Web Conference, 2002

Seven Issues, Revisited.
Proceedings of the HYPERTEXT 2002, 2002

Towards geo-spatial hypermedia: Concepts and prototype implementation.
Proceedings of the HYPERTEXT 2002, 2002

2001
A metro map metaphor for guided tours on the Web: the Webvise guided tour system.
Proceedings of the Tenth International World Wide Web Conference, 2001

Interactive Room Support for Complex and Distributed Design Projects.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

2000
Open hypermedia as user controlled meta data for the Web.
Comput. Networks, 2000

Hypermedia in the virtual project room - toward open 3D spatial hypermedia.
Proceedings of the HYPERTEXT 2000, Proceedings of the 11th ACM Conference on Hypertext and Hypermedia, May 30, 2000

Collaborative augmented reality environments: integrating VR, working materials, and distributed work spaces.
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000

1999
Addressing interoperability in open hypermedia: The design of the open hypermedia protocol.
New Rev. Hypermedia Multim., 1999

A component-based open hypermedia approach to integrating structure services.
New Rev. Hypermedia Multim., 1999

Editorial.
New Rev. Hypermedia Multim., 1999

Webvise: Browser and Proxy Support for Open Hypermedia Structuring Mechanisms on the World Wide Web.
Comput. Networks, 1999

Interoperability between Hypermedia Systems: The Standardisation Work of the OHSWG.
Proceedings of the HYPERTEXT '99, 1999

Dynamic Use of Digital Library Material - Supporting Users with Typed Links in Open Hypermedia.
Proceedings of the Research and Advanced Technology for Digital Libraries, 1999

From Web to Workplace: Designing Open Hypermedia Systems
MIT Press, ISBN: 9780262071918, 1999

1998
Multimedia: interdisciplinary challenges to design.
Scand. J. Inf. Syst., 1998

Ariadne: A Java-based Guided Tour System for the World Wide Web.
Comput. Networks, 1998

1997
Towards a Common Reference Architecture for Open Hypermedia.
J. Digit. Inf., 1997

Informing General CSCW Product Development through Cooperative Design in Specific Work Domains.
Comput. Support. Cooperative Work., 1997

Designing Dexter-Based Hypermedia Services for the World Wide Web.
Proceedings of the Hypertext 97, 1997

1996
DHM: an open Dexter-based hypermedia service (abstract).
SIGWEB Newsl., 1996

Toward a Dexter-Based Model for Open Hypermedia: Unifying Embedded References and Link Objects.
Proceedings of the Hypertext '96, 1996

Case Study: A Hypermedia System as Change Agent.
Proceedings of the Hypertext '96, 1996

1994
Design Issues for a Dexter-Based Hypermedia System.
Commun. ACM, 1994

Hypermedia - Introduction to the Special Section.
Commun. ACM, 1994

Cooperative Hypermedia Systems: A dexter-Based Architecture.
Commun. ACM, 1994

Building Tailorable Hypermedia Systems: The Embedded-Interpreter Approach.
Proceedings of the Ninth Annual Conference on Object-Oriented Programming Systems, 1994

Composites in a Dexter-Based Hypermedia Framework.
Proceedings of the ECHT '94: European Conference on Hypertext Technology, 1994

1993
CSCW Challenges: Cooperative Design in Engineering Projects.
Commun. ACM, 1993

Designing Dexter-Based Cooperative Hypermedia Systems.
Proceedings of the Hypertext'93 Proceedings, 1993

1992
CSCW Challenges in Large-Scale Technical Projects - A Case Study.
Proceedings of the CSCW '92, Proceedings of the Conference on Computer Supported Cooperative Work, Toronto, Canada, October 31, 1992

1991
Open-Ended Interaction in Coorperative Prototyping: A Video-Based Analysis.
Scand. J. Inf. Syst., 1991

Cooperative Prototyping: Users and Designers in Mutual Activity.
Int. J. Man Mach. Stud., 1991

1990
Supporting Active User Involvement in Prototyping.
Scand. J. Inf. Syst., 1990

1989
Cooperative Prototyping Experiments - Users and Designers Envision a Dental Case Record System.
Proceedings of the First European Conference on Computer Supported Cooperative Work, 1989


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