Kai-Yi Chin

Orcid: 0000-0002-6099-2289

According to our database1, Kai-Yi Chin authored at least 30 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Potential effects of a role-playing digital gaming learning system on the learning performance and motivation in a humanities course.
Interact. Learn. Environ., November, 2023

Applying Augmented Reality Technology to Develop an Internet of Things Assembly Learning Guide System.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023

Developing a visual IoT environment analysis system to support self-directed learning of students.
Proceedings of the International Conference on Consumer Electronics - Taiwan, 2023

2022
The cost/benefit strategic grid approach: a decision support method for design and improvement of configuration management databases.
Int. J. Inf. Syst. Chang. Manag., 2022

An Intelligent Driving Assistance System Based on Lightweight Deep Learning Models.
IEEE Access, 2022

Applications of Intelligent Environmental IoT Detection Tools in Environmental Education of College Students.
Proceedings of the 12th International Congress on Advanced Applied Informatics, 2022

2021
Development of a Head-Mounted Mixed Reality Museum Navigation System.
Proceedings of the 4th IEEE International Conference on Knowledge Innovation and Invention, 2021

2020
Effects of a Ubiquitous Guide-Learning System on Cultural Heritage Course Students' Performance and Motivation.
IEEE Trans. Learn. Technol., 2020

Gaze Tracking and Point Estimation Using Low-Cost Head-Mounted Devices.
Sensors, 2020

E Learning System Based on Multimedia and Game Mechanics.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2020

2019
Effects of an augmented reality-based mobile system on students' learning achievements and motivation for a liberal arts course.
Interact. Learn. Environ., 2019

An Exploration on the Effect of Augmented Reality Learning System on Situational Interest in Historical Building Guide.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019

Development of Digital Game-Based Learning System in Social Curriculums of Primary Schools.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019

2018
Using an interactive ubiquitous learning system to enhance authentic learning experiences in a cultural heritage course.
Interact. Learn. Environ., 2018

A Virtual Reality Learning System to Support Situational Interest in Historic Site Courses.
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018

2017
Using Augmented Reality Technology for the Development of Historic Building Teaching Application: A Mackay Culture Course.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

2016
Courseware development with animated pedagogical agents in learning system to improve learning motivation.
Interact. Learn. Environ., 2016

2015
Impact on Student Motivation by Using a QR-Based U-Learning Material Production System to Create Authentic Learning Experiences.
IEEE Trans. Learn. Technol., 2015

2014
Impact of Using an Educational Robot-Based Learning System on Students' Motivation in Elementary Education.
IEEE Trans. Learn. Technol., 2014

Interactive augmented reality system for supporting museum guided instruction.
Proceedings of the Intelligent Systems and Applications, 2014

A QR-Based Materials Building System to Support Outdoor Teaching Activities.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2011
Exploring the Teaching Efficiency of Integrating an Animated Agent into Web-Based Multimedia Learning System.
IEICE Trans. Inf. Syst., 2011

A Humanoid Robot as a Teaching Assistant for Primary Education.
Proceedings of the Fifth International Conference on Genetic and Evolutionary Computing, 2011

2010
An interactive agent system for supporting knowledge-based recommendation: a case study on an e-novel recommender system.
Proceedings of the 4th International Conference on Ubiquitous Information Management and Communication, 2010

2009
Developing embodied agent-based user interface by using interactive drama markup language.
Proceedings of the 3rd International Conference on Ubiquitous Information Management and Communication, 2009

Developing an IDML-Based Embodied Pedagogical Agent System for Multimedia Learning.
Proceedings of the 9th International Conference on Hybrid Intelligent Systems (HIS 2009), 2009

2008
Design of an IDML-Based Interactive Agent Drama Authoring Tool.
Proceedings of the Eighth International Conference on Intelligent Systems Design and Applications, 2008

2006
An architecture for an Internet Marketing Multi-Agent System using AUML.
Multiagent Grid Syst., 2006

An Agent Scenario Mechanism Supporting Human/Agent Interaction.
Proceedings of the 2006 International Conference on Information & Knowledge Engineering, 2006

2005
Architecture for An Internet Marketing Multi-Agent System with Mediate Personal Agent.
Proceedings of the 17th International Conference on Software Engineering and Knowledge Engineering (SEKE'2005), 2005


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